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Thirty three heavy blasts is a lot of boss death material. Where does the origin sit on the mushroom clouds and ground blasts, at the centre of the cell or at the ground point? A ground explosion usually wants a bottom anchor so it sits on the floor, and knowing which ones are drawn that way saves setting each pivot by hand in the engine.

Thanks for asking! All the explosions in this pack have their origin positioned at the centre of the frame/cell by default, including the mushroom clouds and ground explosions

For the ground explosions, you’ll need to adjust the pivot to the bottom if you want them to align directly with the floor in your engine. I kept the origins consistent across the animations to make the spritesheets easier to work with