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Originally made in 3 days for Ludum Dare 60

Updated 10 days ago
Published 18 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.2 out of 5 stars
(38 total ratings)
Authortorcado
GenreAction
Made withGodot
Tagsbroughlike, Ludum Dare 60, Magic, Minimalist, Roguelike, Roguelite, stra, Vector
LinksLudum Dare
ContentNo generative AI was used

Download

Download
manymancer-2.exe 105 MB

Development log

Comments

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The update is fun in its right. Sad that highscores were deleted, i worked really hard for my place -з-

What i didn't quite like is that bread refreshes, but for example it does not work with the potion's doubling effect, though it uses the potion's doubling effect point on the ground. 

Field animation waves after an action are kinda distracting, I like the static field more. I also sometimes play on a older laptop and i know its going to be an issue because even x2 animations were slowed down for me at around lvl 50

Easier to get a game-ending upgrade, like being forced to chose a blink a move or a jump.

Scored second on the new update. I imagine that will not last long. Good changes though!

(+1)

I'm on the leader board since last I checked it, but I can't stop here.

Close, just 11 more to go.

(+2)

I'm FREE

(+1)

You got quite a good base for a game, if you polish this further it can be a pretty fun roguelike game. Add some shops, introduce random events, maybe even permanent relics that you get to keep and will change the way you play the game, and this could be fun. Not sure if there should be a skip function though (assuming you do plan to add more into the game) since, if you have to use all the tools you have, it could be use as a soft balancing tool since having too many things might negatively effect the way you play.

What a fun concept! Very addicting

I don’t think the keyboard controls work. The game is very fun!

Ridiculously fun, if you're lucky to get the right choices! xD 10/10

Unique concept, bland artstyle, great game.

This game could benefit greatly from a skip button. There comes a point where running through all my actions with a refresh build is becoming cumbersome 

(+1)

Beginning to realize this high score stuff isn't for the faint hearted. Not due to over bearing difficulty, I have like 13 actions a turn at this point, but due to the extreme length of each round. I soldier on, maybe my family will find this journal.

You can leave the normal bounds of the map by swapping. I suspect this will cause bugs, but it hasn’t yet.

dis cool bro

Surprisingly fun and charming game! it only needs a skip button since sometimes you stand around waiting for enemies to come closer, some items are a smidge too good so maybe a cooldown or limited uses (Items would refresh all uses after winning the round) would be good to balance it, all and all a pretty enjoyable experience!  

(-1)

i don't understand controls, it's very inconvenient, the game is not fit in my 1920x1080 laptop resolution, pls ad full screen toggle

its in settings

Phenomenal!

(+2)

This game is absolutely amazing im not gonna lie. After a pretty intermediate difficulty curve passed, and a few tries, im currently on floor 26! It's super fun. i could play this forever. Give it a price tag and slap that bad boy on steam!!!

(+2)(-1)

add fullscreen option pls

(+3)

A really interesting take on the genre. It's really fun to build long combos of actions, your two basic moves changing into engines that shape your run. All the mechanics are also communicated well without any words, which is a torcado signature, but still fun to see. Great fun, good work.

what i found pretty confusing is when will the enemy attack

An enemy attacks if, upon reaching the end of your turn, they are right next to you in any cardinal direction.

except for frogs, who will mess you up whenever they feel like even if there's a space between you

Close. If you move while in a frog's line of sight, unless it's against a wall, the frog will "blink" to you and hit you.

(+5)

i am very bad at this but it's delightful 🐌

Really cool :)

(+5)

Fun game, But Is there no way to skip a turn ? 

(+1)

this should be a thing for sure.

(+2)

On one hand, potential zugzwang means you are forced to plan your move but like, the repetitive nature, the refresh powerup and the clicking to make a move all really makes it a chore.

Plus, once you have bread, the potential for a meaningful zugzwang is basically 0

(+2)(-3)

it could be a wonderful game ! 

honest to say , your game can be sold on steam with 0.99 dollar and many people would pay for it just for fun in next hour