Thanks for the follow up.
> The game is meant to be a hardcore roguelite, so dying is part of the progression loop. Even if you can't beat the boss yet, killing regular enemies still gives you experience, so you're still making progress by leveling up.
I see, so the gameplay loop is essentially dying, improving stats and retrying; the items aren't the key to progression early on.
Consider a scenario where the player has little to no money left and no health potions to survive a run (could happen at any point really due to an expensive purchase, not necessarily only during early game).
They're basically soft-locked from progression unless they spend significantly more time leveling up (without reward), than they would need to with potions, up until their stats outweigh the benefits of the potions.
> At the start, you can't use the pouch during a raid. Just collect the loot you find, and if you successfully complete the raid, you can move those items out/into the pouch afterward.
I'm confused; what is the difference between the stash and pouch then?
Both survive death and cannot be accessed during runs.
Does "At the start" imply that as the game progresses, the pouch will become usable mid-raid to preserve some items from a failed run, while the stash (clearly) won't?