Hi,
I wanted to have a trap, that starts disabled and activate with a variable(by opening a chest). No problem here. However I also wanted to disable the trap, after it's activated by pulling a lever and I couldn't figure that last part. Is that possible to do and if so, how?
I know it's a bit of an advanced topic, but the mechanic is nice, so I think it would be useful to have a written(or video) tutorial on it.
EDIT: Would you mind if I use that topic to post some short tips and tricks on general game design and using the engine? I think it may be useful to new users.
This will do the trick nicely, thanks!
I was trying to do it using a AND logic gate to have two conditions activate the trap and thought (incorrectly) I can make it work just by pulling back the lever, which obviously wasn't the case, since the logic gate still outputs the variable. My bad.
Not my proudest moment...