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TinyLaboGames

21
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2
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A member registered Jan 07, 2021 · View creator page →

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Thank you so much for such detailed feedback! “Little Nightmares, but cozy” is honestly exactly what I was going for, so that made my day 😊

I’m really glad the cat distractions felt strategic, and that you noticed the music building up for the rush back to bed.

The interactive swing is a great idea. I’ll definitely consider it for a future update! And thanks for the honest note on the colors. I’ll take another look at the outdoor palette.

Thanks again for playing!

Thank you for playing and for the detailed feedback! You were right: on shorter PC screens (for example a laptop with display scaling) the game fell back to the phone layout, which pushed the market far down the page. Version 1.0.4 keeps the whole game on one screen on PC, gives the market the wider column, and slims down the status bar on short screens. I'd love to hear if it feels better now.

Thank you so much for playing! So glad it felt cozy and easy to get into. Good luck with your jam entry too. I’ll check it out!

Thank you so much for playing! Glad you found the bonito trick. That cat really can’t say no to it 😺 See you under the next full moon!

Really interesting idea! I liked setting up the player's stats and then watching the match play out on its own to see how they'd do. One small thing: the first time I opened the game, I couldn't type my name, but after reloading the page it worked fine. It might be a focus issue with the itch.io embed. Nice work!

Thank you so much! Haha, I think onboarding is the hardest part of every jam game — there's never enough time to get it right. Glad it was still fun and a good challenge. I'll check out your game too!

Thank you for playing and for the honest feedback! You're right — the tutorial throws a lot at you very quickly. After the jam I want to slow it down and introduce one thing at a time, so it feels lighter. Glad you liked the idea!

Thank you for playing, and I'm glad you liked the vibe and the art! Sorry the rules weren't clear. The game is based on Japanese supermarkets, so some things might feel unfamiliar — like evening "half price" stickers, rice balls you can only tell apart by their filling, or calling staff for alcohol. I'll work on explaining those better after the jam. If you remember where you got lost, I'd love to know!

Thank you so much, that means a lot! Haha, I'm glad the scammers made you angry — those yesterday's-date stickers are sneaky on purpose. Good point about the first day being long; I'll look at making it shorter after the jam!

Thank you so much! I'm really glad the "notice everything" part felt like a fun challenge — that's exactly the feeling I was going for. You're right that there's a lot to take in at once, though. After the jam I'd like to introduce things more gradually, so it stays challenging without being overwhelming!

Thank you so much for playing! That's great feedback. Right now everything happens in a single day, so the tips pile up fast. Spreading them over several days (and teaching one trick at a time) is a great idea, and I'd love to try it after the jam!

Thank you! Really glad the idea made you laugh.

You're right on both points — it's too hard at the start, and the visuals are all placeholder shapes drawn in code. After the jam I'll add a practice round and a slower mode, and I'd love to give it proper art and station ambience like my self-checkout game. Thanks for the encouragement!

Thank you so much for playing and for the honest feedback!

You're right — the first minute throws you in too fast, and some Japanese text slipped into the English version. After the jam rating period I'll add a short practice round (passengers wait for you and the right button lights up), a slower Relaxed mode, and fully English signs. Really appreciate it!

Thanks for trying it, and sorry about that! The game should start in English automatically. One thing I found: on itch, the keys (including L for language) don't respond until you click the game screen once, so please click it first. You can also switch languages with the "日本語 / English" button at the top right of the title screen. I'll fix the keyboard issue after the jam!

Thank you so much for playing and for the thoughtful feedback! Smoother onboarding and a better difficulty curve are exactly what I want to work on next. I'll keep building on it after the jam!

I had a lot of fun playing god over an early Earth before civilization took off! The opening was a little scary, but wiping out a small village with a volcano, helping another one grow, and just shaping the world however I wanted felt great!

It's fun! I always wanted to be a shopkeeper when I was a kid, and this brought that feeling back ^^/

Scrubbing the grime off the old machine and overhauling it back to working order was so much fun! The small details felt really realistic, which made it even more enjoyable.

This made my day — bending a line out of its way to sweep two minions is exactly the moment I hoped players would find, and BIND-then-thread is my favorite combo too. Thank you for playing so deeply!

Thanks so much for playing!

Thank you! Glad the genre mix felt fresh — that collision was the whole idea.