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Thanks for this pack — it’s the art base for my jam entry, Bankrupt Paradise. Really appreciate you sharing your work.
Hi! I think a tremendous amount of work has gone into this — I was really impressed when I came across the asset. However, while looking through the files, I noticed a couple of things that detract from the overall impression.
On some characters, the shadows look strange — for example: Everyday_Life\02_Characters\Poses\PNG\1080p\jacket_student\rainwear\phone\el_char_jacket_student_rainwear_phone_smile_night_1080p.png
It’s less noticeable during sunset, but it’s still there.
On some characters, there’s also a visible misalignment where two images have been superimposed — for example: *Everyday_Life\02_Characters\Poses\Blinks\720p\cardigan_student\seated*
Both of these issues are visible on the description page: the misalignment is in the very first image, and the shadow issue shows up in the image demonstrating the time-of-day change.
A couple of other minor points: some of the “closed eyes” have artifacts, and for the office worker character, the T-shirt in the rainy-weather outfit blends into the body.
The story is really well-developed! It’d be great to have an option to skip dialogue — like long-pressing, for instance. That’s especially relevant for the first track, since I end up replaying it a lot, which means scrolling through long stretches of dialogue.
Oh, from the game files I understood that the ‘mans’ are crazy fans. But I still haven’t worked out whether there’s any point pressing the clock at the right moment.
I decided to play a round to refresh my memory, and for the first time, I actually won! Having the translation makes things much clearer now. I’m still not entirely sure about the term ‘at the junction’, though. Also, in my previous games I completely overlooked the level modifiers — I ended up with a huge multiplier and couldn’t figure out why, but it turns out it must’ve been a ‘double night.’
The space environment is genuinely beautiful. It took me a while to figure out how the upgrades work, but it was such a joy to find a planet that produces both water and fuel — and those just happen to be the exact resources it needs for upgrades! That said, it’s so frustrating to miss planets when you’ve already gathered a ton of resources, and I never did manage to end up in a black hole.
Had fun with this one. Once I understood how planting zones work, I was a bit bummed — my first few moves were pretty much wrong. I also didn’t get the action limit at first: I assumed I had to plant in different beds each turn, and didn’t realize digging also costs an action.
I couldn’t find a way to view descriptions of plants already on the field, and keeping everything in my head from the start was tough. Card descriptions in hand aren’t visible either until you pull the card out.
Lots of bonus variety — building synergies was the fun part.
Both of my runs ended on day 10.






