Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ok, I'll ask few questions, and if I can understand how to go through, maybe I wont pummel the review and rate my own dumbness instead :

  • When selling things, what are the coins with angry face supposed to mean ? Lower prices ? On which items ? No way to know. And why are the starting prices already too high ?
  • What are the kind of credit card symbol with angry face meaning ? That I must unlock something to let them pay ? I've tried to purchase everything in the game, but half is room decoration, other half is CG. I've also unlocked the 8 recipes (unless the 8/8 is for "how much can be displayed" and not "how much exists").
  • What are the food x angry face meaning ? They want to purchase multiples and there isnt enough food on the board ? That's the only that might make sense, yet even with x5 available it seems not to be enough.
  • How am I supposed to mine ? Clicking on the shining star isnt working.

The fishing game might be the only things without anything to understand after the first lost, collect valuables, discard shitty things.

Hey Stratezo, thanks for giving it another shot and writing all this out. I can see why those icons were confusing.

  • Coins + angry face — the customer thought a dish was too expensive ._. The starting prices are a baseline, and customers differ in what they’re willing to pay. The bubble currently leaves out the dish they considered, so there’s no way to tell which price triggered it. If it happens often, try lowering the price of one stocked dish so there’s a cheaper option on the counter. When the shop reputation would be higher (the left icon on the top) you can raise the prices 
  • Card/wallet + angry face — that customer couldn’t afford any of the dishes available at the time :c  There’s no payment upgrade to unlock
  • Dish + ✕ + angry face — the customer either didn’t like the dish or was served a different one from what they ordered. Each order uses one portion, so having five in stock won’t prevent that reaction. And yes, 8/8 means you’ve discovered all eight recipes in this build.
  • Mining — click the highlighted rock in the cave to start. Once the close-up opens, click the sparkle while it’s visible, then wait for the next one. Two successful hits free the crystal. Hitting the center breaks it, and two misses elsewhere also ruin that attempt.

Your point about fishing makes sense. It shows what worked right away. The shop bubbles and mining timing need that same clarity.

Ok, then i'll still be fair about all the things and will consider these points, and i'll rate it with a 3/5.

Playing version 1.0, not as patreon sub/follower, on a windows computer.

