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Hey! :)

I did not use AI to create any artifacts in regard to code or illustrations for Hexxmap or any of my other software and art packs. I use AI as a Google-replacement to gather information and research across websites instead of searching it myself on Stack Overflow, Reddit and so on, which includes finding explanations for bugs, but implementing and testing them myself.

The tile data is available in an own custom format as a text file, and maps can be exported to pngs. Can you elaborate what you mean with play in person? Would you like to feed the tile data into another software for printing?

With regions, you probably mean grouping multiple hexes together and then attaching an encounter table or tile information to it, right?

thank you for the reply, I appreciate the transparency! yeah, what I mean is printing and running content in real life so being able to make notes in each hex, or for instance, creating a faction or encounter table field and then covering a bunch of hexes, and then exporting all hex info to markdown would be amazing

I understand that's a lot, and there might be redundant info shared between hexes, so for 'regions' you might export "region information" and then include in hex information "included in region X" or, even more ideal, a user set note like "roll on table: forest biome"

running hexcrawls can be pretty high maintenance and these kinds of information organization + exporting is surprisingly difficult to come by

Would it be an idea to allow to link hexes to Obsidian notes via its file protocol? With that, you could organize the data within Obsidian and use its powerful plugins to export the information in a fitting way.

(+1)

I think that would be great, but I also think that would be the same as exporting to markdown tbh

if you allowed for exporting to markdown than you'd get the best of both worlds as people could plug it into obsidian and do exactly as you say, or just print it out with very sparse formatting

(+1)

Right! :)