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(+6)(-1)

If you think phrases like “it’s not just X, it’s Y” are proof that AI was used, you’re going to go through life thinking literally everything is AI.

(+5)

Tbh, the whole description reads like a pitch from a chat bot - full on cliche formatting. 

AI didn't invent "Not X - Y" construction and exactly three points lists, ofc human use them.

But the density and overuse are very noticeable. Every sentence in the description is either exactly three examples, or the "Not X - Y" phrasing.

It's tiring to read, especially if you (like me) use AI somewhat extensively.

(+3)(-6)

We went over the text with ChatGPT until most AI detectors stopped flagging it. Had to cut out the marketing fluff, unfortunately, but I guess that's just how things are these days... )))

(+1)

Honestly, the updated description reads much better. Ends kinda abruptly - maybe something general like "Will you find the way through the mist or fail like others before?".

But I'm mostly nitpicking now. 

(+1)

Honestly, I just finished working on the map, and I really don't have the energy or motivation to work on any store text right now. 😴

(+1)

Tbf i always find the marketing heavy part to be the one I dislike the most about lengthy indie game descriptions. Don't give me a word salad of trendy terms and genre combinations or try to pitch me the game as if I was an executive who only thinks in how successful a game will be. Instead try to tell me what makes the game appealing and what kind of experience it provides