Hi, thank you for explanation. It seems that the resolution of the workbench really does affect the frame rate on the graphics card. My default resolution is 800×600, 32-bit. When the game is running at this resolution, I get the following results:
- RTG PAL - 10 fps
- RTG Full Screen - 10 fps
- RTG 4:3 - 10 fps
- RTG schnell - black screen, I have to reboot
- RTG Auflösung…
- ZZ9000:1920×1080 8-bit - 10 fps
- ZZ9000:320×200 8-bit - 10 fps
- AGA - 25 fps
When I change the workbench resolution to ZZ9000:320×200 8bit, I get these results:
- RTG PAL - 24 fps
- RTG Vollbild - 24 fps
- RTG 4:3 - 24 fps
- RTG schnell - screen output ok - 24 fps
- RTG Auflösung…
- ZZ9000:1920×1080 8bit - 4,5 pfs
- ZZ9000:320×200 8bit - 24 fps
- AGA - 25 fps
I've also run into two other issues. When I go back to the game menu from the game, the sound—or rather, the music—gets messed up, and when I completely exit the game, the mouse cursor also acts up a bit, as shown in the image. I'm using your latest version, 1.2.

I didn't create the resolution myself.
I also tried the ZZ9000 resolution:
- 640×480 8-bit - 14 fps
- ZZ9000:320×240 8-bit – 23 fps
These values are the same whether I run the game at a resolution of 800×600, 640×480, or 320×240 (all via the graphics card).