  1. Itch description : "Choose from a wide selection of languages and jump straight into the fun!". There isn't a single line of text in the game, beside the menu. So not worth mentioning. I don't consider HUD as game language.
    1. Because of this, and due to the game be a "discover everything by yourself", I'll pay extra attention to all the things that made no sense/go against usual game rules/intuition.
      1. PS : I lied, there are actually 3 texts : prices and listings button, keep in stock button, offer for sale button. No idea why suddenly theres text and not on the others. and congrats translation works for them, cheers !
    2. Almost all the pictures are only if subscriber. Let fairy handle the rush ? Patreon option. 600+ Cg? Patreon option. Dreamy retreats ? patreon option. I can understand that people needs money, but promoting what's behind a paywall is not very honest.
  2. Main menu : 
    1. The "play" button should act like a continue, loading the most recent save. It's bigger than the other button, so people want to click on it when opening the game. It shouldn't be a "new game" button.
    2. The "load" button is not the correct pictogram. An arrow into a book is "save" button, in any game, load is an arrow from the book to the outside.
  3. Living room, first screen of the game : 
    1. The parchemin button, which looks like a quest, is actually a gallery (which is usually represented by books). be it the first button on the left is pretty weird.
    2. Second button is room decoration, okay why not. They are patreon locked, fair enough. 
    3. The cooking button is the most important, and its the last of the list. Why? Dunno. I'll come back on this next paragraph. Would probably have been either first button on left, or bottom right button, arrow like.
    4. The clock in the middle of the top. I'm sorry, but this is probably the worse way to indicate "start your service". 1st because when you have button on the left and the right, you don't expect one in the middle, especially one that is smaller than others. And a clock usually means "pass time", not "start your day". So it should just do that, pass a day, to allow us to go back to mining/fishing, not start a service without going through the stock. Especially if I have enough money and just want to fairy grind, not to sell food for more money.
    5. Map, cf paragraph related.
    6. bedroom : cf paragraph related.
  4. Cooking screen, second most important part of the game. And so much things on the HUD that needs improvement : 
    1. Positive point. The way of trying to find out recipes is fine, recipes make sense, the count is working and intuitive.
    2. Purchasing buttons on the ingredients, no issues either, pretty intuitive.
    3. Once I figured out a recipe, I can see how much I have in stock. thats great... and it would be better if there wasn't a come back to the ingredient page each time I create a bunch of something.
    4. "prices and listings" button. The screen itself is clear, beside for 1 point i'll come back on later.
    5. Clock purchase time, clear... beside for some reason, the tick appears below the price, and if you go max time, there are 2 ticks for no reason.
    6. Now HUD on the right side... and the main issues. Buttons are clickable... but please make a real difference to know which option is selected. Just a slight change of a 1px on the border ? Really ? That's for the x1 / x5, but also for the "offer for sale". which is tricky to know what's actually for sale and whats not (and there is actually no use of not putting everything on sale anyway).
    7. The arrow button is probably the best thing, leading you in the game, at the bottom right, proper place.
  5. Serving game : 
    1. Ok, so this is supposed to be the main game... and the fact I had 3 questions on it is already an issue.
    2. The coin face, starting price too high. I haven't changed a setting in the game, I just went it, and they were already complaining. Quite tricky, to loose reputation, and therefore get even more angry face, first run, because base settings are not suiting default reputation. You lost reputation because it's too expensive, alright.
    3. the wallet face is just a coin face said another way, but worse. From the description, given, it means "i'm too broke to be here". Therefore, WHY LOST IN REPUTATION ? If the customer is broke, it's not "the price is too high". And same, because you start the game with starter price, you instantly lose half your reputation. Fair start, welcome to the fun (as it loops down, cause low reputation = consider too high until you reach 0).
    4. The "You gave the wrong dish face". I'm sorry, but maybe 1/4 of the customers pour this without interacting with them. just they go in, put the X face and leave. So I'm again losing reputation without doing anything but watching them complain. Actually similar to real life, but not game suited.
    5. Random scene while serving. When I do find the idea positive.... it would be better if the scene was related to the specie I served. if a catgirl was happy, why is a demon showing up ?
    6. beside that, giving food to the ones who wants it, reputation increase, these are intuitive.
  6. Map and outdoor area:
    1. CG house : Well, 150/678 CG are available. And... please make a "purchase multiple" button or something. I only had to get 150, which means 300 click. Poor people having to unlock all the CG with 2 clicks for each.
    2. Bedroom stuff : Well, you come here first with no money, you understand there are things to purchase, despite having no idea what they are for. And they are full cosmetic, so I won't say much about it. It seems to reset every day, an indication "you already have this item x time" would be great though.
    3. Fishing game, just move the mouse across whatever. I havent seen penalty for picking wrong things so kinda whatever. I think Ive been able to do a click once to avoid items, but havent been able to do it again. And right click stopping the game is a bit annoying.
    4. Mining game : with explanation, I believe you're either playing game on phone, or with a little screen, or you're an OSU master. Play the game on full screen with a 20"+, and clicking on the star when its up becomes near to impossible
  7. Bedroom : 
    1. And here comes the fun. First, if the fairy is free, let it be free, not "follower only". Because this lead to many issues.
      1. The fairy is removed each time you start the game and pick up the load. Meaning the game must reconnect to patreon each time I close the game.
      2. The connection request permission to access patreon every single time.
      3. Once the connection is done, you need to click a second time on the game for it to detect the subscription.
      4. I can understand the "but what if someone paid the game and then share the save" or whatever kind of fear, but at some point thats more than annoying.
    2. The thing you purchased blindly at the bedroom store actually have affection effect, not stackable. Could have been nice to know there where multiplier somewhere to know how to invest properly.
    3. When moving a piece using the special menu for it... Please make it so clicking outside of the item close the item range. Make sense in the button, the X when putting an item down is to cancel and delete the item, when the item is already here its to close the menu. Make it two time a bin, its clear, rather than whatever it currently is.
    4. I havent tried much to grind the fairy, gave her 5 (3 foods, 2 shells) items, got a displeased face for the 5, stopped there. Being able to give one per day and doing all the mini game again to try to give her once more.... well some like that, I dont.
  8. CG
    1. Art is pretty, haven't seen big AI mistakes.
    2. "Special moment", which I assume are the special rewards we get from serving customers are not saved in the CG, so a bit disappointing.

So yeah, overall, I see two games in once; The first being the tavern game which is passable but need big HUD improvement and bug correction. And a kind of house/decoration game which seems to have almost more effort than the main game

Regards

Thank you for review, I'll try my best the next time!

Hi man, from the start I did that thing : I gave the lowest price, even when I lose some money, then reputation go up and I increased the prices :D 

LOL :D