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(+1)

Fun, slightly evil premise: you profit off adventurers and their survival is a line on your balance sheet. The candle-lit wooden shop has a cozy feel, and it's great that you offer both a PC and a mobile control scheme. On Day 1 with 500 gold I browsed the merchant's stall (Iron Sword 50 G, Simple Pants, Ragged Robes, Tunic), picked up an Iron Sword, and then the first adventurer, Gideon Vane, walked in with his ATK/DEF/HP shown above his head. Seeing his stats right there makes the "how little can I give him and still have him come back" decision feel immediate. Nice work getting a 3D Godot game running in the browser for a jam.

Thanks I appreciate the positive feedback and glad you enjoyed what there was to enjoy from it! :)
I should have added some more clarity to stats and emphasized better that the Shady dealer's items have chances to give defects such as 0%, -10%, -20%, -30%, -40%, -50%. Though the stats above the adventurers are only based on their base stats and the item's base stats and not the hidden defects as to keep them hidden. Another shrewd technique is to steal any gear they walk in with if you can afford a death or 2 or to send them on a doable quest.
If I continue development on this project I will for sure add more clarity and details such as how the adventurers did aside from living or dying and seeing direct item stats and names when held.