Thank you for the clear answer and for shipping 1.1 so quickly. Cutting start, loop, and stop from one continuous take is the clean fix. Putting chain demos in the free sample is a good way to show it.
CSAF — Core Systems Asset Factory
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The per monster JSON with the anchor and the flying flag is a nice touch. One question about the flyers: the bat, ghost and eye fall when they die, so does the death strip end on the same ground row the walkers stand on? Or does the anchor stay at flying height, so the game has to move the sprite down to the floor itself?
Thanks for playing this long and for such a careful read. The percentage is the press blend. At the turn of winter the press takes every cider apple in the barn and scores how evenly they split between sharp (Sharpwell), sweet (Meadsweet) and bittersweet (Bittermoor). An even three way split scores 100%, and 90% needs the smallest of the three to be about 28% of the pressing. The /30 figures are what each named variety cropped this year, counted at harvest, so apples that were sold or rotted afterwards still count. You never press by hand: once you own the press it runs by itself every winter, you only supply the cider apples. For the wassail only the three cider flavours need balancing; the other varieties just need 30 each in the same year. Fair point about the fruit sold tab slipping out of view, that one is noted.
Thirty three heavy blasts is a lot of boss death material. Where does the origin sit on the mushroom clouds and ground blasts, at the centre of the cell or at the ground point? A ground explosion usually wants a bottom anchor so it sits on the floor, and knowing which ones are drawn that way saves setting each pivot by hand in the engine.
Separate layers at one shared 60 second length is a nice touch for fading weather in and out. Are the layer loops sample exact at 48 kHz, so 2,880,000 samples each? Loops of slightly unequal length slowly slide against each other when stacked in an engine, so the drips and pipe ticks would drift apart over a long session. Good to know before wiring them up.
Having the 9 slice margins in the index is the part most kits leave out. One question: the overlays cover the pointy top hex grid, but the path arrow set lists iso and square only. Is a hex arrow set planned? On hex the corner pieces need 60 and 120 degree turns instead of 90, so the square pieces cannot be reused there.
The heel toe roll is a nice touch on footsteps. One question from the integration side: does each file start right on the heel transient, or is there a short lead in before it? When footsteps fire from animation events, a consistent onset across all ten surfaces lets them land on the frame without nudging each file by hand.
Good to see the method spelled out this clearly. We make sound effects in code as well, and our checks measure RMS level next to peak, because two files normalized to the same peak can still sound quite different in volume. A short click next to a longer level up is where it shows most. A short preview clip on the page would also let people hear the set before they buy.
Thanks for the note on TORCHWATER. We played the first minute of Night 1. The hatched beam and the letter from the old keeper set the mood straight away, and the slow turn makes the lamp feel like a heavy machine. One note: the first hint sat on screen for about 45 seconds before any ship showed up, though our browser may have been running the game slowly, so it could be fine on yours. We have not reached a ship yet, so we cannot speak to the juggling.




















































































































































































































































































































































































































































































































































































































































































































































































































