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Holà ! 

Little feedback on the 0.15 demo version. Honestly interesting game, even if I suck at infiltration things. I found out 3 endings, propably missing some as I haven't been able to get neither of the 2 pets CG even when doing the pet end.

Yet a lots of things I've noted as feedback for the future version : 

  • I don't mind seeing Ai cinematic... but there are lots of issues with matchcut. Take the scene where she moves down the carriage. Carriage goes past the fountain, then it move back when kira steps down from it. Or the weird mumbling when they are speaking, between each lines, when they don't say a thing but their mouth move. Some adjustment could be done on this.
  • Menu top corner isn't working. If you open the menu, it will only trigger "take off/equip" when clicking on the tabs on the side, instead of actually showing menus. Esc menu seems to work.
  • Please increase the font size. I don't know what kind of screen you're playing on, but the font is really small for a big screen (might be an "no scaling" issue or smth).
  • If you turn portrait off, then turn full screen on/off, portrait goes back to on.
  • Optional : for the shop, a "all" category, to see everything at once, could be interesting. On the shop as well, there is no "click to lock option", just a "last hovered". Making it difficult to buy the first items in the accessories.
  • The $1 necklace should actually give force to be a better "trick/scam". At first I just ignored it because there were no stat displayed, when others at least gave +1 def.
  • The entry of buildings should be moved 1 square further. not in the street, but when the player try to go through the door. Else you can pass in front of a building and enter it without it being the intention.
  • The dialogue are really robotic. Understandable once in assistant mode, a bit when in puppy mode, but "normal Kira" sounds robotic as well, and so does the researcher and such.
  • Watchman defeat dialogue "you recover $12" is wrong, the gain are the ones at the combat end screen, not what the dialogue says after.
  • After reaching bad endings (both assistant and pet), the NPC sometimes goes in moonwalk when walking from different point, especially if they gave an order to Kira and then moved away.
  • "Fight the doctor" at hypno 3, first thing asked is to open up the coat, when the player is naked at hypno 3. Also, in this fighting at hypno 3 => Translation issues, the little lines are in spanish even with game in english.
  • When playing Molly to save Kira, journal doesn't update properly in the task list. And I haven't been able to find the "formula" to save Kira in any room. I thought it would be in the room with all the chairs, but nothing shines and when I tried to select on different things, never got anything.
  • Actually, journal doesn't update if you reach a bad ending.
  • As it seems there are different endings, a gallery would be nice to know which endings are missing and such (as I haven't found out how to get molly into petmode to have them both like shown on this page)
  • Petplay, music masturbation scene, no more tail/collar/ears on the artwork.
  • For the petplay bad ending, the "find the vial" objective is a bit tricky. I once had it on the 2nd room, used it, failed to escape... and then no idea where it went. And it's almost impossible to reach the 3rd room without triggering bell/night/dance event.
  • Some way to skip dialogue/fast forward could be great, especially because there are multiple ending, so doing things again is a bit long for some dialogue/walking time.


Overall this is a promising game, lots of funny ideas for nsfw/corruption content. Some clarification about the "what to do/where to go", once leaving the "human path" would be nice, or a gallery to make sure we aren't missing anything. Little animations are fun, CGs are great. Combat would probably need some improvement (as I don't see the purpose of the skills without weapon if we're going for the winning route).

Cheers ! 

First of all, thank you so much for taking the time to play the game and write such a detailed review! I really appreciate all your feedback, especially since you've explored several endings and paid attention to so many little details. 


The good news is that almost everything you've mentioned has already been fixed or significantly improved! 


The version you're currently playing (0.15) is actually the very first public demo. Since then, I've been working on a lot of improvements, including bug fixes, gameplay adjustments, combat mechanics, character interactions, and quality-of-life features. Of course, there's still work to do, but the game has already evolved quite a bit compared to that initial release.


I'm currently aiming to release version 0.2 around November 5–6, which will be available to everyone for free!


This update will include the casino storyline (in case you haven't experienced it yet), where the main themes involve gambling addiction, psychological manipulation, hypnosis, and behavioral conditioning. Rather than relying only on traditional hypnosis, the idea is to show how Kira can gradually become conditioned through her own behavior and decisions.


I've also made several changes to the combat system to make encounters more interesting and give them consequences beyond simply winning or losing. For example, a nurse's "special injection" can now cause Kira to engage in involuntary sexual behavior during combat, while the doctor's assistant can change her outfit. There are other new interactions, visual changes, and adjustments as well.


All these combat improvements will be included in the free 0.2 update, as a little gift to everyone who has supported the game, including free players!


At approximately the same time, version 0.25 will be released for Patreon supporters, featuring four additional bad endings:


- Molly's Pet Transformation — Molly herself becomes a pet.

- The Town Succubus

- Sold at the Port

- The Cursed Earrings


I'm particularly interested in making transformations and corruption feel like an actual part of the gameplay, rather than something that only appears in a defeat CG. I want players to notice changes in character behavior, appearance, combat interactions, and the story itself.


Regarding your suggestions about the journal, missing CGs, navigation, dialogue, interface, and other issues, many of those problems were specific to the initial demo and have already received attention. I'm continuing to polish everything, so feedback like yours is genuinely helpful.


You can also check out the game's F95Zone thread if you'd like to read other players' comments, discussions, tips, or guides.

And if you'd like, you're very welcome to join our Discord community! You can share suggestions directly, discuss the game with other players, and follow my development updates, where I explain a little about the progress and plans for each chapter.


Thank you again for giving the game a chance and for seeing its potential. I'm developing this project with a lot of enthusiasm, and I hope the upcoming versions will offer a much richer experience than the first demo.


I hope you'll give 0.2 a try when it's released!