without actually showing the error it returned, there's no way for me to diagnose or fix a crash, since the game has never crashed for me. if it happened because of vram or driver issues from running from opengl3, well, I'm sorry but the game is nearly as optimized as it can be. Just as 3D is more expensive to render than 2D, 4D is more expensive to render than 3D, so you should adjust your expectations accordingly. That being said, I'll try my best to make the game faster. No promises though.
Adding windowed and non ground locked flying modes are good ideas.
I'm not gonna make a rasterizer for the game lmao. That would make mirrors and shadows impossible and would require way more work, and would make chunk loading abysmally slow (see 4D miner), and most of the renderers would be impossible or slower too. It would basically be two different games with different feature sets.
























