I'm glad you enjoyed, thank you for playing!
tylR
Creator of
Recent community posts
I really liked your art style! The environment, the character, and the UI were all so cute and cohesive. The game seemed to not end for me but I thought it was really cool that you were able to continue to gather things while the rocket was traveling. The rocket coming back looked and sounded super cool! Great job :)
In the beginning I was a little confused because I had to zoom out to see the sorting buckets. I really liked the sound effects and feel when you pick up and drag an object. I think it would be nice if there was an upgrade that sped up how quickly you sorted the trash, like a multi-grab upgrade. But opening the trash bags was a cool concept! Really great job on your first game jam, congrats!
Game looks really nice, and I like the concept and music for the different areas. My characters unfortunately got locked up in the phoenix area so I wasn't able to complete the game. Running back and forth was a little tedious but some of the fun movement options like the jumping swing were really fun to do while traveling. Nice job!
Nice game! The UI was a little scrunched when playing non-fullscreen. Deciding on a resolution for the game in browser, setting it in Unity's game tab and setting the resolution on the Canvas Scaler component can help you make sure everything is anchored and scaled correctly. I really enjoyed the writing. Nice job :)
Fun! Had some trouble with the double jump, I think at certain timings it doesn't work, which was a little frustrating in some parts where you had to complete multiple jumps or fall. I really liked the level design, the power ups were fun, and the sword slash combo and powered up attacks felt nice. Good job!
Thanks for playing! All of the objects that are part of the popup effect have a script on them. The script adjusts the rotation and position of the object according to the flipping page object, this makes it look like it is "stuck" to the page. It makes it looks like the object is a child of the page without having to do weird hierarchy stuff. It also rotates the object down then back up for the "pop-up" animation.
I've just made the repository public, so feel free to check out the code. Some features (like this one) were a little rushed and might be a little messy 😅
This was my favorite game of the jam so far, outstanding job! The art, music, story was fantastic. The platforming felt great, especially for a game made in 2 weeks. Having the house follow you was a great design decision. The first time I filled my magic bar I was dreading walking all the way back with no orbs to pick up but the house was right behind me, such a relief! It's also really impressive that so many people could make such a cohesive game in this amount of time, great job!
An end goal would be nice to have and keep me playing longer, it does simulate the never-ending feeling of home isolation well though haha. Having the stats screen disappear while moving was a little annoying. There are also some balance issues, after maxing my stats I could just go back and forth between sleeping and working out indefinitely. Cool concept though, the game was pretty relatable to me and I'm sure lot's of others :)
The game seems very ambitious and I really like the look of the game. I do find myself confused as to where I am and where I need to go. I think there might be a bug where your rotation occasionally snaps very suddenly which adds to the confusion. I think highlighting enemies through walls would make the game a lot more enjoyable, so you spend less time looking for enemies. Nice submission for the time constraint though! :)







