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Wagyu_Dev

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A member registered Apr 26, 2021 · View creator page →

Creator of

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OK one last thing. You need to add the ability to switch dragged items. Like when you click on an item while dragging another item, it should just put the currently dragged item down in that slot and pick up the clicked item. I can't do anything in this instance


Ok I found some more anomalies. Survivors act as if their dead comrade is still alive. Volkov died on day 4 and when I ask Reid about the stove he said this .

It's a little funny, figured I should show it.

Inconceivably complex for 7 days. Idk how yall managed to do branching narrative to that level of granularity. Seriously my favorite game in the jam. The art is gorgeous, the writing is engaging and real mysterious, the concept itself is really unique. I love how you let the player to actually wrote their own personnel notes. Personally in my top 3 and it aint number 2 or 3, which is why I decided to write a longer comment than I normally do for this jam. I should've played this sooner, this deserves way more ratings!

Things in the next paragraph I just wanna say are understandable given the deadline. These are just some feedback for post-jam updates.

I had some minor gripes with the UI and how certain things are communicated. The tutorials (or text in general) could be written better and in a clearer format. Maybe use some a different color to emphasize certain words. It's also a little unclear what each route condition (like crevasses and severe frost, idk what you call those) actually does and you just have to guess based on just the name. Maybe add a tooltip when you hover over a route that shows a short description of the condition. Y'all should also put a shortened version of each personnel file in the inventory planning screen. Damn I shoulda written all this with bullet points. Anyway, I didn't know I was sending dogs so I didn't give them any dog food and they starved. Unless I miss it I don't see anything mentioning dogs in the planning phase. Moving on from the dogs, the expedition log panel is too small. Maybe something like this? idk just a mockup

Another small thing is with the personnel files tab. You should be able to go back to the mission page by clicking on the mission tab instead of having to click "Back".

Finally, here's some bugs I found:

 - Missing item sprite and name

- Missing item name

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THIS IS PEAK.

Only complaint is sometimes the framerate dips when there are a lot of projectiles. Other than that, THIS IS PEAK

The art is 10/10, uniquely interesting designs for the characters. Personally, the writing isn't for me but I can see some people would enjoy it. I'm not gonna reiterate what some people have mentioned about the voice acting which is understandable given the limited time for retakes. A small tips tho to get that radio/phone feel, instead of altering the pitch maybe try adding filters like distortion and low/high pass.

Movement feels good and the audio makes the combat satisfying. The game is super short and there are some rough edges like your character often walks off screen without triggering a camera change but it's a solid foundation.

Gunplay is real snappy. Everything looks and feels super polished. 

Why is this actually scary tho 😭

spoiler

You funny asf for that ending 😂

Lol you know what, I already implemented this in the development  branch. Different fish have different random set of dialogs and you gotta decide if you wanna kill them after hooking them. I will post some clips later. Thanks for commenting though, I guess great minds think alike.

Very interesting premise.
I won't pretend to understand most of the stuff in this but I really like how it makes me feel. I came here after watching this video, just thought you should know.

W doors

I can't speak for everybody but I personally followed after seeing your first 3D character (Sonny).  I really enjoy that specific art style and I would love to see more of those outta y'all.

Yoo what's good. I seen y'all make some more games, love to see it. Gonna check this out later. I notice y'all went extra with the CSS too, I respect it.

Real quick tho, you got a discord? Me and some of the Scream Jam 2025 alums made a new lil game dev community. We help each other with development and share our progress in there, some light chill stuff. If you're interested hit me up on discord. No pressure tho, y'all be easy, much love.

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GOTDAMM ME PEAKKKKKKKKKKKKKKKKK

Hell yeah congratulations

Give me ya soundcloud cat pointing gun Meme Generator - Imgflip

This not Gotham City bro 😭🙏

Nice ingfo, terima kasih sudah bermain

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No, thank YOU for playing. I peeped your account and this was your only comment since 2024, I feel super honored. Itch held your comment for some reason, I had to manually approve it. How they gonna let scam comments through but draw the line at nice and innocent ones like yours is beyond me 🥀

Sorry for the late reply, your comment was pending approval for some reason. Yes there is currently only one ending, I wanted to make a second ending where you complete the quota but I didn't have time to implement it. This was made for a game jam under a one month deadline. I'm currently working on updating this game. My bad Rika, I did not expect people to actually try and meet the quota.

