If you think phrases like “it’s not just X, it’s Y” are proof that AI was used, you’re going to go through life thinking literally everything is AI.
Tbh, the whole description reads like a pitch from a chat bot - full on cliche formatting.
AI didn't invent "Not X - Y" construction and exactly three points lists, ofc human use them.
But the density and overuse are very noticeable. Every sentence in the description is either exactly three examples, or the "Not X - Y" phrasing.
It's tiring to read, especially if you (like me) use AI somewhat extensively.
Tbf i always find the marketing heavy part to be the one I dislike the most about lengthy indie game descriptions. Don't give me a word salad of trendy terms and genre combinations or try to pitch me the game as if I was an executive who only thinks in how successful a game will be. Instead try to tell me what makes the game appealing and what kind of experience it provides
