Thank you for your kind words. What you mentioned is a great point that fits the game's theme.
sublevelgames
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That's an interesting idea. I'd like to see this game developed a bit further. Right now, time passes too quickly, so it's hard for me to tell if I'm doing well. If I could get a better feel for the cycle of collecting honey, storing it in jars, selling it, expanding my hives, and earning money, I think it would become a unique and wonderful game.
Hello. Thank you for enjoying the game. If you drag a currently deployed unit toward the inventory at the bottom of the screen, it will be un Deployed and returned to the inventory. I hadn’t thought of the replacement feature, but it sounds like a useful one. I’ll consider adding it in an update after the Game Jam ends. Thank you for the great suggestion.
I’m not very good at this type of game, so I’m not sure if this will be helpful, but I’ll write a few words anyway. I thought the main obstacles in this game looked similar to a baseball strike zone divided into nine sections. I really liked that you can move not only left and right but also up and down. However, I think it would help improve player responsiveness if there were clearer visual feedback to indicate when you’ve reached the limits—that is, when you’re at the top, left, bottom, or right edge.
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I found it thanks to Google's improved image search capabilities. It turned out to be /__site/clavs.itch.io/pixel-chess-pack.
Hello.
Thank you for the great asset.
I used this music in my new hex-based strategy game.
https://playgama.com/game/hexholm
Thank you.
Hello.
Thank you for the great asset.
I used this asset in my new hex-based strategy game.
https://playgama.com/game/hexholm

Thank you.
I had a lot of fun playing.
I'm also making a similar game myself, so there were parts I could learn from.
At first, I thought it was Mahjong rules and the puzzles were too hard, but it turns out you can connect tiles if there's a path. The game probably explained that part, but I must have missed it because I got a bit lost initially.
It's impressive how you used AI to create such a consistently well-executed style.
Thank you for playing.
It's true that I tried making a game that existed in 2D into 3D. And I think the controls need more thought. Since someone else also asked to reverse the axis movement, I'll need to strengthen this part after the jam ends.
I should also add damping to the rotation and unlock the rotation range lock.
I understand your point about Level 19 having too many buttons that don't affect the puzzle. While it can be solved, you're right—this definitely needs some adjustment.
Thank you for your valuable feedback! It will help me make a better game.

Thank you for your feedback. While considering how to increase user conversion (the percentage of users staying in the game for over a minute), I thought that making it 3D and letting users rotate it around would likely make a minute pass quickly, so I tried creating it this way. Camera controls are an area I'm not familiar with, so I'll need to think about that.
Hello. I used this music as background music for my game.
/__site/sublevelgames.itch.io/woodlock
Thank you for creating such wonderful music.






