Yessirrr!

Hello, first of all thanks for playing, I'm happy you found the game interesting. I'm sorry that you encountered a game breaking bug. If it's not too inconvenient, could you tell me (reply here or via email: dev.wagyu@gmail.com)the specifics of the bug and how I might be able to reproduce it 🙏

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I will be adding more content yes. When it comes to making it into an actual farming game with hours and hours of gameplay, I would need to come up with a more distinct identity that'd make this game stand out. For now, I think the short nature of the game serves its purpose of telling the stories I want to tell. But I guess we'll see,  I read from some of the comments that the art style really resonates with some people.

Thank you, working on it rn

Thanks for playing, let me know if you somehow managed to make enough money to buy those stuff in the store. Shouldn't be possible but I'm not so sure anymore 😂

Currently you can use arrow keys or controller to move but you still gotta use the mouse to use items

W update

Art stylenya keren sekali 👍

Okay I managed to get it working with the recommended fix. As I've said before, I love the look of this game. Sprites are well made and the entire thing has a distinct personality. Animations are smooth and the swinging animation feels impactful. This game ties in the theme elegantly. I think the sudden change to night time is a great design decision. The switch in music immediately gives you the feeling of danger. Overall, this game is excellent and one of the best entry when it comes to incorporating the given themes. If I had to give some feedback, here are things I found based on my experience with the game that I think could be improved:

- The color of the tilled soil is too similar to regular dirt. This makes it hard to see at a glance which tiles are tilled.

- You should be able to see the your resources while browsing the shop. I don't think there's a good reason to make it a separate tab.

- I was stuck for quite a while after trying to enter the maze area at the northwestern part of the map. My character went off camera and I had to wiggle my way back to the screen. Might be a good idea to block off the entrance to the maze if the player isn't supposed to go there.

- You can't really predict which sides the enemies will be coming from so it's a guessing game on where to plant your defensive crops. In the early game, you can't really cover all 4 sides of the arena with defensive crops and once you do have a defensive crop in each side, you have to get lucky with the enemes' pathfinding and hope your crops are in range.

- Lastly, this is super nitpicky but I think the game would do well with a dedicated "interact" button so I don't have to swing at the merchant.

Thank you so much, it really means a lot especially coming from you. Do you have any feedback that could improve the game? I feel like this game has a lot of room for improvements but I'm a little unsure about what to prioritize. Thanks again for playing.

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For what it's worth I really like the sprite for the player. Really smooth walking animation. Don't get discouraged for not finishing, the fact that you started at all is commendable. The sun do be rising.

Congratulations for your first game. As others have said, you pretty much nailed the atmosphere. For your first time learning to code it's actually impressive how much stuff you managed to implement. It's good to be critical but you don't have to be too hard on yourself. We all start somewhere and once you get efficient with implementing stuff that's where the fun begins. Hope you stick with it and I'm looking forward to what you'll create.

Congrats on your first game. Love the colors you chose, quite pleasant to look at.  The cow is super cute too.

Hello, screenshots look great guys love the isometric pov. It's not loading for me though I tried using two different browsers (google chrome and opera)

 

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Thanks for playing. It's actually a rip off of Harvest Moon: Back to Nature for the PS1. I really recommend it. But shout out Eric Barone, he's one of the greatest to ever do it.

On some real stuff though, it's a farming game so there's bound to be some similarities (prepare soil -> plant seed -> water -> harvest). I tried to innovate with some stuff but I don't want to be different just for the sake of being different. Given the relatively long development period, I saw this jam as an opportunity to innovate on the narrative side of things instead of just surface level gimmicks. However, I agree that I could've done a better job with the game's structure (and level design I guess).

Oh btw I just got my Switch, should I get Links Awakening or Echoes of Wisdom???

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It was quite enjoyable. Looking forward to post-jam updates. Speaking of, I found several minor bugs:

- You should set the current hovered interactable to null when the player isn't looking at any interactables. Currently, I can play the monologue for the cooked family inside the house while I'm nowhere near them by pressing E.

- I equipped and unequipped a tomato seed item and it got stuck on screen for the rest of the game