Achei a fonte escolhida difícil de ler
fmul
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Achei a arte e a música bons, especialmente a animação do personagem principal. Achei o combate meio difícil, acho que o inimigo poderia piscar quando registra dano e parar por alguns quadros antes de começar. Senti falta de poder usar um controle. O acabamento deixou a desejar:
- em um momento eu caí do mundo ao ir muito para a direita, mas não morri;
- em outro momento eu fiquei flutuando (animação de pulo/queda) logo depois de pegar um retângulo verde e pular para a direita. depois meu personagem caiu
- no meio do jogo, tem uma parte em que precisamos subir até o lado esquerdo do mapa. ao chegar lá fiquei meio perdido. fui mais para a esquerda e a tela mudou mas eu não sabia se era pra onde deveria ir ou se tinha acontecido algum bug, pq o fundo ficou com outra cor.
This was fun! This reminds me very much of Mega Man X (SNES) except we play as a tall Met. Because it reminded me of MMX, I want to suggest withholding the player input and animating the character when you get the powerups for extra juice (see the animation right after megaman gets his boots).
I liked the music but I disliked the glitchy artstyle and like the other poster I also originally disliked the inertia, but I got used to it.
At first I disliked the enemy reaction times and how fast their bullets moved. If they see you it's game over, so I tried to approach them in a stealthy manner, THEN I started enjoying the game. Dodging the automated guns added a nice level of anxiety to spice things up.
I thought it was unbalanced to be able to kill the enemy, sometimes more than one at a time, with a single bullet from 10 miles away as in some of the levels.
Very nice! This reminds me of Aminesia. The first time I got scared by the blue man on the TV in the lever room, didn't enter and got nuked. The second time I got doubly scared, went straight to the lever room, after I left I went to the room straight ahead from the elevator and when I opened the door the blue man was there and I got insta nuked.
Good job! I hope you improve the view size, seems too small.
This is good! I got a bit annoyed with the loot, until the third floor all I got were coins and potions.
Had an issue with the mouse control, even with the horizontal sensitivity at it's lowest it was rotating too fast. Another problem I had was when I tried to talk to the first NPC: I was too close and didn't see the text until the very end.
