No need to apologize! Game jams are all about making those tough decisions about what gets finished and what gets left on the table.
I know how quickly time disappears during a jam, especially when you’re trying to get several mechanics working together.
I think you’ve got an interesting concept here, and getting all those systems into a playable submission for your first jam is an accomplishment in itself.
Glad the feedback was useful, and I hope you keep working on it. I’d be interested to see how it develops!