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Walker Perkins

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A member registered Apr 24, 2019 · View creator page →

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Yes, balance is definitely a big post-jam priority for us! You can pan by clicking and dragging with the middle mouse wheel (scroll to zoom in and out).

Thanks so much for playing! :D

Just used the built in Unity web player , not sure if and % bar can be configured or not, will look into it!

Sometimes it takes a bit to load the first time. If we get a chance, we may do a Windows build. Hope you get a chance to play it so you can rate us! I will check your game out tomorrow night! I happen to work in the self storage industry, so I may have an esoteric perspective for you :D

Great feedback, and thanks for playing!

Upgradable units are definitely in our roadmap. And I appreciate that many people are not loving how squishy the orcs are, so we may rework our combat a bit as well so they are not quite so impermanent. We do also plan to improve the mana gaining frequency.

The flame trap being single use may have been a bug; they are not intended to be single use. Although if a hero already has a burn status, then adding it again will not stack it (if that's what you meant).

A note on the post-processing; there is an option in the settings menu to turn off the CRT effect. :D

Thanks again for playing!

Great feedback - admittedly we spent all of our time getting the core of the game built out and did not have a lot of time left for balancing :/ but if you like it and are willing to stick around and try it in the future; we do plan to improve the mana economy!

We did want the orcs to be sort of high-damage-but-temporary-fodder type units, and hopefully once we get mana flowing more freely they will feel more viable to play.

Thanks again!

I wasn't able to really play it much due to the game not fitting on my monitor, but I really liked the concept and the controls I was able to try out felt really good! Keep it up!

This was a cute game! I played it with my son. He loved it. The art was nice, and I liked how things were randomly placed - the hiding spots were good.

The level design felt a little unfinished, but that's a nitpick. I could see adding things like moving obstacles to guide the toys around, and maybe even toys that run around and move from hiding spot to hiding spot.

Super impressive that this was made in a month - extremely talented team of artists and developers. Well done everyone! And thanks for checking out Children of the Necrodrone!

I loved the character design and animation for this - great vibes here! I got a kind of confused trying to figure out what to do and where to go, but the atmosphere was excellent. Nice work!

Beautiful artwork, and very creative idea! I had a little trouble getting any significant score and wasn't sure where I was going wrong, per se, but the proof of concept for this game is solid!
I found I wasted a lot of time going back and forth to check the order on animals - maybe it would be better to just have the order appear above each animal and stay there to reference visually instead of having to move the cursor?
Nice work, very lovely illustrations.

Very enjoyable game and extremely polished! The concept is solid and the execution landed. I truly enjoyed playing this, well done.
I have only a few critiques to offer;

1. Early on I got a camera bug where I could not rotate the camera 360 degrees around my character and was quite frustrated by it - but after resetting it went away.
2. I would add a few invincibility frames after taking damage from spikes - a couple of times my momentum had me bumping into the spikes twice and losing two boxes in quick succession when I was intending to just lose one.
3. And speaking of momentum, the movement is a little "slidey" - that's just a matter of taste, but personally when I am being timed I get stressed constantly having to decelerate and accelerate to that degree.

Really fun game, really cool concept, very amusing voice overs. Nice job!

This was an adorable Sokoban! My favorite part was placing the kitty in the box.
I think some of the puzzles were a little easy, but I didn't mind so much because the art, music and cat character were all so lovely - made for a very low stress, cozy experience. Nice work!

Haha, I should clarify - we got my son to do the video pitch V/O, but the game was made by full fledged adults, I'm afraid. Please feel free to adjust your ratings accordingly! I will say; his ideas and playtesting were valuable assets all the same :D

I am SUPER impressed that this was able to be made in Scratch. Well done, I had a lot of fun playing this. The music and voice acting was a nice touch.
I found the wizard fight to be too difficult for me to complete - maybe some more outside playtesting could have helped zero in on the right difficulty (or maybe I am just bad, only more testing can tell, haha).
Great work :)

Thanks for playing! Yes we would like to do mouse panning as well, and may even add that in the future.

Took me a few tries to realize I could DOUBLE jump, haha. Fun endless runner, music and sound had a relaxing vibe that I enjoyed.

I am also wondering this.

you probably also have a new API key for the live leader board - check that you've updated that maybe?

Thanks for playing! Calmy is what we were going for :) especially with zen mode.

Thanks for playing! We have a very talented musician on our team who created the soundscape for this game - I will pass on your praise!

Indeed the theme did not grab us in a major way this time around. The theme seemed to lend itself to more of an endless gameplay style, and we just didn't like that limitation.

I'm glad you enjoyed it, thanks for playing!

Thank you for playing!

Thank you for playing - I believe a colorblind mode would be an excellent feature to add. Do you have any recommendations on making the game more accessible for folks with colorblindness?

We were, admittedly, not overly inspired by the theme on this one, but I am glad you enjoyed the game! Thanks so much for playing.

Thank you for playing, and for such thoughtful feedback! You are correct that there is a bit of a disconnect between the aesthetic space and the frantic gameplay - thats why we felt it important to add zen mode, which I personally spend a lot of time in just grooooovin.


cheers!

Thanks for playing! The leaderboard only shows up after you enter your name. Unless you are in zen mode, then it never shows up, lol.

Thank you, we absolutely were going for flow. Glad you enjoyed it 😊

Thanks so much, glad you enjoyed it. Looks like you are reigning champ as well!

Solid concept and fun physics! I think an enhancement would be to have a different shape forbthe cursor, like a scoop or something, to really push what you can do with the physics.


Nice job!

I've been checking out submissions and I just want to say that everyone did a great job. Good luck, hope everyone had as much fun as we did!

Great style, great humor, great beans.

The 2D + 3D grayscale graphics are really neat. That plus the camera angle gave this game a very stylish look - made it a bit hard for me to control, because that camera angle is not intuitive for me, but the novelty of it is worth the strangeness. Cool-looking game!

Nice work on the leader board! Characters and animations are stellar as well :D

I found myself intentionally hitting the dance tiles - love the dance break! Fun and creative submission.

Neat submission! Relaxing and visually interesting. Perhaps some really juicy sound effects and music could really push the satisfaction factor. Congrats on getting submitted!

Lol, it's A.I. generated music. It's VERY weird.

Watch it here at 6:30 p.m: https://www.twitch.tv/videos/629705657

In general, your game will get more plays/ratings if folks can play it on your itch page in their browser. People are less likely to download/install an executable, etc.

Thank you so much! I am glad you enjoyed it :D