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Steven Colling

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A member registered Feb 09, 2014 · View creator page →

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Right! :)

Would it be an idea to allow to link hexes to Obsidian notes via its file protocol? With that, you could organize the data within Obsidian and use its powerful plugins to export the information in a fitting way.

Hey! :)

I did not use AI to create any artifacts in regard to code or illustrations for Hexxmap or any of my other software and art packs. I use AI as a Google-replacement to gather information and research across websites instead of searching it myself on Stack Overflow, Reddit and so on, which includes finding explanations for bugs, but implementing and testing them myself.

The tile data is available in an own custom format as a text file, and maps can be exported to pngs. Can you elaborate what you mean with play in person? Would you like to feed the tile data into another software for printing?

With regions, you probably mean grouping multiple hexes together and then attaching an encounter table or tile information to it, right?

I think about releasing the code, but in the meantime, it should work with WINE.

I will think about it! :)

Hey! I answered your email.

Some of the hex map editors expect tiles to have certain aspect ratios.

You can use Tile Builder to trim and replace the border for all tiles at once.

Script for trimming borderless tiles:

set_type = tile script
set_canvas_size = (628, 726)
set_ground_position = (0, 0)
set_element_offset = (-106, -57)
build_tile

Script for trimming borderless tiles and also replacing the border:

set_type = tile script
set_border_identifier = "Isle of Lore 2\pointy.border_medium.dark\border_medium_0"
set_canvas_size = (688, 795)
set_ground_position = (30, 34)
set_element_offset = (-76, -18)
build_tile

Hope that helps!

Thanks, glad you like it! :)

Oh, good to know, thanks for sharing! :)

Okay, weird! But I'm glad it's not a persistent issue! :D

Oh, thank you for the feedback! I've put your ideas on my todo! :)

While not really helpful, the cursor is or should be smooth on Windows and Linux (I tested it on Ubuntu). Can I ask you for your system specs and what distro you are using? Are you using the direct download or the .deb package? And is it choppy on a new, empty map, after starting Hexxmap?

Fair point! I put it them on my list and thinking about creating a set of elements.

I will think about it! :)

Thanks! :3

I think that's because the browser (snap Firefox?) is sandboxing the file when Hexxmap is installed through the .deb package. I haven't found a proper solution yet. In the meantime, you can open the documentation here. Sorry for the inconvenience!

Finally someone is mentioning the easter egg! :D

I've just released an update for Hexxmap with native Linux support.

I've just released an update for Hexxmap with native Linux support.

I've just released an update for Hexxmap with native Linux support.

I've just released an update for Hexxmap with native Linux support

I've just released an update for Hexxmap with native Linux support.

I've just released an update for Hexxmap with native Linux support.

Hexxmap is currently x64 and x86 on Windows and very soon native on Linux, too, but no ARM. :(

Hey, thanks! :3 You are referring to units like monsters, characters and so on, right? I thought about such tokens usable on the hex map, yes, but it would be quite some time commitment to create those.

Another set of eyes for the Linux version would be great, please write me at info@stevencolling.com! :-)

A friend tested it with WINE and it worked fine. The reason I'm not announcing it, is that I didn't have the chance to test it myself and that I'm working on a native Linux build at the moment. What I can offer is a refund if it doesn't work.

Fixed and available now (version 1.1). Thanks!

Hm, I will put it on my list of potential future projects! :-)

Not yet! What types of character portraits are you looking for?

Hey! Great to hear you like it and thank you for the feedback. :-)

> Sticking out

I like tiles sticking out, too, but they are a hassle to setup in some of the map-making tools (if they work at all...), and printing them as tiles themselves (not the map) is not possible without having something cut off. Someone printed the Isle of Lore 2 tile pack and glued them on wooden hex chips, which looked quite nice and something I want to do myself with this pack in the future. But I get the point.

> Elements

There was quite some pondering when I had to make the decision to include elements or not. My approach this time was to paint the tiles as a little picture each. They are so specifically compositioned and painted, with line widths, shading and shadow fitting the overall picture, that I didn't know how assembling them would work without making them look weird. Lines have to overlap at the right places, they aren't allowed to be near each other, because it will result in artifacts when zoomed out, I weighed the spaces within forms, for example tree crowns, with the spaces around them, scaled, rotated and squished them, and so on. Slapping a bunch of pre-fabricated trees together to make a forest would have resulted in me manually editing the result to fit those requirements, so I just painted them directly how I wanted them to look instead. I know this may sound super artsy and esoteric, apologies for that.

Although, within the source files, I tried to separate objects as much as possible. If you open forest_light_summer_0.kra as an example, the trees themselves are separated into own layer groups you can single out respectively copy into a new file and export to png. The thing is, I could do this for the trees, the mountains and some of the bushes, but the approach falls apart with the small grass bushes, grass patches, marks and many of the other tile details. And even for the trees, I would need to de-rotate and de-scale them. In the end, I would have to draw a new set of "generic" elements, which is quite some work.

What's your (and others) opinion on this?

Thanks! I'm working on a Hexxmap update and will add the grid properties to the docs. In the meantime, the information is available in Mythic Hex Tiles' own documentation, section "Hexxmap", subsection "Importing Tiles". Let me know if you need help! :)

괜찮아요!

Does my own tool Hexxmap count? Jokes aside, the tiles work fine in Tiled, too.

You are right! I messed up the crags and overlay_crags for pointy_borderless. Gonna fix it, thank you for pointing it out! :-)

Not any time soon, but I put it on my list of ideas! :D What would you use the square version for?

Thanks! :3

Hey! You'll find them in "isle-of-lore-2-hex-tiles-regular-final\Content\Tiles\Isle of Lore 2\pointy\pointy.overlay_markers.standard" respectively "isle-of-lore-2-hex-tiles-regular-final\Content\Tiles\Isle of Lore 2\flat\flat.overlay_markers.standard". Let me know, if you found them! :)

Can you write me at info@stevencolling.com? :)

(1 edit)

Thanks for the feedback! Someone made it run on Linux (no guarantee from my side though!), but I will have a look in making it available natively! :)

What size in pixels are the tile images and how much RAM does your computer have?

Not officially, but I'm looking into it after I finished work on a new hex tile pack! :)

Did you set up the user data folder in the config.txt? If not, I explained it in the documentation (see under Configuration). :)