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timbits18

69
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A member registered Jun 01, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing! I plan on releasing a fix for the lag after the jam. Turns out a cobbled together infinite terrain generator is not a very performative thing haha

This is an incredible game! Great use of palette swapping. Every feature felt very polished and intentional. The guards marching to the beat of the music, the advanced lockpick technique, and the writing was genuinely hilarious.

I was worried this would happen to someone playing. Its definitely finicky, glad you had the patience to play it all the way through. Thanks for playing!

Your miner's sprite does change with his age - I agree it is hard to see though since he's only 8 pixels tall haha. Thanks for playing!

Fantastic game! I was worried at first that the mining would always be that slow so I was very excited once it picked up speed. You nailed the progression and the style is fantastic. We both made mining games - seems to be a common theme this year

Those are good points - there are sometimes fountains of youth that spawn that revert your oldness. But theres a bug where they always spawn with mines in the ground so it kinda defeats the purpose haha. Thanks for playing! 

Thanks for playing!

Thanks for playing!

So beautiful XD Thanks for playing!

Thanks for playing!

Fantastic game! Deserves the win imo!

What a great first submission! Congrats on your anniversary!

Fantastic game! The art style was so good and very game boy

The style is incredible - such good juice too. Thanks for making this!

 Definitely a lot of slow down - there is next to no optimization haha. 

And those are great ideas. We had so many things we wanted to implement but had to pair it down with only ten days. Thanks for playing!

Thanks for playing!

I had a good time! Whatever that second jumpy fish is is terrifying

Cool game! Getting offed by the first sword guard nearly gave me a heart attack haha - they're ruthless

Fantastic game! The art is top notch - I love the animated mole

Had fun! I liked all of the secret areas and the wall jumping was great

Not sure how the old part of the gold played into this one but I had fun - wish it was longer!

Thanks for playing!

Took me a bit to understand the gameplay. I couldn't beat the king haha - good game!

Thanks! That's definitely not just you - a lot can happen and none of it is optimized haha

I think you could say I paid off my debt 

Truly an awesome experience - the juice was so good

Its very satisfying how the gold clumps up at the end of each level, good job! The last level took me longer than I'd like to admit haha

Love this! The music and sound design are top notch. I got 29585

So good! All of the items were super unique and not simply stat boosting

That was fun. Perfect amount of simplicity that built on itself. I thought it was too easy until the eyes started shooting dice at me. Great progression!

A good idea and well executed. I enjoyed it greatly! Thank you for making it!

Wow what a polished concept and well executed idea. I would totally play more of this. The fact that you made a finished game with 24 compelling levels in 48hrs is amazing. This is definitely in my top 3 games I've played so far!

Thank you for playing! 

Those are really good ideas (I am totally stealing them haha). Thanks for the feedback!

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I had a ton of fun while playing. Thanks for making it! Managed to get 254,190

Great game! The screen shake and sounds really add a lot of crunch and power. Only feedback I have would be to change the color and/or the brightness of the ball. When things got fast I easily lost track of it. 

Great idea and great execution!

Dang you experienced all of the known bugs in one run - I am so sorry haha. Thank you for trying it out regardless! We appreciated it!

This is the most polished game I've reviewed so far. And its such a clever core idea that fits the theme so well! Well done!

Clever idea! Great art and great execution - the difficulty really builds in a natural way. My only piece of feedback would be to make the "rolling to move" gameplay turn off when you kill all the enemies.