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True Fun Of Dev

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A member registered Aug 15, 2024 · View creator page →

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:DDD

Thanks — glad you enjoyed it!

Thanks!

Thanks!)

Thanks for the high rating! And thanks again for your asset.

Thanks for this pack — it’s the art base for my jam entry, Bankrupt Paradise. Really appreciate you sharing your work.

Hi! I think a tremendous amount of work has gone into this — I was really impressed when I came across the asset. However, while looking through the files, I noticed a couple of things that detract from the overall impression.

On some characters, the shadows look strange — for example: Everyday_Life\02_Characters\Poses\PNG\1080p\jacket_student\rainwear\phone\el_char_jacket_student_rainwear_phone_smile_night_1080p.png

It’s less noticeable during sunset, but it’s still there.

On some characters, there’s also a visible misalignment where two images have been superimposed — for example: *Everyday_Life\02_Characters\Poses\Blinks\720p\cardigan_student\seated*

Both of these issues are visible on the description page: the misalignment is in the very first image, and the shadow issue shows up in the image demonstrating the time-of-day change.

A couple of other minor points: some of the “closed eyes” have artifacts, and for the office worker character, the T-shirt in the rainy-weather outfit blends into the body.

Thanks — glad you enjoyed it!

Thanks! Really glad you enjoyed it.

I agree with the others — the game has potential. I think music would give it a strong atmosphere.

It was funny. Though at the stadium, a few times I could see I’d finished second, but the game registered it differently.

The story is really well-developed! It’d be great to have an option to skip dialogue — like long-pressing, for instance. That’s especially relevant for the first track, since I end up replaying it a lot, which means scrolling through long stretches of dialogue.

Oh, from the game files I understood that the ‘mans’ are crazy fans. But I still haven’t worked out whether there’s any point pressing the clock at the right moment.

Got to virtual work after flipping the dog — and ended up late for real work. Total flips: 266. Dogs flipped: 1. And I was hoping for 10.

Very fun! That uncanny ability to step out onto the road at the ‘right’ moment. And the multiple endings make the game really engaging and add a nice challenge.

May I ask how you handled the translation on the technical side?

Thanks — glad you enjoyed it!

Thanks — appreciate it!

A really interesting concept. Controlling your position is quite difficult, though — and to me, the mouse controls don’t quite fit the one-button limitation. Plus, you have to restart the level from the beginning every time you die, which makes the game pretty hardcore.

Such a wonderful neon arcade vibe!

I decided to play a round to refresh my memory, and for the first time, I actually won! Having the translation makes things much clearer now. I’m still not entirely sure about the term ‘at the junction’, though. Also, in my previous games I completely overlooked the level modifiers — I ended up with a huge multiplier and couldn’t figure out why, but it turns out it must’ve been a ‘double night.’

Atmospheric and amusing! The challenge itself felt pretty difficult to me, and I would’ve liked the text to be a bit more readable.

The space environment is genuinely beautiful. It took me a while to figure out how the upgrades work, but it was such a joy to find a planet that produces both water and fuel — and those just happen to be the exact resources it needs for upgrades! That said, it’s so frustrating to miss planets when you’ve already gathered a ton of resources, and I never did manage to end up in a black hole.

Really nice game! I’ve already put a couple of hours into spinning this wheel over the past few days. To be honest though, I still haven’t quite figured out some of the mechanics.

Thank you for the high rating!

Thank you!

Thanks a lot for the kind words! Really glad you enjoyed it!

Thanks a lot — really glad you enjoyed it! Meow Meow Meow!)

Oh, I watched the video — thanks for that, really useful. And I noticed a bug.

Thank you! Really glad you liked the art and the cats.

Thanks so much! Glad you enjoyed it.

Thanks so much for playing, and for the kind words about the game! And thank you for putting together this jam — getting to see live reactions is genuinely priceless. I came away with a lot of insight into what to improve.

I meant to reply earlier but lost track of it.

A couple of ideas, in case they’re useful: show the card when the opponent plays it, with a clear visual effect for which slot it targets. And for attacks, animate the plant cards moving into an attack position — same for counterattacks.

Thanks, appreciate it!

Yeah, auto-closing would probably feel more buggy. This one just stands out a bit and breaks the flow for me.

Thanks! Really glad the visuals landed. :)

Yeah, I got that part. The problem was after the first two plants — going back, I hit a ledge in the cave I couldn’t jump over. Going forward, I made it to the third plant but couldn’t get back in time. So it started to feel like a dead end.

Really enjoyed this hex take on Minesweeper. Got lucky and cleared the whole thing without ever blowing up.

Pleasant game. The art is really nice. At first I wasn’t sure what actually causes you to lose — took a few deaths to figure it out. And it felt a bit samey. One thing genuinely surprised me: I checked, and fully grown beds don’t cause a loss at all — you can just dodge the water.

Had fun with this one. Once I understood how planting zones work, I was a bit bummed — my first few moves were pretty much wrong. I also didn’t get the action limit at first: I assumed I had to plant in different beds each turn, and didn’t realize digging also costs an action.

I couldn’t find a way to view descriptions of plants already on the field, and keeping everything in my head from the start was tough. Card descriptions in hand aren’t visible either until you pull the card out.

Lots of bonus variety — building synergies was the fun part.

Both of my runs ended on day 10.

Same here — I couldn’t get it to start.