Well like every AI game, it breaks as soon as you try to do more than just click on the "pass" button.
Prologue situation :
- Start with a girl MC. Give her cat ears and cat tail as anatomy. Make the "people you save in the forest" a girl too. Turn on F&F option. and then...
- the girl you save switch between being an elf and a catgirl, sometimes MC turns into an elf too. Then during the sex scene, 50/50 if you still get two girls or if it turns into a M&F scene for no reason.
- Absolutely no idea if, during the "write the scene", you're supposed to give short tiny instructions/keywords, using long detailed sentences, so I tried both, both failed.
- Tried again after defeating some boss, it seems the F&F generation doesn't properly work when it comes to more than kissing.
- Even on "normal pictures", there are some heavy generations issues with 3-4 arms, 6 legs and such.
Combat :
- Want to use my skills. They aren't translated into english. And they are barely doing more damage than normal attacks.
- During the game, earned some other skill, which seems to be totally useless.
- The victory painted art makes no sense, displaying two futanari (with futa off) while having a male (defeated) vs a female char (MC).
- The "continue" button is bugged, need to use the "scene" button to actually continue.
- The "scene" totally ignore the MC physical description.
- Mobs and traps are based on my own stats. I tried to raise my stats, then go back from floor 1... and just met mobs with more HP and traps with higher stat check, making all the stat grinding useless.
- It would be nice if the servants were coming to fight along, why do they have fighting stats if to stay at home?
Random narrative scene :
- Moving onto mercenaries, I'm asked to give them coin... I have 6 gold. I give them coins. I now have 24 gold.
- It would be great if the story was fully displayed without having to check on the log for each round. Especially when doing custom made actions.
- Thinking further, the "story mode" shouldn't be accessible between dungeon level, it leads to wtf situation as you can input whatever you want for as long as you want.
- After defeating a knight, the game says I loot "longsword + shield", but they don't appear in my inventory. it appears in a kind of "lore inventory" which is totally useless.
- Talking to a vagrant/courier triggered a "map revealed" feature... but it doesn't reveal anything on the map. No idea what it's supposed to do. Same issue with "boss weakness revealed", no idea what it's supposed to do.
- The "rest option" triggers mob spawning 75% of time, even if you clear the situation, avoid the traps, clear the mobs, clear the story or whatever there is to do on the map. It's actually easier to heal yourself saying "I breath through the poison gaz and heal thanks to a parasitic slime" than to heal by resting.
AI generation :
- The "NSFW" content is a "nudity displayed" at best. You can hardly generate a real sex scene.
- Text will try to use every metaphor to avoid mentioning a sex scene.
- Picture will display genital but no sex act.
- The picture generation needs a big fix to stop displaying "chamber" as an actual chamber and not something in a cave or wherever the previous story was.
- No idea why almost all the char in scene ends up with the MC characteristics. Half the char I met ended with cat ears/tail, especially other girls, but some random men as well. Or they ended naked (because my char is naked when moving in the dungeon).
- Almost every "fantastic" scene with hybrid humanoids turn into wtf pictures. Mimic (which you encounter often) are bugged in lore picture generation as well.
Back at the "main game" :
- The base construction is only available during morning after sleeping, making it bothersome.
- Honestly no idea how to raise the servant stats. Chatting with them during visit does nothing. Chatting with them outside does mostly nothing or lower affect. Giving them gift seems to raise their affinity, and they just lose it the day after
- Fun fact: your servants hate you if you try to do NSFW with them in the dungeon even after doing a sex scene to seal them, making no sense.
- Lots of translation issues. Try to read the world lore, the summary, char card, and it's 50/50 english or polish. Give gifts to the girl they like, and its displayed in polish.
- Gears stats are way too low the be useful, when any training give +15 to a stat. Yet back to previous comment, stats are meaningless so...
- The "visits" are too short to be meaningful. even after raising affection and unlocking the "girl looking for you", it still ends before being able to do anything.
Personal feedback:
- Absolutely no idea what is the purpose of the game. If you go for floor exploration, the template is "Run into a floor, trigger a trap/fight/story, then you can interact" meaning you interact with traps you already triggered/dodge, or with people you already killed in the fight.
- It would be nice to either enter the floor, get the story, and based on the interaction choose to trigger fight/traps/story. Or remove the story when going between the floors.
- The "outside story" is totally random as you can input whatever, which would be great... if the memory of the AI didn't forget everything after a dungeon run, wasn't so slow to generate text (that you can only read in logs due to size issues), and wasn't always accepting your input (except when AFF is triggered).
- The dungeon exploration is way too long for the AI capacity. You start at floor 1 doing random things. You end up floor 7 the AI totally forgot what you did at floor 1, especially because actions remains in the same room. Each floor having 10+ room, you can spend hours on the same floor.
Overall, it's fun if you want to do a kind of "create your own story and generate pictures that will be wtf" during the dungeon, but I don't see what the outside is about, which is sad as its supposed to be the main game. There is potential for this game, but it needs more structure in my opinion to have a true meaning.
Recommendations:
I'd focus on either the "outside dungeon" or the "dungeon run", and make sure this works properly before trying to do the other part.
If the purpose is "outside dungeon", to build the base, raise the servants, etc, then simplify the whole "in dungeon" time, make it a simple "move, fight, move, interaction, move, trap, move" without other things, and explore further about the servant interactions, the economy management, the story about portals, the guild, the shops etc. No AI beside for the picture/scene generation, no lore impact.
If the purpose is "build your story inside a dungeon", then the whole base+guild thing is pretty useless, and the servant relationships don't matter when you're alone in the dungeon. So i'd try to focus on a party system, make sure the lorekeeper don't delete things between floors, maybe something like "each interaction move to the next room" or something to limit the risk of AI overdose. And remove all the AI interaction outside, or make it so nothing is saved, like in the visit.
And no matter the direction, make sure the AI try to do "roll check" on users input. For example, if the user input "strip naked to lure the guard", make a check. if the user says "fuse with the slime", make a check. if the user says "one-shot everything in sight", make a check. At this moment, the AI accepts everything. So you can steal everything from everyone, make infinite money, earn "map reveals" interaction or free healing just because you asked for it.
But the current situation with both an "inside dungeon story" and an "outside dungeon environment" is confusing the AI between what its supposed to save and what it's supposed to ignore.
Regards,