So I played more conservatively in the beginning and was able to pretty much beat what's currently available in the game (all achievements, class equipment set, complete bestiary) , without any deaths.
It's a really great concept you have here and I'd love to replay a refined version with more features and replayability.
A few notes that I think would be an improvement in the future:
- Obviously more variation in the item pool, raids and enemies. (I'm sure that's already on your roadmap)
- More UI consistency for inventory management:
- The list view in the quartermaster makes it hard to quickly sell a bunch of junk, perhaps a "Sell" context option in the inventory would be more useful.
- It also feels jarring to see a mix of both item images (inventory) and colorful grid tile view (quartermaster, looting etc.).
- Progression milestones? Something to look forward to or unique as you hit certain milestones (whether character level, raid level, or whatever else).
Regardless, really nice work; this was fun to play!