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abesmon

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A member registered Nov 01, 2018 · View creator page →

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damn! Game crashes at 100% and 100% in both castles ;((( thats so sad

i had thumbs lend a plumber many creatures dont understand why we hunt i saw shopping bull who dream taxes

and many other hilarious stuff :D

I like the style so much! Drawings are really funny :D And those measseges. It’s like i making RYTP wordmix video :D stupidly fun :D

Main game is not very fun, because on big screen you need to scroll all over the screen, but overall i had good time playing it for 20 minutes straight :D

sheeeesh! That some stylish thing :D like this style a lot. UI is quite hard to handle, but drawings are fancy /~~~*

Привет! забавная игра! С тобой можно как-то связаться поболтать, хотел по игре спросить

Oh, and the tax-related punishment really cracked me up. It was done in a fun way, too, and didn’t drag on. A good gag

Thanks for the game! It’s fun!

I played the web version, and a few puzzles were a bit of a hassle. The Christmas one, as far as I can tell, requires messing with my calendar settings. That’s really uncomfortable, since it involves changing my device’s configuration—not cool. Also, in the mouse-dodging puzzle, the cursor kept switching back and forth between the standard pointer and a huge, stylized one. I’m not sure if that was intentional, but it was super annoying. I barely managed to beat it. And the cookie puzzle felt like it dragged on too long. At first, you think, “Oh, cool, the rules are changing,” but then it turns into, “Ugh… now I just have to sit here clicking or waiting for the right time.” Anyway, the cookie part really wasn’t for me.

Otherwise, it’s a blast! It reminds me a bit of There Is No Game. Thanks again for the game! :)

Вопросы, которые у меня появлялись по ходу игры:

  • почему у него руки под бородой?
  • “дочь мельника это я”. Что?) Я разве не гном? Это странно. АААА. Я понял. Буквально Я. А гном типа мой помошник в этом. Я понял. Блин… Ну это надо иметь IQ миллион чтобы понять)
  • блин, когда появляется мышка, из-за того что idle клики не воспроизводят эффектов не понятно, что именно происходит.
  • жалко что купленные объекты никак не отображаются в комнате
  • разрыв между целью второго дня и треьего дня просто огроменный. Ощущается неестественно
  • Юмор в игре, к сожалению, натужный. Сначала кажется что гэги это прикольно, но потом оказывается что тут в этих гэгах вообще все. Каждый уголочек намазан гэгом. Приправа хороша в меру. А так тут ей залито все
  • Повторяющиеся танцы одинаковые утомили уже после трех раз :( а их надо танцевать до самого конца игры. А это очень долго
  • загадка в конце это просто хохотач. Огадайте имя. Можно угадать с помощью слогов. Слоги буквально составляют нужное слово. В чем загадка?)

Меня очень умиляет, что гном танцет в ритм. Да и музыка ниче) Уау! Ритм игра для буста это прям очень угарно! Жалко что она не очень изщренная. Типа, всего лишь кликать. И она никак не наказывает за клик вне нужного времени


Итог: в первые минут 5 прям занятно, потом скатывается в скучный повторяющийся гриндан, увы =( Контент неоднородный

Well, it’s definitely a game with a fun sense of progression, and the feeling of being a massive thing devouring everything is satisfying. It feels a bit like those soap-cutting videos :D

But there are some unpleasant or simply confusing moments that feel like a lack of polish:

  • The beginning drags on. Objects are placed so that you’re rushing from one pile of trash to another, weaving through various objects you can’t actually suck up yet because you’re too small.
  • The UX isn’t very intuitive: it’s unclear what I can suck up and what I can’t. This makes it hard to play strategically or deliberately. Sure, you can still zip around and just have fun, but the game has so many skills and tutorials that it feels like it wants you to play thoughtfully.
  • It’s unclear why they place objects there only to say, “You can’t suck this up.” It would make more sense not to put them there at all if they can’t be consumed yet.
  • MILES OF TEXT. An unreal amount. It blocks your view, and every tutorial halts the game, breaking the flow. It would be nicer to teach the basics first and then offer hints—subtly, without stopping the action. Constant interruptions right up to the endgame are annoying.
  • There are skills, but I never really understood why I should use them; I just rolled around eating everything. Why complicate things if the mechanics aren’t actually used?
  • The zone balance is weird. I beat the entire game while staying in the first zone. It wasn’t until it grew into a massive tornado that I realized there was an area with skyscrapers. There’s no real gameplay reason to go there, though.
  • The object respawning is a bit weird. At one point, I was just standing there surrounded by dozens of planes. Where did they get so many planes? :D

I’ve listed quite a few complaints, but that doesn’t mean the game is bad; I just felt there were areas that could have been even better. Overall, though, it’s already really addictive—the kind of thing you can get hooked on for 15 minutes while waiting in line or something. A fun time-killer!

Fun game and nice visuals. I take it this is a “Monkey Ball”-style game; I’ve never actually played Monkey Ball, though I’ve seen plenty of it. This one is quite entertaining!

It’s funny in a recent game of mine about a fly, I ended up with similar mechanics: picking up crumbs, collecting objects to unlock the exit, and generally playing around with how the player deals with inertia and physics. I realize that’s a pretty common core for platformers, but it’s still interesting to see the similarities.

Cool game! Thanks for the fun time.

