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Virtual Turtle Games

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A member registered Apr 28, 2017 · View creator page →

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I really like puzzle games so playing through this one was fun. Usually in puzzle games like these, each series of levels starts with a puzzle mechanic in it's most basic form and then slowly escalates the difficulty. I feel like I had a little trouble figuring out the mechanics (e.g. how the enemies move) because I felt like the difficulty escalated a bit too quickly and the levels were pretty open ended from the beginning. But no worries, I made it through ^^ Managing a level was really satisfying and the visual style is on point! The interactions feel crunchy and tactile. Nice one!

Super fun and innovative idea with the multiple screens. I felt a bit like a human paper factory, just crunching out sheets one after another. Even though there is no sound, the animations and interactions feel juicy and the art looks very cozy. The only thing I didn't manage to figure out for a while was that I had to hold down the water presser for a bit before it worked. Fun little game for sure!

What a nice and relaxing way to spend 5 minutes! I like the implementation of the optional theme. The progression felt nice - not too fast and not too slow. I somehow missed the little green lines on the water & nutrients and so my first time around I just filled them up completely and killed my tree :( But the second time around I got it to bloom! I can totally see this becoming an extended game with different trees that offer new challenges. The only feedback I could offer is that it might have been nice to have some more decoration in the room, but that's a small thing. Good job!

What a cute little game :) It took me a in-game day to figure out how to actually serve customers (I thought putting the items on the plate in front of them was enough, but I didn't try clicking). Once I figured that out it was fun to run around and serve the ghosts. The art looks great and very cozy, I liked the halloween vibe. I also appreciated the ambition to add an entire level of you walking home, that added some nice atmosphere. Good job! Ps. I would definitely post some screenshots as that will get more people to give it a go.

 
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Very cool! I'm impressed by what you guys managed to pull off in just three days. The visual art is an obvious standout and the vibes are on point. The game is still very laggy on my machine (possibly because of the web build) and when I sprinted I flew all over the place (maybe a framerate-dependency bug?) But despite those things I managed to play the whole thing and get the family together. The only other issue I had with the game was that I felt constantly lost because I didn't have any big waymarks to recognize, so that might be another tip. Overall, very cute and wholesome. I liked that it was a little weird too. Well done!

I really enjoyed this one! Very nice quiet fall atmosphere and interesting main mechanic. I'm impressed by the amount of movement options you developed in such a short time. And overall they work very well. The fixed camera angle downwards felt a little restrictive and I think I would have preferred full control there. The graphics are very nice and you did a lot with a little. Very cool! 

A very fun little concept! Great idea. I enjoyed playing through and getting beefier leaves. It might have been nice to get an general overview of the sorts of hazards we could expect before choosing upgrades for out leaf. I was really impressed by the amount of customization. The hats are great! Well done!

I think I accidentally clicked decline, could you resend?

Please DM me via Discord.

Hi everyone, seeing as there are a lot of users who flag this game as using AI generation, I wanted to clarify my stance on this.

After giving it some thought, I've decided to take the following standpoint regarding the policing of AI in this jam: I will not always be able to be 100% certain as to whether AI was used. Sometimes it's obvious, most of the time not so much. I cannot police based on suspicion alone, and I will have to give people the benefit of the doubt.  So following that train of thought, I will not be policing the use of AI generation.

Even if a game is very obviously using AI, it would still be unfair to disqualify it if other not-so-obvious AI games do make it through . Policing AI entries also creates a lot of controversy in general which negatively impacts the vibe of the jam.

So yes, while the use of AI in this jam is forbidden, I just don't have the ability to police that consistently - so I'm not going to. Going forward, this rule will be using the honor-system.

If you believe a game is using AI generated content, consider not playing it and not giving it much attention - but please don't bash games for potentially using AI on suspicion alone as innocent games can get caught in the crossfire. I don't want this jam to become a mud-slinging contest, I simply want to celebrate human creativity. I hope you can see my point of view and respect it. Thanks!

