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toodamnclueless

304
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A member registered Nov 20, 2020

Recent community posts

In my opinion, the reasons for why some of your games went viral unexpectedly (like Bedrot, Dress Me Down and Mukbang Idol) are because of their simple premises and short playtime. As social medias and AI contents have continued to fry people's attention for the past 3 years, the mainstream audience in general would barely touch games with complex themes, slowburn horror or story rich games, combining with the fact that games are being produced in vast quantities and fast pace thanks to AI (again), competition is fiercer and there is not enough regulation to determine which game is worth being put out there, people also become more reliant on big well known content creators or internet trends to decide whether or not they should check something out, it's also a double edge sword cuz you know going viral (like in Mukbang Idol) can have dire consequences, or can be annoying as hell if one your games manages to spawn in a fanbase and everything only goes down hill from there... 

This is not to say it's impossible to maintain a lowkey successful indie game dev status, there are indie devs on this platforms who made some really gut-wrenching games that were somehow able to reach their audience and get the support needed to continue their gamedev journey, yet their works rarely or literally can not be shared on other social platforms due to how graphic they are, meanwhile indie devs who try to cater to popular streamers and content creators by making the same types of popular games over and over again would usually profit in the beginning, but in the long term they can't exactly make a name for themselves and still struggle to maintain success, this is something people have to figure out by themselves until they can make the one game that change their gamedev career for good, which can take years to happen.

As a small content creator who also struggle to keep up with the algorithm and the viewerbase engaged, sometimes things just don't work out and lots of effort go into waste, but only from there could I learn something new, it's all part of the process so don't beat yourself up about not performing as good as you used to, and continue doing great things.

I have a little suggestion which is changing the forest ambience into more nature sounds, cuz I kinda hear people talking in the background (when Arden and Flynn talk to each other in the forest). Anyhow, looking forward to the next days of the game!

Curious to see how the story would unfold, I love the art and Flynn lol, poor boy wasn't raised to be a fine gentlemen like Arden, tho Arden should have more respect for the Little Red Fangs considering he was saved by him and was provided shelter, instead of that he just goes "Damn boi you live like this?". Good luck with the game jam!

Good job on ep 2! I like the gas station area and just how messy things quickly get in ep 2, but the worst part is it ends with a cliffhanger, you did Margot dirty but she kinda deserves it lol. I was so late to ep 2 release but I'm glad I checked and played it!

I like your game! It's pretty alright for a first project, keep it up!

Good demo, the gameplay is tense everytime the gun jams, tho I hope the full game would not be just shooting wild wolves, this can be made into a fun zombie FPS game.

It's a good one but game gets difficult quickly from night 5 and later despite buying new gears nearly every night.

I enjoyed playing through this (as always), was a bit confused on the potion making minigame at the start cuz I thought I was supposed to click on the eyes icon lol, trying to get good/perfect amount of the base drinks is a real challenge everyday, with a bit more work I think it can help keeping the player engaged and also not getting repetitive as the days go by. There's not much use for the walking/running mechanic and the lack of things to interact with at the counter, probably to save time for the immense amount of CGs, NPCs and a good selection of soundtracks, some old and new, tho I can see these areas being expanded with more contents in the future to add gameplay variety or horror, a bonus ending can be made when you mess up the customer's orders too many time lol. The new undebuted characters (Orrin and Blake) look really cool btw. Playing definitive mode feels like watching a slow burn movie and the 2 endings are both hard to watch, not sure why you left out some CGs for the murder scene in true end, but it's nice seeing more of Marion's perspective before doing the hit. 

Great work and good luck with the interactive fiction show case!

Cinderella if she really liked her high heels.

Splendid work as always! I like the music and color tone of this one, it feels very soft and gentle yet deadly and  dangerous, playing this in the blazing heat of summer was 'cool'. Wish you the best results with the game jam!

His name is MrClockWorks, he's gonna continue playing your game again tomorrow on twitch, you should hop in if possible to help when he encounters any bug again.

I still couldn't make it past that point, I just watched another person playing this game and he had the same issue! Had to replay the game from the start just to trigger that item drop, you can check it out at 2:10:14 on his twitch stream https://www.twitch.tv/videos/2815428495

I can say that the voodoo doll didn't even drop on my end despite checking all the places already, if this works based on a timer or how many times you check and re-check the area, for some people it may take longer than expected or they're left confused not knowing how to progress, like let's say they missed one spot in the classroom (which has no or an insignificant dialogue) that ultimately triggers the new item drop or dialogue to progress the story, that'd be too much imo. If possible you should just make going through all the dialogues for interactable objects results in an instant trigger for the next item to drop or at least a hint, just my suggestion tho.

I have the same problem as the person above, after unlocking the cabinet and interacting with objects around the room again, I can't find anything else that can be used to progress, I checked every cabinet and desks but they just play the same dialogues over and over again, it may be a bug or the right side to trigger the item isn't working as intended.

