Well, if you aimed at triple A graphics, then I think you did it quite well, excellent work. To me, the flashlight is a bit annoying, bumps in everything. I didn't know where to go at some point, in the exploded kitchen, even if I found the little figurine. It sort of feel to me like a modeling/texturing porfolio piece? Not sure I'd pay money to play this tbh, altho there was a few enjoyable eyecandy pieces, really is pretty and the sound design too, with the carpet and stuff. I think you could potentially further optimized textures, to use multilayered/detail maps instead of huge 4k files. Not sure exactly of your setup but, maybe it's ok like that, at 5.6gb. I could probably squeeze it down quite a bit but, who knows, maybe not. Production value really pops compare to your average itch.io game. Not sure it runs easily on smaller gfx cards, I have 3090 and it runs fantastic. Good job!
Mac_Guyver
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err... the mouse cursor doesn't stay in the window, so, as soon as it gets out, you can't change the camera movement, only walk. Not clear what to do, seems like only a maze. No instructions or clues. Textures seems unfiltered, so, it's kinda weird in the distance.
At least you poster your first game? I'd say you have a long way to go but, at least your going forward.
Very relatable to my situation. Solitude, ordering food, lack of social norms (work) and a huge drop in energy (will). I do feel the lack of the perks included in the game tho (mom presence and cooking, mine doesn't help at all) and the likes, anyway, very good representation of unemployment, or lack of similar framework or direction on one life. I like the 2d art and animation, makes it very personnal. Overall, very nice, and a huge emotional trip for me, so much so that it is hard to bear tbh. 10/10, thanks for this! will be following any progress or new projects.