Honestly this is what I would consider to be a perfect jam game. So much polish and character, I enjoyed the simplification of the survivors like genre; I REALLY enjoyed the mousewheel mechanic. aaaaaaaaand as soon as i got to thinking about that mechanic.... I (respectfully) destroyed that goblin in 9 seconds with a dremel. THAT WAS AWESOME!!!!!
Ze0tech
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So cool!! Reminds me a ton of Keep Talking and Nobody Explodes. I always love a good button game and your team brought so many more layers to it too! Only panel I truly disliked was the 4 screws and the batteries, more than a few times I got really jammed up by accidentally screwing the corners back in instead of taking the panel face off. Other than that though this is a genuinely MINT game. Awesome job!!!
This was pretty fun! I was pretty impressed with the physics sim and the gameplay it self is chaotic party game type fun, I feel like it would fit in really well in something like Warioware. Maybe make the balls give more xp? or make the green ones give health? really interesting ideas here either way :) great work!
I actually had so much fun mashing the top left of my keyboard for like 6 minutes straight trying to get all the deliveries done. There's some real strategy in making sure you keep momentum like switching to a different delivery spot when you the one you're going for. Solid tension with the timer and I had a lot of fun with it!! Got all the deliveries in my 2nd run with a final score around 1800 :) Awesome job!!
This was so great!!! The first time I died from the bomb, I was surprised that I had so much other stuff that I had even forgotten about it to being with. The SECOND time I died from the bomb, I entirely locked in. There was a little bit of difficulty judging jumps that have forward / backward momentum but beyond that the enemy collision felt really fair and even gave me a couple really close saves that felt awesome! Really enjoyed the art style and I genuinely had a LOT of fun trying to save this lil guy. ALSO the image of the bee saying 'we got the wrong guy' is the single best element of any game I've seen this jam, Including my own. I laughed so hard. Thank you and GREAT WORK!!!
LOVED THIS!!! I saw the mouse wheel sign, played around with it for a second and saw everything go black and white, turned it back into full color and only then did I see the sign mentioning the future. Having that moment of intrigue before I understood the mechanic and then having the realization that I'm controlling time with the mouse wheel was AWESOME. Instantly hooked. I think if anything the movement could be touched up a bit but that's all stuff that comes out in the wash anyway. Theres a solid idea with great execution here :)) GREAT work!!
Really enjoyed the designs and having to figure out the weaknesses for each boss, I thought the third one was impossible until I played him from across the field, then it was easy. I did get softlocked when picking up an item at one point and I didn't know the gauge at the bottom was a timer until it was too late lol. Honestly though, even with the softlock and losing 2 other runs myself, it was obviously still compelling enough to want to see the last boss and beat it. Which i did, a nice combination of all the previous elements. Genuinely well done and reminds me of ULTRAKILL :) would definitely play more.
I'm always a sucker for FMV graphics so I was delighted to see this :) It freezes when projectiles hit an enemy for the first time and occasionally on the first shot of each weapon once loaded in. I really enjoyed the 3 spells, Lightning could use a bit of a buff but i loved the tea cup one. All around very solid use of the perspective shift wildcard :) Good work!!
Enjoyed it once I got the hang of the pull to the left, not sure how I feel about it because it did allow for some more involved platforming puzzle type stuff. Coyote frames might be a good addition but honestly idk. I think the first jump, the one over the large gap and then the last one were all particularly tough but I did feel like a badass when I just barely wall-grabbed on the edge over the gap, started to panic, and then remembered I had the wall jump / dash combo and I finally pulled it off. All in all pretty rewarding to get the hang of considering how difficult it felt in the beginning :)
Such a banger!!! Really enjoyed the tension and the different patterns getting a bit harder / faster as time goes on. I had maybe like 1 or 2 hits on my health bar and I was on the last skull. Genuinely felt so good to beat it like that. Awesome music and concept, even the cut scenes were pretty solid. Really great job :)
I like the theming and how the title reinforces the spiritual nature of the Jaguar within the game. Very cozy music when playing as the Jaguar too. The song when playing as the adventurer had much more of a 'let's solve this puzzle' vibe to it, both of them together with the gameplay paint a picture of animals as much more calm and connected with nature and humanity as more active / resourceful while still being connected to the animals around us. Very heartwarming :)
Honestly one of the coolest submissions I've played. At one point I was running back to find more coal and I realized that the ones I lit behind me had been fading out the whole time, meaning I had no choice but to walk further into the darkness, not knowing exactly how far was too far, praying my rocks didn't break on the next piece of coal. It all built up the tension so well and had me genuinely on edge!! Great job! Also the hand mechanics reminded me of white knuckle!