Simple and fun gameplay, can be challenging at times, tons of cool art too!

good game, would be cool if player could spin the wheel tho

I would say this is a fun game but it's missing one thing that made Buckshot Roulette good - soundtracks, perhaps the Steam release version would include it but for now the gameplay still feels incomplete without some bangers.

Very good music and addicting gameplay, however there's a major problem with frame drop as the rolla gets larger.

Fun gameplay!

Trippy and haunting FPS experience, it's a bit unrealistic that the protag kinda just got away from law enforcement, but the point still stands that the event changed himself forever.

Slow, heavy and brutal, leaving a chilling ending behind. Great jam!

cool short jam! 

I can see the potential for this fangame but the current state of the demo is fairly rough and buggy, especially if you replay it after the 1st walkthrough (getting softlock while interacting with objects or skipping dialogues, dialogues not appearing as they are set to hide permanently after the 1st playthrough), there are some notes or dialogues that give Julia some numbers but I can't get to read it or interact with the item that has it, unless it's for later parts of the game then they can be bugs. Although the game's resolution is as high as 1080p, it still looks low res as you can see the pixels clearly, not sure if it's intended this way but not like I have a problem with it, tho I believe other character's sprites should have TCOAAL paper texture as well as Julia to make it look consistent, other than that it's alright for a demo, definitely an improvement from your past game.

Cool game jam, made it to level 6 and lost to the hordes (40 baldies), I stood on the toilet and glitched out of the wall which save me once.

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Ain't no way ManlybadassHero dating sim

Is actually kinda more addicting than it looks, good short jam!

Was a pleasure to playthrough this one! At some point I thought there would be some combat like in The Gravekeeper but glad it wasn't lol. Pretty solid for an introductory chapter, the pacing and dialogues feel a bit fast sometimes, the arts are great (tho Everett's face may need some fixes in so CGs). Not really a fan of dating sim but I hope this game won't just have a generic plot while having suggestive contents as its main appeal, will still play to smash Iris or Faith tho. 

hey, sorry about the comment, that guy didn't steal your game or anything, it was because someone uploaded a playthrough of your game on his game page which caused me to misunderstand, sorry if I made you worry.

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Hey just passing to let you know there's people uploading playthrough of your game but on the wrong game page: /__site/nilefox717.itch.io/porkys-bloodbath

First thing I wanna say is y'all cooked with this one.

I love the sprite arts looking like anime style but all expressions still staying close to source materials, the OSTs are well picked and really capture the vibe of NGN although most of them are not from the same artists, that's some real dedication for finding the ones that fit in the game. I enjoy most of the CGs, some may need more polishing but they're all great overall.

As the story now takes place in a more modern world unlike in the original, Noelle's struggles here is as relatable as ever, Yule and Ivy get to nag and bully poor Noelle more, master Joutilainen is even chubbier now (bro looks like he's straight out of a Miyazaki Hayao anime), Noelle's mom, Ivy's mom and dad don't make a direct appearance but tbh don't care about them that much lol.

If anything I guess this fangame only missed out on an opportunity to create and show a fan version of Yule's imp appearance. Since the game does mention that phones exist, cameras and recorders must be too, imagine Holly happened to have a reporter taking pictures or even recording her sealing Yule's imp body away and smashing it on camera, they saved the pictures, footages for educational use or documentary in Frostbite Academy, which would be something she and her family bragged about for generations, Yule would definitely want to destroy any evidence capturing his biggest L in life. Now that I think about this, there's no mention of why Yule was sealed away, master Joutilainen also did not give context like in the original that imps are only sealed for having done something bad, and they can be unsealed if they repent, so it's lacking in this aspect of the lore compared to the original. There's also no Ivy's route, not like that's bad but like come on we all know she's egocentric and kind of a spoiled brat, but I'd wish she had more to say in Graduated end, like Noelle would also come forward to her at some point to say how she's been feeling about her this whole time like she does with Yule, not as an attempt to fix anything or cut Ivy off after graduation, but both would start acknowledging their problems more and leave that to the future to fix at some point. Anyhow since this fangame focuses more on the teacher-student relationship (and it being a Yuelle fangame ofc), it has done a good job on that.

To sum it up, I had a good time playing and wish more people, TCOAAL/NGN fan or not, would give it a try and have fun! Y'all deserve the world for this.

this deservers a full game good job!

this is pretty fire

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Ok bro tôi đã chơi lại game và lấy được kết thứ 3, lần này tôi chơi bản Eng nên phát hiện một số chỗ bị sai lỗi chính tả (như đoạn thằng bé khóc do mất bóng bay thì nó kêu "Ballon", hay đoạn bà mẹ bảo bà mắc bệnh khi nam chính đang học năm 2 "Since you were study so hard to graduate").

