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sublevelgames

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A member registered Mar 10, 2018 · View creator page →

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Thank you for your kind words. What you mentioned is a great point that fits the game's theme.

Thanks for playing! "Simulation" means different things to different people. For this one I focused on simulating the battle itself: every soldier and each pack's morale.

Thank you for your kind words. Seeing the enemies run for their lives is one of my favorite parts of this game, too.

It looks casual, but it’s actually a serious cooking simulator. I lost my cool as soon as the second customer started waiting. I guess I’m really meant to be a game developer rather than a chef.

That's great. Let's meet on Steam.

That's an interesting idea. I'd like to see this game developed a bit further. Right now, time passes too quickly, so it's hard for me to tell if I'm doing well. If I could get a better feel for the cycle of collecting honey, storing it in jars, selling it, expanding my hives, and earning money, I think it would become a unique and wonderful game.

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It's really impressive that you made it all the way to Stage 7. Thank you for your detailed feedback and suggestions for improvement. In particular, regarding the term “avoid,” once the game jam is over, we'll be sure to replace it with a less confusing term—such as “strength”—to reduce confusion!

Hello. Thank you for enjoying the game. If you drag a currently deployed unit toward the inventory at the bottom of the screen, it will be un Deployed and returned to the inventory. I hadn’t thought of the replacement feature, but it sounds like a useful one. I’ll consider adding it in an update after the Game Jam ends. Thank you for the great suggestion.

Thank you for playing and having fun. I was experimenting with various ideas, but since they didn't seem to fit the game jam, I ended up cutting out a lot of them.

I’m not very good at this type of game, so I’m not sure if this will be helpful, but I’ll write a few words anyway. I thought the main obstacles in this game looked similar to a baseball strike zone divided into nine sections. I really liked that you can move not only left and right but also up and down. However, I think it would help improve player responsiveness if there were clearer visual feedback to indicate when you’ve reached the limits—that is, when you’re at the top, left, bottom, or right edge.

Translated with DeepL.com (free version)

This is a great dragon game. After counting how many times I hit obstacles, I'm glad I'm not the dragon.

This is a great game. I'm once again impressed by the potential of a collection of mini-games.

It's a good game. One thing I'm curious about—whether it's intentional or not—is that when I click the mouse to enter slow motion, a warning indicator appears to signal that an enemy is about to appear, but then it disappears without the enemy actually showing up.

Thank you for your valuable feedback. As I refine the UI, I’ll start by putting together a simple tutorial that incorporates some storytelling.

I found it thanks to Google's improved image search capabilities. It turned out to be /__site/clavs.itch.io/pixel-chess-pack.

Thank you. I was also amazed by the composer's talent. I hope they release more songs.

I can't believe it... May the deceased rest in peace. This is truly heartbreaking.

Hello. Thank you for the wonderful music. I used this music in my game.

/__site/sublevelgames.itch.io/ice-sand

That's an interesting concept. However, if we keep playing the game, people get stuck in traffic jams and can no longer earn money. Of course, if we click the ad buttons—since there are no ads on itch.io—we can keep earning money.

Hello. Thank you for the wonderful music. I used your music in this game. 

https://playgama.com/game/cube-sort

Hello. Thank you for the great music.

I used one of these tracks in my game.

https://playgama.com/game/cube-quiz

Hello.

Thank you for the great asset.

I used this music in my new hex-based strategy game.

https://playgama.com/game/hexholm


Thank you.

Hello.

Thank you for the great asset.

I used this asset in my new hex-based strategy game.

https://playgama.com/game/hexholm



Thank you.

Great Assets!

Hello. Thank you for the wonderful music. I used the music from this site in my game.

https://playgama.com/game/arrow-escape-3d

You're a real ninja. You create assets and compose music, and everything is top-notch.

Hello. Thank you for the great music. I used the music in this game.

https://www.kongregate.com/en/games/sublevelgames/cop-thief

Wow. Thanks for letting me know. I'll remove it by the end of this week!

Hello. Thank you for the great music. Although it’s not listed, I used the file “04. Discovery.mp3” in this game.

https://www.kongregate.com/en/games/sublevelgames/cop-thief

amazing sokoban + train mechanism

very good.

Hello. Thank you for the wonderful music.

I used this music in this game.

https://playgama.com/game/choo-choo-express

Hello. Thank you for the wonderful music. I used your music in this game.

https://playgama.com/game/neural-break

I had a lot of fun playing.

I'm also making a similar game myself, so there were parts I could learn from.

At first, I thought it was Mahjong rules and the puzzles were too hard, but it turns out you can connect tiles if there's a path. The game probably explained that part, but I must have missed it because I got a bit lost initially.

It's impressive how you used AI to create such a consistently well-executed style.

Thank you for playing.

It's true that I tried making a game that existed in 2D into 3D. And I think the controls need more thought. Since someone else also asked to reverse the axis movement, I'll need to strengthen this part after the jam ends.

I should also add damping to the rotation and unlock the rotation range lock.

I understand your point about Level 19 having too many buttons that don't affect the puzzle. While it can be solved, you're right—this definitely needs some adjustment.

Thank you for your valuable feedback! It will help me make a better game.


Thank you for your feedback. While considering how to increase user conversion (the percentage of users staying in the game for over a minute), I thought that making it 3D and letting users rotate it around would likely make a minute pass quickly, so I tried creating it this way. Camera controls are an area I'm not familiar with, so I'll need to think about that.

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Thank you for your feedback. I've updated to version 0.4.0, fixed that bug, and added Team mode. Team up with your AI partner and take down other AIs.

Good game. Impressive!

Hello. I used this music as background music for my game.

/__site/sublevelgames.itch.io/woodlock

Thank you for creating such wonderful music.

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It appears the bug was fixed in v1.2.3. It seems the issue was that the function displaying the Early Boost message was missing. If the problem persists, please let us know! Thank you. 🙏