Definitely difficult. slippery movement with very little air control. I slid into the spikes often enough.
Why do some of the ceilings just have death zones? why not just block the player with an invisible wall along the ceiling/edge of the screen?
Death zones everywhere, I'm not talking about the spikes, just areas that the player isn't currently allowed so there is an invisible area that kills the player.
you gotta do something about monsters moving between areas because the player cannot see or predict that.







