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blightor

80
Posts
19
Following
A member registered May 05, 2019

Recent community posts

Great job on your follow-up game!

Awesome

I like the SFX a bunch.  I dont really care how much is or isnt AI, just here for the fun times :)

Pretty good for an AI game - impressed.  

Perhaps - I think the diamond was above me.  I'll try reproduce it.

congrats!!! I really like it when people make something new instead of a copy of something else with AI.  And I think you scoped it well, not going overboard, sticking to a quick dungeon.  great!

Congrats on your release!!  

Found 1 bug I think, when a bat moved on top of a gem, and I attacked, it seemed to take no damage.  I kept trying.  Only we I moved him off would he die.

Congrats!

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Looks much better!  Actually...  just read it all again and...  lol.  Well it doesn't matter.  I think its a cool game!

No problem.  Also, the description could do with a bit clean-up.  The who thing about it being a pre-Rogue experience (I mean...  what are you really trying to say - because this is a roguelike that does not bare much resemblance to Dungeon), and just the general structure and some of the words scream AI marketing.  Just give it your best shot and work this part through yourself I think - tell people what you love about playing it and your absolute favourite parts of it.

Looks super cool.  A few things a bit inconsistent with the theme and graphics, and perhaps just a little but of throwing too much (as in features) in that kind of makes it a little confusing to play, but overall a really nice job.  Thanks for the demo.

I really liked it, got to the dragon first go.

The turn speed really suffers once you get your light really large.  Considering how tight your rooms are and the lack of AI for most enemies I'd just stop the light getting more than 1 or 2 larger than the starting amount.  Also the scrolling text is a little annoying.

I hope you keep working on it.

Well done!

Not a bad effort!

Really cool, shame its not actually on the C64 - but its a hard nut to crack.

Really liked this one - well done.

Heya - I've also been making an RL for the C64, and I just wanted to come onver and say that keep up the good work!  Its a real struggle with a lot of these things, particularly in a game with lots of things to keep track of and systems in play, so all my best wishes for your continued progress!

I hope the new project is going well!  I've made a lot of progress on mine and happy to share some of the results of a lot of work with you, particularly if your new project is still a roguelike.

really like your game

All i can say is that AI will only get you so far - you must inject your own ideas or you wont get anywhere.  Stick at it.

AMAZING!  I am currently building one (no where near as pretty, very much old school) for the c64.  I am so impressed by what I can see.  Do you have a devlog, or something about how you went about doing it, and the decisions you made?  

Just use SD2IEC

game mechanics are always cool!

Love this little game!

Sounds super exciting!!  You must be a reliant person, always good to have a break but even better to recommit and knuckle into it, you are so close now!

I'm all in!  Gotta start the slaying somewhere right :)

Goblin Slayer anime one of my all time favs haha.

Awesome!  I found your website and devblog - great job, love the insights and the video content.

I hope its still comming along!  All thebest!

Still kicking?

Looking forward to the release :)

Awesome!

Just bought it on Android!

Thank you for making it available, really looking forward to giving it a try.

You should call it T for Target Ranged :)  Makes more sense than throw

I like what you have proposed with this patch.

Hi mate - getting the following from bitdefender.   :(

Oh, and fantastic job on the steam page!  Looks really really cool!

You sure have!

Looking forward to playing the final on steam.  Dont worry about my key.

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CONGRATULATIONS!!!!

To get steam workshop on top of the hard work you have put into making a complete game!  Well done!

Good luck for the launch day/week/month!

I'll add you to the wishlist (even though I already bought it!) and pick it up come march!