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Usual Turtle

18
Posts
3
Followers
A member registered Jan 23, 2025 · View creator page →

Creator of

Recent community posts

Very nice! I love the mechanics! The touch of the lights flickering too is perfect. A few comments though: 1) on level 6, the key box partially covers the signal, so it's not immediately clear to signal right. 2) on level 1, putting the checkpoint right next to the spikes does mean more people will hit it, but I also means when they die during the dash, the continue holding right and will walk into the spikes. 3) the top half of the door doesn't have collision, so it sucks to dash through when speedrunning. 4) The time encourages speedrunning, but it would have been nice to have a "reset the whole run" button. Maybe hold R for a second or something? Altogether, really good though!

Very simple and well executed. It doesn't work very well on trackpad, and when dragging out of the circle, it doesn't receive the mouseUp event, so I end up drawing all over the map with that one plane. Very clean and solid game!

I really like the style, and the lack of music really adds to the atmosphere. The controls for the lights are a little unintuitive, and I found myself randomly pressing buttons until it got to where I wanted it. Overall, really solid and probably one of the best games in this jam.

Thank you for the feedback! I realized during level creation that there was really only 2 ways to win, which kinda puts a limit to the style of puzzle that can be made. It's probably better as an interesting tool than a game. Either that, or I suck at level design, which could also be the case. Yes, I realize I do need audio, but I only realized that at midnight and I needed to submit it before Monday, so it fell off my scope :/ I'll see what I can do about that bug. I think it's probably an input ordering issue.

Just to warn you, the rendering in Brave Browser doesn't really work. Overall, it's a good game! The art is nice and it has a very cohesive theme. The color scheme makes the flying enemies quite hard to see. The movement speed being quite fast is nice, but combined with the lack of Coyote Time makes using the platforms quite difficult. Quite minor, but "launches" is spelled wrong on the menu. All together a decent game, especially for 3 days.

Holy, I was not expecting that ending. I really like this game!

The game overall is really good! The falling mechanic just feels a little out of place/useless? It only happens when you make a mistake and nothing really unique happens. I didn't really find that I needed the loud sound it produces in exchange for a turn. The rest of the mechanics, types of enemies, and blocking of perception felt really good and balanced, although because they carry over levels, I found I would spawn in and have one of the trackers just waiting outside the door for me. I also found distinguishing the shooters and the chasers (the names I forget) to be a little difficult by sight. It was nice to be able to hover over them to see their actions, but they list grid coordinates, which isn't as helpful without knowing where those coordinates are. Maybe hovering over the player could show their location in coordinates? Holding R to reset the level is really nice, but I found the length that you need to hold the button felt a little too long. The double entendre in the name is great! Overall, very solid game, especially for 3 days!

I will keep that in mind! Thanks!

I love the game! It feels really good and the gameplay is fun! That being said, I felt I had to fight the player's movement a little bit (the player runs up walls, which can be annoying). The lack of checkpoints was a little frustrating, although easily manageable. I wish there was a click and drag toward where I wanted to go/throw, as I was often running out of space for my mouse. I love the trajectory lines, as they make lining up shots simple.

All in all, great game, great concept, could be a little bit better with a few small tweaks.

What do you mean by options? The menu buttons?

Love the sounds!

I know it’d be a lot of work, but could you add a custom deck system with skills that affect the deck permanently (add cards, eat/remove cards, maybe change suit, etc. )? Here’s a list of skill/general ideas:

  •   Maybe a skill to directly take cookies from an opponent or force them to bet and/or increase the minimum bet amount
  • Maybe extra points if all cards are of the same suit
  • Maybe swap cards with your opponent
  • Maybe a skill to randomly use two other skills for the cost of one
  • Maybe a skill that makes the next skill used free
  • Maybe allow you to use 2 skills next turn
  • Maybe permanently increase/decrease the number of a card (similar to strength from Balatro)
  • Maybe you can eat your cookies for buffs (they are delicious after all)
  • Maybe a card to show you the odds that the next card wins (not sure how useful this is)

These are just some ideas; don’t feel obligated to add any of them. The last and probably hardest to implement would be a local 1v1 against a friend. It could as a sense of competition when otherwise it’s basically just betting. Feel free to add what you want from this list, or don’t. It’s your game, do what you think is good. 

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Very engaging and entertaining game! It strikes the right balance between easy to learn and giving a challenging experience. The only thing that bothered me was the length of the dead time (discard and dealing of the cards). If you could speed up that animation or something similar, it would be just that little bit better.

Very fun and entertaining game, although I never figured out the bushes mechanic. The plus in the lower right seemed to only change the color. There was nothing in the description about it, but if it only changes color, a plus is probably not the right symbol to communicate that. The description doesn't really explain how to play the game (left click to interact with the UI? What does interact mean? How can I interact? What parts of the ui? Etc.) Overall, very fun to play, after you get the hang of it.

The combat is a little difficult as the heat moving and the spikes don't align with the beat of the music, so it throws me off a little. Other than that, beautiful game with a fun mechanic!

Really fun to play! The heartbeat increase when sprinting doesn't seem to scale fast enough, as you can just sprint to the end of the level. Right-click on a trackpad while using arrow keys is a little difficult, so it might be nice if there was a key bind or two for world switching. Overall, fun to play with a unique idea.

Very creative and fun to play! The game is more fun the further you get into the levels. At the beginning, there isn't time to read the stats for the characters, so I find myself just spamming whatever is in slot 1 (maybe a pause button?). It would be better if there was an explanation of the stats on the page. Also, the game gets stuck if you eliminate 1 tower and have 1 tower get eliminated. Overall, great game!

The art was great, and the music was even better! Escaping seems to just stop the game, though, and the small window size causes the boss to be off-screen for most of the game. It would be better if there was a full-screen button or the window was bigger.