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(+1)

The game is very pretty! And now that I know that there's a farm to the right, it was actually playable for me :D

Here's some feedback:

- the music and pop sounds work very well. I would have wished for some more sounds though, for example when clicking stuff

- When collecting your pumpkins, an attraction / magnetic force of sorts would be nice. Maybe via an upgrade / upgradable force? I often found myself having to walk into pumpkins and having to get out of my way, if that makes sense? It would also be useful if the loot object checked for collision on Update. See in this screenshot how I had to walk out and into the collider again.

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- Finally, I would have wished for some pumpkin variety. Maybe 1 in 100 is a golden pumpkin worth tenfold? 

- I appreciated that you serialized the scene data. I feared that when I exited the scene my progress on the other pumpkins would be lost, but nope! Thanks for that

Thanks for playing and the detailed feedbacks! ( ̄▽ ̄)

Yeah many of my planned features are missing now due to time. There were gonna be some upgrades on item pickup range and selling speed, or new types of pumpkins as you progress in the upgrade tree. About the scene data, I actually never reload the level and simply teleport the play with a transition :p