Inconceivably complex for 7 days. Idk how yall managed to do branching narrative to that level of granularity. Seriously my favorite game in the jam. The art is gorgeous, the writing is engaging and real mysterious, the concept itself is really unique. I love how you let the player to actually wrote their own personnel notes. Personally in my top 3 and it aint number 2 or 3, which is why I decided to write a longer comment than I normally do for this jam. I should've played this sooner, this deserves way more ratings!
Things in the next paragraph I just wanna say are understandable given the deadline. These are just some feedback for post-jam updates.
I had some minor gripes with the UI and how certain things are communicated. The tutorials (or text in general) could be written better and in a clearer format. Maybe use some a different color to emphasize certain words. It's also a little unclear what each route condition (like crevasses and severe frost, idk what you call those) actually does and you just have to guess based on just the name. Maybe add a tooltip when you hover over a route that shows a short description of the condition. Y'all should also put a shortened version of each personnel file in the inventory planning screen. Damn I shoulda written all this with bullet points. Anyway, I didn't know I was sending dogs so I didn't give them any dog food and they starved. Unless I miss it I don't see anything mentioning dogs in the planning phase. Moving on from the dogs, the expedition log panel is too small. Maybe something like this? idk just a mockup
Another small thing is with the personnel files tab. You should be able to go back to the mission page by clicking on the mission tab instead of having to click "Back".
Finally, here's some bugs I found:
- Missing item sprite and name

- Missing item name

.