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No problem.  Also, the description could do with a bit clean-up.  The who thing about it being a pre-Rogue experience (I mean...  what are you really trying to say - because this is a roguelike that does not bare much resemblance to Dungeon), and just the general structure and some of the words scream AI marketing.  Just give it your best shot and work this part through yourself I think - tell people what you love about playing it and your absolute favourite parts of it.

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Fair point.

Most of the description is indeed outdated, wrote the bulk of it back in 2021, when the first Demo went online. It's honestly 100% not AI written, but in hindsight I can see how some of the formulations do sound super-cringy now, like trying a bit too hard to mimic Corpo Talk, lol. Will give it a second pass!

The "PreRogue"-thing is sth. I added later, as I noticed that a lot of players coming from Traditional Roguelikes came in with wrong expectations, and dismissed it as being too simple, and missing the RPG-like appeal.

Marketing it as a Puzzle-Exploration game might actually be more apt, now when I think about it, although I still think (and also received ample feedback backing me up in that regard) that the gameplay scratches the same itch.

Thanks so much for your honest thoughts, very useful feedback. <3

Revised the description text. Back then I was pretty inexperienced with Marketing (tbh I still am), and therefore thought mimicking an aggressive Advertising style was the way to go. I do think it's better now - thanks for the FYI.

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Looks much better!  Actually...  just read it all again and...  lol.  Well it doesn't matter.  I think its a cool game!