I liked the main menu and the simple, hand-drawn look. The moving clock hands and falling rain were nice details, and the ticking clock followed by the creature sounds gives the scene a sense of something approaching.
The main difficulty I had was understanding how to survive. I found that left-click showed the window, right-click showed the clock, and Space returned me to the door labeled “HIDE.” I tried several runs with different combinations of watching the window, looking away, checking the clock, and trying to hide.
Each attempt ended with the eyes appearing, the monster sounds escalating, and then the death screen.
The page says the objective is to live until morning, so I understand the overall goal. What I couldn’t work out was how the hiding interaction works.
Does returning to the door activate it, or is there another input or timing requirement?
A clear visual change when hiding activates would help a lot. It would let me confirm that the game had registered what I was trying to do, then work on understanding when to do it.
At the moment, I couldn’t tell which of my decisions affected the outcome.
A short explanation before the first run, with the controls, how hiding works, and what clock time I’m trying to reach, would also help. Adding that information to the itch page would give players somewhere to check when they get stuck.
There’s a recognizable setup here with watching the window, tracking time, and responding to a threat. The part I most wanted was enough feedback to understand what I should change on my next attempt.