Спасибо! Такие как ты и есть настоящие МЕГАМУХИ

Raced through the game in just 30 minutes. Story is just pure cinema

HELL YEAH!!! throw those filthy dirty banknotes

BETTING WINDOW UPDATE IS HERE

interactive part here

OKEY LETSGOOOOOO

Why no interactive part here?

SOON

¯_(ツ)_/¯

nice one. played almost 15 minutes

it lacks all sort of timers, like when lasik would fire and when witch would cast a ball, so player could strategize. maybe something like a charging animation should help?

and what about us?) Aren’t we a math puzzle enough? :D

Intriguing story and stunning pixelart!!! I like how you made the grass move as you walk thru it, it’s such a cool detail!

The controls feels a little strange though, you should definitely tune it in future to be perfect as movement is your game main system :D For now it’s just a bit off. I don’t know what exactly, maybe the velocity is changing too fast? idk

Great foundation for a cool game! Wish you luck

Thank you! Happy to hear people enjoying our game :3

Thank you for playing! Glad you enjoy it :) Also thx you for bug report! We definitely fix it in future releases :)

Good submission! Character selection and menu created impression of finished indie game! The graphics, the audio! MMMmmM! But the main gameplay lack some improvements. I’ve played Mac version and it was lagging every time when “chunk” was loaded as I swam forward. It’s not very straightforward how to “throw” boxes, at first I was throwing them just above myself :/ Also it’s hard to know if you throw well or missed, because there is no hit indication :( In the end the game is complete and you can win and you can lose, it’s pretty and with nice music. What else I was expecting of jam game?) Good woks guys! I’ll be glad to play improved version, if you mind to make it after jam! Wish you luck

Thank you for playing! The animations are from mixamo library (with some tweaks and mixing), but other from that everything is homebrewed! We’re happy you’ve enjoyed the game :)

Wish you luck! Such games pushes boundaries and creating something new for game industry :)

Thank you for playing! Yeah, we tried to make overload feeling even in the music part :)

Thank you for playing! Yeah, standalone version could be a little better in terms of graphics and audio (some sfx are not even playing in browser ;( ) but we haven’t enough time to figure out about native builds. So, there will be downloadable versions, but later :)

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After day 4 browser window with the game restarted because of RAM issues (Safari…). I don’t know if it was intended, but it was immersive AF :D I like the idea, but I couldn’t figure out if I played good or not. Even after RAM issues (in game) you continue to the next day… So… Did I won? Or is it just a story line there… I don’t know :D My PC couldn’t handle it ;D Nice submission though. I like uncanny view out of the window. It’s very unsettling :]

p.s. Ok, I’ve played the game once again with Chrome, and now everything ok! Also I’ve figured out that pressing buttons in popups make them appear faster (or did it?). I’ve collected 4 SHIBAS!!! But it’s also looked like dogs also using your ram, so taking them decrease your overall ram?

Very good submission! Nice, and finished, with different characters (lol), story and nice learning curve. I like this game. But if there were some ambient music, it cold be even cooler!

Wish you luck!

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It’s very well made arena slasher foundation! I really had fun playing it. I like how flying enemies flies towards the camera when you use overload action, it adds the depth ;) Difficulty curve is also well made, I haven’t any problems playing thru up to 8k+ points. Very good submission!

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Yeah! I slayed the monster!!! It was a little too long, though and not very entertaining at the end (just spamming “jumps” and “doots”). I like the idea and visuals very much! The concept of ship with giant trumpet is SOMETHING !!! It feels a little bit crazy (in a good way) like something from Rayman series. Audio is well mixed, not too loud and not annoying (even I dooted a lot :D). It’s not very clear how doot is charged and if it matters when you charge longer? Also not very clear what is the “radius” of your doots? What are you affect? I like the game and if there would be final/full version, I would definitely play it

Very cool aesthetic and concept overall, but the mini game mechanic is not intuitive and I could figure out what was I doing, just mashing the blocks :D Even simple text explanation in the description could improve the experience :) Nice submission!

Thank you for playing! It’s joy to hear, that people having fun with our game :)

Thank you for playing! :) We have more crazy stuff prepared, but we can release it only after the jam ends :)

Maybe someday after the jam ends you could fix that :) Wish you luck with your project!

Thank you for your submission! The game already have good foundation, but you can improve some things, to make the game even cooler! Make camera move smoother - strict camera position with fast movement makes player dizzy :) Add shield timer, it can help players to plan their movements and not to be under lasers when shield turns off

THANKS!!!

also, glitchy jpg effect (is it shader?) is mind-blowing. If it’s really shader I WANT TO KNOW HOW IN THE WORLD YOU DID IT??!!

the experience could be even cooler, if you were slowly drifting from one to another (if no input), it would be like you’re in an ocean of memes in the night lying on your back and sometimes fishes (I mean memeballs) drifting near you and showing you all of their beauty!

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It definitely has potential, but need some rebalance. Charging routine is TOO WAY LONG. It's not very funny to play the game where 80% of time you need to charge your gun and dodge bullets. Shooting is not feeling responsive. After laser beam is casted it's reamain its initial position, but the enemies are way too speedy, so it's too hard to shot em... 

Simple graphics is cool way to make the enemies distinguishable and to stand out

Overall, I see it could be cool game with fun gameplay, but for now it needs some balance and tweaking! Thank you for your submission! :3