Holà !
Little feedback on the 0.15 demo version. Honestly interesting game, even if I suck at infiltration things. I found out 3 endings, propably missing some as I haven't been able to get neither of the 2 pets CG even when doing the pet end.
Yet a lots of things I've noted as feedback for the future version :
- I don't mind seeing Ai cinematic... but there are lots of issues with matchcut. Take the scene where she moves down the carriage. Carriage goes past the fountain, then it move back when kira steps down from it. Or the weird mumbling when they are speaking, between each lines, when they don't say a thing but their mouth move. Some adjustment could be done on this.
- Menu top corner isn't working. If you open the menu, it will only trigger "take off/equip" when clicking on the tabs on the side, instead of actually showing menus. Esc menu seems to work.
- Please increase the font size. I don't know what kind of screen you're playing on, but the font is really small for a big screen (might be an "no scaling" issue or smth).
- If you turn portrait off, then turn full screen on/off, portrait goes back to on.
- Optional : for the shop, a "all" category, to see everything at once, could be interesting. On the shop as well, there is no "click to lock option", just a "last hovered". Making it difficult to buy the first items in the accessories.
- The $1 necklace should actually give force to be a better "trick/scam". At first I just ignored it because there were no stat displayed, when others at least gave +1 def.
- The entry of buildings should be moved 1 square further. not in the street, but when the player try to go through the door. Else you can pass in front of a building and enter it without it being the intention.
- The dialogue are really robotic. Understandable once in assistant mode, a bit when in puppy mode, but "normal Kira" sounds robotic as well, and so does the researcher and such.
- Watchman defeat dialogue "you recover $12" is wrong, the gain are the ones at the combat end screen, not what the dialogue says after.
- After reaching bad endings (both assistant and pet), the NPC sometimes goes in moonwalk when walking from different point, especially if they gave an order to Kira and then moved away.
- "Fight the doctor" at hypno 3, first thing asked is to open up the coat, when the player is naked at hypno 3. Also, in this fighting at hypno 3 => Translation issues, the little lines are in spanish even with game in english.
- When playing Molly to save Kira, journal doesn't update properly in the task list. And I haven't been able to find the "formula" to save Kira in any room. I thought it would be in the room with all the chairs, but nothing shines and when I tried to select on different things, never got anything.
- Actually, journal doesn't update if you reach a bad ending.
- As it seems there are different endings, a gallery would be nice to know which endings are missing and such (as I haven't found out how to get molly into petmode to have them both like shown on this page)
- Petplay, music masturbation scene, no more tail/collar/ears on the artwork.
- For the petplay bad ending, the "find the vial" objective is a bit tricky. I once had it on the 2nd room, used it, failed to escape... and then no idea where it went. And it's almost impossible to reach the 3rd room without triggering bell/night/dance event.
- Some way to skip dialogue/fast forward could be great, especially because there are multiple ending, so doing things again is a bit long for some dialogue/walking time.
Overall this is a promising game, lots of funny ideas for nsfw/corruption content. Some clarification about the "what to do/where to go", once leaving the "human path" would be nice, or a gallery to make sure we aren't missing anything. Little animations are fun, CGs are great. Combat would probably need some improvement (as I don't see the purpose of the skills without weapon if we're going for the winning route).
Cheers !