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Well, if you aimed at triple A graphics, then I think you did it quite well, excellent work. To me, the flashlight is a bit annoying, bumps in everything. I didn't know where to go at some point, in the exploded kitchen, even if I found the little figurine. It sort of feel to me like a modeling/texturing porfolio piece? Not sure I'd pay money to play this tbh, altho there was a few enjoyable eyecandy pieces, really is pretty and the sound design too, with the carpet and stuff. I think you could potentially further optimized textures, to use multilayered/detail maps instead of huge 4k files. Not sure exactly of your setup but, maybe it's ok like that, at 5.6gb. I could probably squeeze it down quite a bit but, who knows, maybe not. Production value really pops compare to your average itch.io game. Not sure it runs easily on smaller gfx cards, I have 3090 and it runs fantastic. Good job!