After giving it some thought, I've decided to take the following standpoint regarding the policing of AI in this jam: I will not always be able to be 100% certain as to whether AI was used visually, let alone in the back (e.g. code). So following that train of thought, it would not be fair to disqualify obvious AI entries as there will be non-obvious AI entries that make it through. Policing AI entries also creates a lot of controversy in general which negatively impacts the vibe of the jam.

So while I still agree with my 2nd and 3rd point about the reasons for your disqualification,  I will requalify your entry to comply with my earlier made point. Thanks.

Hi there, providing you did not make the artwork all yourself, please provide credits to the assets used in your game. This is part of the rules. Thanks.

Hi there, jam host of the Cozy Fall Jam 2026 here. I'm letting you know I've disqualified your game from the jam. The reason for this is threefold:
1. You're using artwork generated by AI, which is not allowed in this jam.

2. You've created a mirror link page after missing the deadline, which is not allowed. Via the Discord there was an official short grace period for these kinds of issues.

3. You're game has nothing to do with the main theme of the jam, which is fall.

Thanks for your understanding, and have a nice day.

Should be all set now!

Awesome, thanks!

Hi there, jam host here. Thanks for submitting to the Cozy Fall Jam! Note that you're breaking rule 9. which says "Don't submit games that have ALSO been submitted to other jams (this is to avoid spam)." - so please either choose to only submit this game to this jam, or to retreat from this jam. Thanks for your understanding! :)

Awesome, thanks for understanding! Hope you had fun jamming :)

Hi there, jam host here. Thanks for submitting to the Cozy Fall Jam. Note that you're breaking rule 9. which says "Don't submit games that have ALSO been submitted to other jams (this is to avoid spam)." - so please either choose to only submit this game to this jam, or to retreat from this jam. Thanks for your understanding!

I like the vibe! Sweet and cozy :)

Hi! I'd recommend adding a thumbnail and some screenshots to your page. With those, your game will be played a lot more!

Thx!

That's great to hear! We didn't have time to implement a tutorial in-game haha, so happy to hear you figured it out.  Love to hear your intuitive interpretation of the meaning of everything! Glad you enjoyed and thanks for playing!

Thanks for your elaborate feedback and I'm glad you liked all of the work we put in! We only had two days so polish was minimal but we did our best!

Thanks for your kind words and for giving it a play. The seamless loop is that you restart the loop of the sun, and therefore the restore the health of the planet.

Thanks :)!

Glad to hear that, thank you!!

Very cozy atmosphere in this one, I liked the pixelated sunset landscape. I think the ice chest was bugged because it asked me to take it to the river and then nothing happened. Also a tip: I would render the item that's held in your hand to a second camera with a higher sorting order, so it always draws on top of the rest of the world and you prevent it from clipping into other world objects. Good job!

I liked the cozy artstyle and the idea of the game. I got a little stuck on controls in the beginning, but luckily you had some explanations on your itch page.

Cute little game with an interesting concept. I like the simple pixely graphics and the particles that explode when you eat something, it's very satisfying. The movement is a little too floaty and it's hard to see where you are sometimes, especially while in the air. Because of the movement I sometimes ended up accidentally eating a whole lot of a plant and then had to compensate, which was  a little frustrating. But all in all it was fun and the game looks cute!

Cool concept! I don't usually play rhythm games but I enjoyed this one. It's a little unforgiving for someone who isn't very used to the genre, maybe a peaceful mode would have been nice. Also, I liked the idea with the pixels filling, but I wasn't reallly able to look at it because I was focussing on the beats, it would have been cool to show the pixel painting after you're done knitting as well. The artstyle is very cute as well!

A very well made and relaxing game! I enjoyed flying around, listening to the music and watching the time of day change. The main gameplay loop works well, although I think a bigger hitbox for the flowers or an automatic trigger when the bee goes over the flower would have smoothed it out a bit more.  I had fun, good job :)

Thank you!

Thanks :)

Yey! Thx!

Thank you! That's the power of 2 people crunching hard :P

Happy to hear that! Thanks for playing!

Thanks, we only had time for the core gameplay loop as we only had 2 days but glad to hear you'd play more of it ^^

Thanks!!

Thanks for playing and your feedback, glad you liked it!! :)

Thank you! We didn't have time for an in-game tutorial so I'm glad you figured it out :)