Here is my feedback, from a little run in this 0.0.1 version.
Rating : 4/5, Can become a really good game in the future, after fixing some of the obvious bugs.
Overall, the game already have so many things, it was a pleasant surprise. Fighting/dodging, crit chance, many mini games with level scaling. Different mobs, clothing, stories... There are still many glitches, but I guess that's to be expected from an early release. It really felt like playing an early access for a retro-RPG.
Some little things I've noted (played in the browser version) :
- The character creation is surprisingly well made (even if the budge option with female char is a bit glitchy).
- Some issues with the text, right after the char creation ("patch notes 1.0.0", lots of /n visible, Reading a book in the adventurer guild, [i] and [/i] around texts)
- Clicking instant skip the text. It would be great to have a "full display text > pass" instead, for fast reading option.
- The "Path sissy" on the first game pop-up (before the log out) is still present even with a female char start. This pop up should probably appears after the "path choosing". For the "bimbo path", maybe some girls instead of sissy picture could be better (yet again, I know it was a sissy game to start with, so not a surprise).
- Encoding issues, some char doesn't appear (like the press E becomes a press ?? to speak)
- Adventurer Guild : there's an "environment issue". If you stick at the door after entering it, you can see the previous design from the outside. And you get the "area discovered" each time you pass the door
- NPC runs into the walls at night. I assume they want to go sleep or something, but they just end up in walls.
- the "hand bow" is a full circle instead of a half one
- "Be kind" to raise affinity level should be a "once a day" option per npc, else you can just raise 100 as soon as you meet them then haggle for everything.
- Rolling doesn't cost endurance but sprinting does ?
- Jumping to enter a building is a bit annoying and not smooth
- When working at the inn, maybe remove the sword in hand when holding a trail. Also I got an event at the end of the 1st work, a kind of event about a tie, but the work mode was still on, so I have absolutely no idea what was said there.
- The TP to "my home" says I don't have a home, but the house in the beginner city says its my home
- The pointing arrow for quests point at the closest mob spawn. If you have the goblin quests, it will still point at slimes.
- Fishing is nearly impossible. There's a delay between the "click" and the bar movement. and the bar length is on two row. Some stabilisation, for the green bar to move slower would make it easier (maybe there are some perks to unlock to make it easier, didn't try long)s
- Make up : Absolutly no idea what I was doing. And I had to restart the game as I got stuck when "applying powder on left cheek", timer went infinite.
- Thornhollow, asked to see the queen instead of paying fees, got locked, went through the 100%... and got had to stay there forever. No idea how to get out, defiance raised to lvl 17 and still couldn't unlock the thing so I gave the run up.
- The hill behind the starting town is pass through.
- On special note, the picture quality vs overall retro environment gives a weird kind of mixed feeling. A "cubic" char vs high resolution picture... Not a bad thing, just surprising.
- Furnish home => Menu too big, can't close it.
- Coliseum : Camera issue. Camera is locked on impressario, when you move in the background. I assume it's supposed to be a kind of "swarm" gamemode, but camera fix + mobs not moving makes it unplayable.
I wanted to progress further in the story, as I didn't get to really progress in the world corruption, but being locked without a way out made it difficult to progress.
On *personal preference*, I'd like to be able to choose between "sissy" and "female corruption". But this is a really personal choice, and would require a brand new batch of pictures to include.
Regards