Ok, then i'll still be fair about all the things and will consider these points, and i'll rate it with a 3/5.
Playing version 1.0, not as patreon sub/follower, on a windows computer.
- Itch description : "Choose from a wide selection of languages and jump straight into the fun!". There isn't a single line of text in the game, beside the menu. So not worth mentioning. I don't consider HUD as game language.
- Because of this, and due to the game be a "discover everything by yourself", I'll pay extra attention to all the things that made no sense/go against usual game rules/intuition.
- PS : I lied, there are actually 3 texts : prices and listings button, keep in stock button, offer for sale button. No idea why suddenly theres text and not on the others. and congrats translation works for them, cheers !
- Almost all the pictures are only if subscriber. Let fairy handle the rush ? Patreon option. 600+ Cg? Patreon option. Dreamy retreats ? patreon option. I can understand that people needs money, but promoting what's behind a paywall is not very honest.
- Because of this, and due to the game be a "discover everything by yourself", I'll pay extra attention to all the things that made no sense/go against usual game rules/intuition.
- Main menu :
- The "play" button should act like a continue, loading the most recent save. It's bigger than the other button, so people want to click on it when opening the game. It shouldn't be a "new game" button.
- The "load" button is not the correct pictogram. An arrow into a book is "save" button, in any game, load is an arrow from the book to the outside.
- Living room, first screen of the game :
- The parchemin button, which looks like a quest, is actually a gallery (which is usually represented by books). be it the first button on the left is pretty weird.
- Second button is room decoration, okay why not. They are patreon locked, fair enough.
- The cooking button is the most important, and its the last of the list. Why? Dunno. I'll come back on this next paragraph. Would probably have been either first button on left, or bottom right button, arrow like.
- The clock in the middle of the top. I'm sorry, but this is probably the worse way to indicate "start your service". 1st because when you have button on the left and the right, you don't expect one in the middle, especially one that is smaller than others. And a clock usually means "pass time", not "start your day". So it should just do that, pass a day, to allow us to go back to mining/fishing, not start a service without going through the stock. Especially if I have enough money and just want to fairy grind, not to sell food for more money.
- Map, cf paragraph related.
- bedroom : cf paragraph related.
- Cooking screen, second most important part of the game. And so much things on the HUD that needs improvement :
- Positive point. The way of trying to find out recipes is fine, recipes make sense, the count is working and intuitive.
- Purchasing buttons on the ingredients, no issues either, pretty intuitive.
- Once I figured out a recipe, I can see how much I have in stock. thats great... and it would be better if there wasn't a come back to the ingredient page each time I create a bunch of something.
- "prices and listings" button. The screen itself is clear, beside for 1 point i'll come back on later.
- Clock purchase time, clear... beside for some reason, the tick appears below the price, and if you go max time, there are 2 ticks for no reason.
- Now HUD on the right side... and the main issues. Buttons are clickable... but please make a real difference to know which option is selected. Just a slight change of a 1px on the border ? Really ? That's for the x1 / x5, but also for the "offer for sale". which is tricky to know what's actually for sale and whats not (and there is actually no use of not putting everything on sale anyway).
- The arrow button is probably the best thing, leading you in the game, at the bottom right, proper place.
- Serving game :
- Ok, so this is supposed to be the main game... and the fact I had 3 questions on it is already an issue.
- The coin face, starting price too high. I haven't changed a setting in the game, I just went it, and they were already complaining. Quite tricky, to loose reputation, and therefore get even more angry face, first run, because base settings are not suiting default reputation. You lost reputation because it's too expensive, alright.
- the wallet face is just a coin face said another way, but worse. From the description, given, it means "i'm too broke to be here". Therefore, WHY LOST IN REPUTATION ? If the customer is broke, it's not "the price is too high". And same, because you start the game with starter price, you instantly lose half your reputation. Fair start, welcome to the fun (as it loops down, cause low reputation = consider too high until you reach 0).
- The "You gave the wrong dish face". I'm sorry, but maybe 1/4 of the customers pour this without interacting with them. just they go in, put the X face and leave. So I'm again losing reputation without doing anything but watching them complain. Actually similar to real life, but not game suited.
- Random scene while serving. When I do find the idea positive.... it would be better if the scene was related to the specie I served. if a catgirl was happy, why is a demon showing up ?
- beside that, giving food to the ones who wants it, reputation increase, these are intuitive.
- Map and outdoor area:
- CG house : Well, 150/678 CG are available. And... please make a "purchase multiple" button or something. I only had to get 150, which means 300 click. Poor people having to unlock all the CG with 2 clicks for each.
- Bedroom stuff : Well, you come here first with no money, you understand there are things to purchase, despite having no idea what they are for. And they are full cosmetic, so I won't say much about it. It seems to reset every day, an indication "you already have this item x time" would be great though.
- Fishing game, just move the mouse across whatever. I havent seen penalty for picking wrong things so kinda whatever. I think Ive been able to do a click once to avoid items, but havent been able to do it again. And right click stopping the game is a bit annoying.
- Mining game : with explanation, I believe you're either playing game on phone, or with a little screen, or you're an OSU master. Play the game on full screen with a 20"+, and clicking on the star when its up becomes near to impossible
- Bedroom :
- And here comes the fun. First, if the fairy is free, let it be free, not "follower only". Because this lead to many issues.
- The fairy is removed each time you start the game and pick up the load. Meaning the game must reconnect to patreon each time I close the game.
- The connection request permission to access patreon every single time.
- Once the connection is done, you need to click a second time on the game for it to detect the subscription.
- I can understand the "but what if someone paid the game and then share the save" or whatever kind of fear, but at some point thats more than annoying.
- The thing you purchased blindly at the bedroom store actually have affection effect, not stackable. Could have been nice to know there where multiplier somewhere to know how to invest properly.
- When moving a piece using the special menu for it... Please make it so clicking outside of the item close the item range. Make sense in the button, the X when putting an item down is to cancel and delete the item, when the item is already here its to close the menu. Make it two time a bin, its clear, rather than whatever it currently is.
- I havent tried much to grind the fairy, gave her 5 (3 foods, 2 shells) items, got a displeased face for the 5, stopped there. Being able to give one per day and doing all the mini game again to try to give her once more.... well some like that, I dont.
- CG
- Art is pretty, haven't seen big AI mistakes.
- "Special moment", which I assume are the special rewards we get from serving customers are not saved in the CG, so a bit disappointing.
So yeah, overall, I see two games in once; The first being the tavern game which is passable but need big HUD improvement and bug correction. And a kind of house/decoration game which seems to have almost more effort than the main game
Regards







