Thanks so much for your effort! :-) I’m glad you like it!

WindigoProductions
Creator of
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Thanks for the video and for the really great feedback! The video is very entertaining to watch, even though I’m not quite finished yet :-)
The issue with the car and the hose seems to be caused by a flag that didn't get reset (the game assumes that the hose is already inserted into the tank). Since it’s still possible to fill the canister, though, it’s not a major problem. We played through the final version at least a dozen times and I’m sure there are still some minor bugs left. But fixing any bug always carries the risk of introducing new ones. As long as it’s not a critical issue, the risk of releasing a new version outweighs the problem being fixed . So there won’t be an update.
By the way, you left the trophy by the tractor ;-)
An empty bottle isn't a problem, but you have to fill it with a flammable liquid—which you won't find in the city. Then you need to insert a rag to act as a fuse. After that, you can throw it by hand. You’ll also need something to light it with, though simply having the item in your inventory is enough. In principle, it should be doable without an incendiary device, but perhaps it really would be better to start over from the beginning. With a bit of planning, you can even get past the cornfield without using any ammo.
Leider ist es nicht immer so einfach ein mehrsprachige Version bereitzustellen. Neben dem Speicherplatz, fehlt manchmal einfach auch der Platz auf dem Bildschirm für die oft längeren deutschen Wörter. Und eine mehrsprachige Version ist insgesamt ein deutlicher Zusatzaufwand. Allein gegen Ende einer Produktion wird nach jeder Fehlerbehebung das komplette Spiel erneut getestet - und zwar in jeder Sprachversion. Zumindest versuche ich mittlerweile immer auch eine deutsche Handbuchversion bereitzustellen :-)
I really appreciate that you’d be willing to pay for the games, but that’s not what it’s about for us (and I think I can speak for everyone involved) . If we wanted to make money, we wouldn’t be developing niche games for a retro platform. We make these games so that people play them. So have fun with them and feel free to give us feedback—that’s worth more to us than money :-)
Wikipedia disagrees with you: https://en.wikipedia.org/wiki/Taharqa
Optimal ist es, wie im Strategy-Guide beschrieben, bis etwa Tag 15 auf Shelter Level 2 zu kommen. Dann steigt die Strahlung so langsam, dass man viel Zeit gewinnt bis die letzte Stufe notwendig wird (deren Bau aber wieder wertvolle Zeit kostet). Es ist wichtig nicht über 50% Strahlung zu kommen. Und es muss natürlich eine autonome Versorgung aufgebaut werden, bevor das Wrack verschwindet :-) Wie im Guide beschrieben gibt es vier Phasen, die jeweils einen unterschiedlichen Fokus haben und die man nacheinander optimieren kann.
Perhaps my memory is playing tricks on me, but I remember the SCUMM games on the C64 as being very sluggish. They don't work so well with joystick controls, and the inventory is quite confusing. Evil Spirit is (in my subjective opinion) easier to play once you understand the controls. For example, it's not necessary to pick up an item to use it, as you did. You can use it directly from anywhere. Nevertheless, thank you very much for trying it out, and I'm glad you enjoyed it somewhat :-)















