Right! :)

Steven Colling
Creator of
Recent community posts
Hey! :)
I did not use AI to create any artifacts in regard to code or illustrations for Hexxmap or any of my other software and art packs. I use AI as a Google-replacement to gather information and research across websites instead of searching it myself on Stack Overflow, Reddit and so on, which includes finding explanations for bugs, but implementing and testing them myself.
The tile data is available in an own custom format as a text file, and maps can be exported to pngs. Can you elaborate what you mean with play in person? Would you like to feed the tile data into another software for printing?
With regions, you probably mean grouping multiple hexes together and then attaching an encounter table or tile information to it, right?
Hey! I answered your email.
Some of the hex map editors expect tiles to have certain aspect ratios.
You can use Tile Builder to trim and replace the border for all tiles at once.
Script for trimming borderless tiles:
set_type = tile script
set_canvas_size = (628, 726)
set_ground_position = (0, 0)
set_element_offset = (-106, -57)
build_tile
Script for trimming borderless tiles and also replacing the border:
set_type = tile script
set_border_identifier = "Isle of Lore 2\pointy.border_medium.dark\border_medium_0"
set_canvas_size = (688, 795)
set_ground_position = (30, 34)
set_element_offset = (-76, -18)
build_tile
Hope that helps!
Oh, thank you for the feedback! I've put your ideas on my todo! :)
While not really helpful, the cursor is or should be smooth on Windows and Linux (I tested it on Ubuntu). Can I ask you for your system specs and what distro you are using? Are you using the direct download or the .deb package? And is it choppy on a new, empty map, after starting Hexxmap?
I think that's because the browser (snap Firefox?) is sandboxing the file when Hexxmap is installed through the .deb package. I haven't found a proper solution yet. In the meantime, you can open the documentation here. Sorry for the inconvenience!
Finally someone is mentioning the easter egg! :D
Hey! Great to hear you like it and thank you for the feedback. :-)
> Sticking out
I like tiles sticking out, too, but they are a hassle to setup in some of the map-making tools (if they work at all...), and printing them as tiles themselves (not the map) is not possible without having something cut off. Someone printed the Isle of Lore 2 tile pack and glued them on wooden hex chips, which looked quite nice and something I want to do myself with this pack in the future. But I get the point.
> Elements
There was quite some pondering when I had to make the decision to include elements or not. My approach this time was to paint the tiles as a little picture each. They are so specifically compositioned and painted, with line widths, shading and shadow fitting the overall picture, that I didn't know how assembling them would work without making them look weird. Lines have to overlap at the right places, they aren't allowed to be near each other, because it will result in artifacts when zoomed out, I weighed the spaces within forms, for example tree crowns, with the spaces around them, scaled, rotated and squished them, and so on. Slapping a bunch of pre-fabricated trees together to make a forest would have resulted in me manually editing the result to fit those requirements, so I just painted them directly how I wanted them to look instead. I know this may sound super artsy and esoteric, apologies for that.
Although, within the source files, I tried to separate objects as much as possible. If you open forest_light_summer_0.kra as an example, the trees themselves are separated into own layer groups you can single out respectively copy into a new file and export to png. The thing is, I could do this for the trees, the mountains and some of the bushes, but the approach falls apart with the small grass bushes, grass patches, marks and many of the other tile details. And even for the trees, I would need to de-rotate and de-scale them. In the end, I would have to draw a new set of "generic" elements, which is quite some work.
What's your (and others) opinion on this?
Did you set up the user data folder in the config.txt? If not, I explained it in the documentation (see under Configuration). :)




















