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A member registered May 10, 2023 · View creator page →

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Thanks so much for your effort! :-) I’m glad you like it!

Thanks for the video and for the really great feedback! The video is very entertaining to watch, even though I’m not quite finished yet :-)

The issue with the car and the hose seems to be caused by a flag that didn't get reset (the game assumes that the hose is already inserted into the tank). Since it’s still possible to fill the canister, though, it’s not a major problem. We played through the final version at least a dozen times and I’m sure there are still some minor bugs left. But fixing any bug always carries the risk of introducing new ones. As long as it’s not a critical issue, the risk of releasing a new version outweighs the problem being fixed . So there won’t be an update.

By the way, you left the trophy by the tractor ;-)

Thanks for giving it a try. I enjoyed your review :-)

Vielen Dank für das Feedback :-) Freut mich wirklich sehr, dass es dir gefällt.

Soweit mir bekannt ist bisher keins unsere Spiele auf diesem Kanal vorgestellt worden.  Vermutlich sind die aber auch zu speziell für ein breiteres Publikum ;-)

Many thanks for the well-made review. The idea behind the movement mechanic was to keep the chapters more compact and eliminate unnecessary intermediate steps. On the other hand, there are also sections where the compass mechanic is used as a puzzle element.

Great video! Thanks :-)

Nevertheless, very well done :-) I hope you enjoyed it!

A book in the library gives you clues about what you need. Dynamite is one of the three items. But you wouldn't want to light a fuse by hand-you wouldn't be able to run away fast enough ;-) Where to use? In the last location.

Congratulations :-) But there’s no good ending without a proper explosion. It’s a little puzzle that spans all three chapters.

Spoiler warning: Use the crushed herbs with the pouch, and use the result with the tomahawk. You need the magic tomahawk and the amulet. You do not need to take the books with you into the next chapter :-)

You need the stuff from the museum and you have to modify the weapon a little bit. The herbs and a tool from the doctors office are part of the solution. If I remember right, I placed hints in a book :-)

An empty bottle isn't a problem, but you have to fill it with a flammable liquid—which you won't find in the city. Then you need to insert a rag to act as a fuse. After that, you can throw it by hand. You’ll also need something to light it with, though simply having the item in your inventory is enough. In principle, it should be doable without an incendiary device, but perhaps it really would be better to start over from the beginning. With a bit of planning, you can even get past the cornfield without using any ammo.

It is important to avoid unnecessary fights. And for the two unavoidable fights against three opponents, you should use the incendiary device.

There’s a locker at the police station. You can get the key without a fight, and it contains useful items. There’s something to restore low HP at the doctor's office. A lot would have to go wrong for the combat encounters to lead to a dead end.

Many thanks for the kind words! We’re really happy that you enjoy the games. Watch out for the sandstorms during your stay on Mars ;-)

Thanks for featuring our game!

Vielen Dank :-) Den zweiten Teil findest auch hier. Wenn du oben rechts auf dieser Seite auf unser Logo klickst kommt eine Liste aller unserer Spiele. Da findest du Pharaoh's Legacy.

Leider ist es nicht immer so einfach ein mehrsprachige Version bereitzustellen. Neben dem Speicherplatz, fehlt manchmal einfach auch der Platz auf dem Bildschirm für die oft längeren deutschen Wörter. Und eine  mehrsprachige Version ist insgesamt ein deutlicher Zusatzaufwand. Allein gegen Ende einer Produktion wird nach jeder Fehlerbehebung das komplette Spiel erneut getestet - und zwar in jeder Sprachversion.  Zumindest versuche ich mittlerweile immer auch eine deutsche Handbuchversion bereitzustellen  :-)

Thanks for trying it out :-)

Thanks for trying it out :-)

I really appreciate that you’d be willing to pay for the games, but that’s not what it’s about for us (and I think I can speak for everyone involved) . If we wanted to make money, we wouldn’t be developing niche games for a retro platform. We make these games so that people play them. So have fun with them and feel free to give us feedback—that’s worth more to us than money :-)

No thanks :-)

Thank you very much for your kind words; I’m really pleased to hear that. In fact, "Battle for Cronos" - as the name suggests - is inspired by the "Battle Isle Data Disk II: Moon of Chromos". I’ve probably mentioned that somewhere before. If anything reminds you of BI3 it may be the music ;-)

Thanks a lot for the video. It was a close match ;-)

Very nice article. Thank you very much!

Thanks!

:-)

Thanks :-)

I'm really glad you like it :-) There isn't a walkthrough yet. There might be one in the next issue of the German gaming magazine ASM - though I have no idea if that would be helpful to you. Do you have a specific question?

Thank you very much—a great compilation, as always :-)

No. So far, all games are playable exclusively with a joystick.

Wikipedia disagrees with you: https://en.wikipedia.org/wiki/Taharqa

Thanks! That was on very short notice. Nevertheless, thank you very much for the article :-)

Thanks for sharing the news :-)

Thanks! The uncle is rather incompetent :-D

Thanks :-)

Thanks for the video :-)

Optimal ist es, wie im Strategy-Guide beschrieben, bis etwa Tag 15 auf Shelter Level 2 zu kommen. Dann steigt die Strahlung so langsam, dass man viel Zeit gewinnt bis die letzte Stufe notwendig wird (deren Bau aber wieder wertvolle Zeit kostet). Es ist wichtig nicht über 50% Strahlung zu kommen.  Und es muss natürlich eine autonome Versorgung aufgebaut werden, bevor das Wrack verschwindet :-) Wie im Guide beschrieben gibt es vier Phasen, die jeweils einen unterschiedlichen Fokus haben und die man nacheinander optimieren kann. 

Perhaps my memory is playing tricks on me, but I remember the SCUMM games on the C64 as being very sluggish. They don't work so well with joystick controls, and the inventory is quite confusing. Evil Spirit is (in my subjective opinion) easier to play once you understand the controls. For example, it's not necessary to pick up an item to use it, as you did. You can use it directly from anywhere. Nevertheless, thank you very much for trying it out, and I'm glad you enjoyed it somewhat :-)

Great video! Thanks! :-)