Yes, balance is definitely a big post-jam priority for us! You can pan by clicking and dragging with the middle mouse wheel (scroll to zoom in and out).
Thanks so much for playing! :D
Walker Perkins
Creator of
Recent community posts
Great feedback, and thanks for playing!
Upgradable units are definitely in our roadmap. And I appreciate that many people are not loving how squishy the orcs are, so we may rework our combat a bit as well so they are not quite so impermanent. We do also plan to improve the mana gaining frequency.
The flame trap being single use may have been a bug; they are not intended to be single use. Although if a hero already has a burn status, then adding it again will not stack it (if that's what you meant).
A note on the post-processing; there is an option in the settings menu to turn off the CRT effect. :D
Thanks again for playing!
Great feedback - admittedly we spent all of our time getting the core of the game built out and did not have a lot of time left for balancing :/ but if you like it and are willing to stick around and try it in the future; we do plan to improve the mana economy!
We did want the orcs to be sort of high-damage-but-temporary-fodder type units, and hopefully once we get mana flowing more freely they will feel more viable to play.
Thanks again!
This was a cute game! I played it with my son. He loved it. The art was nice, and I liked how things were randomly placed - the hiding spots were good.
The level design felt a little unfinished, but that's a nitpick. I could see adding things like moving obstacles to guide the toys around, and maybe even toys that run around and move from hiding spot to hiding spot.
Beautiful artwork, and very creative idea! I had a little trouble getting any significant score and wasn't sure where I was going wrong, per se, but the proof of concept for this game is solid!
I found I wasted a lot of time going back and forth to check the order on animals - maybe it would be better to just have the order appear above each animal and stay there to reference visually instead of having to move the cursor?
Nice work, very lovely illustrations.
Very enjoyable game and extremely polished! The concept is solid and the execution landed. I truly enjoyed playing this, well done.
I have only a few critiques to offer;
1. Early on I got a camera bug where I could not rotate the camera 360 degrees around my character and was quite frustrated by it - but after resetting it went away.
2. I would add a few invincibility frames after taking damage from spikes - a couple of times my momentum had me bumping into the spikes twice and losing two boxes in quick succession when I was intending to just lose one.
3. And speaking of momentum, the movement is a little "slidey" - that's just a matter of taste, but personally when I am being timed I get stressed constantly having to decelerate and accelerate to that degree.
Really fun game, really cool concept, very amusing voice overs. Nice job!
I am SUPER impressed that this was able to be made in Scratch. Well done, I had a lot of fun playing this. The music and voice acting was a nice touch.
I found the wizard fight to be too difficult for me to complete - maybe some more outside playtesting could have helped zero in on the right difficulty (or maybe I am just bad, only more testing can tell, haha).
Great work :)


























