Well done!! The level design helped me walk through the game smoothly without frustration, and the tower types were interesting, as well as the turn-based core mechanic that affects your timing to place towers. Solid game structure!
Right-click the note, and select "make slide note". The next note's attack should be disabled, which you can toggle by right-clicking the note, and the note name will have a ".." in front.
I wish there was an explanation for the sprint as well. I randomly pressed Shift and apparently it worked for sprinting? But there's no information in the description.
When jumping on a spring while spacebar is held, if it's released while in the air, the vertical momentum resets.
When jumping and quickly changing direction, could the momentum switch way quicker? Or do you plan to keep it that way?
The player sprite looks farther apart from the climbable wall, they should be closer together.
When talking to an NPC while crouching, crouching state doesn't come off even when I released the down key. It got back to the regular state when I pressed the down key again.
In the boss fight, after holding and releasing a green square, the player got stuck in the "holding an item" state (without actually holding a green box) for reasons unknown? I couldn't get out of it. It doesn't even make me crouch.
The game doesn't get deleted when dying, it just lags the entire game. Maybe that PowerShell script is trying to be constantly called (cuz I read it and it's about deleting game.exe) but it doesn't for some reason?