Hi, thanks a lot for the detailed report!
The cause is how the picture gets to the graphics card. Breathless renders a 320x240 image. With “RTG PAL”, “RTG Vollbild” and “RTG 4:3” this image is scaled up by the CPU to your Workbench resolution, and the whole frame is then sent over the Zorro bus. With a Workbench at 1920x1080 that is up to about 2 MB per frame, compared with roughly 40 to 60 KB per frame on AGA. So the rendering itself is just as fast, but the transfer to the card eats most of the frame time.
Version 1.2 improves this:
- Only the part of the picture that actually changed is sent to the card.
- The upscaling is much faster.
- There is a new option “RTG schnell” (fast) in the startup requester. It looks like “RTG 4:3”, but uses a smaller 8 bit screen mode with the same aspect ratio as your Workbench (for example 640x480 for a 1024x768 Workbench). The card or monitor then does the rest of the scaling, so much less data goes over the bus.
What you can try:
- Use “RTG schnell” in V1.2.
- Or choose “RTG Auflösung...” and pick a small 8 bit mode such as 640x480 or 320x240. That is the fastest way.
- If “RTG schnell” finds no suitable smaller mode, you can add one in the Picasso96 settings (8 bit, for example 640x360 for a 16:9 Workbench).
Could you tell me which Workbench resolution you use and which option you chose in the requester? I’d be really interested in your fps with V1.2 and “RTG schnell” on the ZZ9000, and from your friends with the P-Vision.