Cũng có vài cái nữa mà tôi quên ghi vào trong bình luận trước là thoại của nam chính cũng nên được để trong ngoặc kép luôn, và hay hơn nữa thì từng lời thoại của nhân vật có màu khác nhau để dễ phân biệt (ví dụ như nam chính thoại màu trắng, em gái thoại màu cam như màu áo, ba nam chính thì thoại màu xám đen, mẹ nam chính thì thoại màu xanh dương như áo, con ma thì thoại màu đỏ là chuẩn). Với lại thì cách người chơi di chuyển cũng có thể nên cân nhắc sửa lại, kiểu trong game unity hay bị cái là nếu nhấn giữ phím W với A hay W với D cùng lúc thì sẽ tăng tốc độ di chuyển như kiểu Bhop trong Counter Strike, cái này ko sửa cũng ko sao.

Tôi nghĩ là nếu có thể thì ông nên thử đăng game này lên một số nhóm trên facebook hoặc vào discord của các youtuber để đăng game vào phần đề xuất của họ nhằm quảng bá sản phẩm của mình.

Game rất nhân văn bro (cơ mà ko đuổi theo em goth girl đc nên -1 sao:))). Game này chỉnh chu hơn hẳn bản demo của mấy năm trước, thời lượng tương đối ngắn và gameplay cũng khác (từ nấu mì chuyển sang bẻ khóa máy tính), phong cách đồ họa giống của Chilla's art, phần âm thanh và xây dựng không khí ổn, song model và texture các nhân vật chưa nhất quán lắm (tôi nghĩ model ông già bán phá khóa là đồ store asset, model nam chính, em gái các thứ thì đồ nhà làm, mà tôi nghĩ cho model em gái cao gần bằng nam chính sẽ ok hơn). 

Về phần gameplay thì tôi ko hiểu sao nam chính phải cầm máy quay ghi lại cảnh mình về nhà, có thể hiểu đó là cách để chèn filter VHS vào, nhưng có thể sẽ hay hơn nếu ban đầu nam chính lục lại đống đồ cũ và tìm được cái máy quay đó, khi mở máy quay ra xem thì người chơi vào vai nam chính sống lại ký ức quá khứ được quay lại trong máy. Ở mặt khác thì cái filter VHS đôi khi làm mờ các ký hiệu tương tác đồ vật, mất gần 3 phút tôi mới thấy chỗ tương tác thẻ thang máy lmao, trong quá trình chơi thì có đoạn đi ra ngoài mà tôi ko nhặt cái bật lửa được, ko biết nó có được sử dụng để làm gì ko.

Tôi nghĩ là với một game đầu tay như thế này thì là rất tốt rồi, nhưng nếu ông định tiếp tục phát triển thêm các game kiểu này thành series, thì cá nhân tôi khuyên chân thành là trend làm game mang đồ họa kiểu Chilla's Art hay Puppet Combo (dạng đồ họa low poly, pixelated, VHS filter, play station..v..v..), với gameplay là quản lý trạm xăng, cửa hàng tiện lợi, buôn bán hàng quán hay thậm chí kiểu game thuần kể chuyện kinh dị trên mạng như Fears To Fathom..v..v.. Trong mấy năm gần đây đang thoái trào hoặc ko nổi như trước nữa, có thì cũng chỉ phổ biến trong giới phát triển và chơi game indie thôi. Đã có rất rất nhiều nhà phát triển game indie kinh dị trên itch.io bắt chước Puppet Combo hay Chilla's Art nhưng ít thấy ai "tái chế" được cái công thức làm game của họ mà thành công lâu dài cả, đa số vẫn quen lói mòn là làm game kinh dị kinh phí thấp rồi chờ streamer chơi để nổi tiếng, kể cả game Quán Phở Của Anh Hai cũng chỉ hot được 1-2 tháng rồi đâu lại vào đấy, nó vẫn là dạng game kinh dị ăn liền với các yếu tố hài hước về văn hóa Việt Nam, chứ kinh dị thật thì còn xa. Chung quy lại thì tôi ko có quyền yêu cầu ông nên làm một con game như nào, tôi chỉ muốn cung cấp một số điều mà tôi quan sát được về các dòng game này để ông có thể cân nhắc mà vẽ ra hành trình phát triển game tiềm năng hơn, chúc ông may mắn với các sản phẩm về sau!

Pretty fun gamejam, tho I couldn't beat it yet, the party is massive

Btw forgot that checking the credits in game causes some image to not load properly (you can see a glimpse of it at the end of the video), first bug ever reported I guess.

I'd say the story and dialogues are not the best in the current state of this submission, but I sure enjoy the art and light puzzle gameplay of it, hope this get more attention after the jam!

This is a very good game! From the animated menu, dreamy animations, splendid arts to the soundtracks, character dialogues and endings, think I missed a few stuff like lighting up the canister or finding the bag for the lady but that's ok. It's been awhile since I've played a nice and neatly packed game like this on the site (for free too which is too good), if there's any complaint, I'm only bothered by the fact that the character chibi sprites are pixelated and not hand drawn like the rest of the game, other than that it's a fun ride. Hope more people check out this hidden gem!