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YevTX

17
Posts
A member registered 60 days ago · View creator page →

Creator of

Recent community posts

Thanks a lot! I’m really glad the radio-dispatch idea and upgrade choices came through. I wanted the typing to feel more like managing a live situation than just a speed test, so it’s great to hear the tactical layer worked for you. Really appreciate the feedback!

Really clever concept. Turning weird research funding into the core strategy loop works surprisingly well, and the three-year structure gives the decisions some nice pressure.

The rhythm/parry idea is really cool and fits the magic theme well. I especially liked the feeling of building the incantation while dodging and sending attacks back.

Really fun idea. I liked the randomized research/foraging loop and the way the recipes change from run to run. It gives the jam theme a nice playful twist.

Very strong presentation for a jam game. The roguelike choices are fun and the visuals/audio work really well together. I liked how risky the decisions can feel.

Really liked the atmosphere and the transformation theme. The enemy variety and overall presentation made it feel much more complete than a typical jam entry. Nice work!

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You were right about the pulses :) I’ve prepared a stronger version with more dramatic effects and impact, but the jam currently has uploads locked. I’ll update it as soon as the jam allows changes again.

Thank you! And yes, the fullscreen thing is confusing — I can totally see why it looked like the game had broken. I’m planning to fix that so it’s clearer and easier to start.

Thanks! That’s fair — the current version is definitely pretty simple. I’d like to add more content, more variety, and a bit more depth in the next version. Glad you still enjoyed it for what it is!

Thanks for the feedback! Fair point — the current word pool is pretty basic and not really designed around useful vocabulary practice yet. That’s a good area to improve if I expand the game further.

Thanks! That’s fair — it’s definitely a simple concept, so I’m glad the core loop was still fun for you.

Thank you! And yes, the fullscreen requirement was definitely confusing. I’ve already noted that as something to fix so the game works more clearly without making players think it broke. Glad you enjoyed it!

Thanks! Totally agree — sound effects, music, and more radio animation would make it feel much more alive. I’m planning to improve exactly that in the next version. Really glad you still had fun with it :)

Thank You Bro, I just try to do something simple 

Got you. Let’s seeing maybe I will set up it 

Oh, its really good news for today. Thanks

Hi! I’ve joined as a developer. Could I please receive my personal twist here? Thank you!