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Stealthness

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A member registered Aug 07, 2021 · View creator page →

Creator of

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Nice game, smooth. I think a better use of the theme might have been to have no gun and have foxes chase you over traps to get away from the foxes. 

Updated version in my development project /__site/stealthness.itch.io/in-development

Good feedback, the first version was more "walk for your life", but clearly should have sped up more.

A valid point of view. Thank you for the feedback.

The game has many flaws, but I am still learning Python and Pygame. You can jump from the top; the issue is that when you jump there, an internal timer prevents another jump. Its duration is a normal jump landing on the ground. So if you land on the wall, there is a small delay before you can jump again. The jump cooldown should be reset when you land on the ground or a wall. Thanks for the feedback, and added to the list of fixes needed.

Terrible, but I think that was your idea of the game!

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Nice game. Please update your instructions to state that a life will be lost if the crab reaches the cursor. When it happened the first time, it was not immediately clear what killed me. Good idea on the theme.

I like this game. 

One thing to adjust to improve the game: the main game has very little colour contrast, so it looks and feels dull. The quickest fix would be to change the paving stones' colour to a lighter shade of grey. The player ant would show up more clearly against the paving stones. I would also double the size of the food.

Style-wise, great game. In my opinion, the margins for success are very tight, and as such, one small mistake sends you right back to the beginning. Some people like this rage-style game; I am not one of them.

The burning tile animations were good

there is a lot of potential in the game if you take it further. At the moment, it gets boring quite quickly because it has no end, and humans just keep randomly spawning as you kill. Still, the fun of upgrading to kill more keeps it going.

A bit too hard for my liking; I only got to the 4th level, but well made. Good submission

Nice submission,

A restart button would be nice (you did note)

A flagpole or something similar at the end, rather than just running off-screen to get to the next level

Some sound music, or better, foot-tapping with the keys.

I enjoyed playing

Nice work, I enjoyed playing

I have just switched the browser play to version 1.7, thanks all for the feedback

Thank you very much for playing.

It was an experience! Well done.

Fails the theme, as the average donor kebad rarely has lamb meat (joke)

Nice work, different take on the theme.

Well, good submission.

I would say to avoid using voice AI; it sounds like voice AI. 

Great game. That was fun

One note: once I saw some of the tattoos, it narrowed down your search area. For example, I saw pool design earlier, so when asked to find the pool player, Pig only had to shave that small section for the pool cue. So some variation on the same possible answer could be useful.

A really good, innovative game. With more time, I think a short intro would help (skippable for those who like to rush in). With the pixel art, half of yours is black outlines (all the sheep), and the other half is not (the dragon hand and background). Be consistent; pick one and stick to it. It makes a difference in the look and feel. I would also put a small border and panel backdrop around the timing and score UI elements.

Great submission.

Excellent game, good gameplay, nice animations. I would suggest dropping the CC TV filter effect; it dulls your game.

A wolf will be added next. It walks on the side and eats sheep. It would take 3 shots to kill (with a slow reload) have to balance shooting the sheep and selecting sick sheep before they die. 

The other idea I had was to have an object that could hide the sheep, and you have to interact with them to reveal hidden sheep. Things like hay bales, bushes, etc.

Thank you for the feedback and ideas.

Thank you for playing

Thank you for playing and the feedback

What OS were you using?

On my Windows machine with Chrome, it worked fine, but on an Android device it was horrible!

Had to run it again to check; it was a blink-and-miss moment.

Then I was just bad at your game

Well done for submitting a game. This game is functional and bug-free (If only my games were bug-free).

Some feedback, as you are new to Game James.

Grab a decent tileset (or make your own, like mine /__site/stealthness.itch.io/simple-grass-tiles). In Unity, use the repeat tile brush to cover most of the grass area, then randomly swap in different tiles here and there to break up any repeatable pattern. Using one tile as you have makes it look so blocky.

In Unity, learn how to adjust the canvas panel. Use Kenny UI assets: https://kenney.nl/assets/tag:interface, to put a background on the panel and on the buttons.

In Unity, learn how to import Fonts. Many websites offer free public-domain fonts.

These three quick-to-implement features will dramatically change your game's look.

Yes, you're correct that animation and sound would also help, but time is a luxury in this game jam. I hope the above helps.

Well done for submitting. 

It's a nice submission; with more time, I think you can take it to a better place. I would be interested to see what win condition you would put on this. One noticeable point: the sheep takes up about 1/9 of the game space, leaving 8/9 of the rest as empty green.

That was something different! Well done for making that. There are flaws in the camera movements, but I am forgiving that; just daring to make this.

Solid little puzzle game,  a perfect example of reskinning a classic puzzle game to fit a game jam theme. If you had time, I would have liked to see a star rating for how well you solve the puzzle based on the number of moves you use.

Nice submission. I noticed the sheep animation was strangely jiggling. I wondered whether you used AI code assistance, and I saw that you included a disclosure.

Nice submission; for some reason, I found the sheep response inconsistent at times. Not sure if it was by design or if I was just playing badly.

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Great submission. Sheep are so dumb, but that was part of the gameplay charm. I like the little bit of animation that you did. It is a shame you didn't have time to add sound effects; an occasional sheep bleat and dog bark would really enhance the game.

What was the game made with? (i.e., Python, JavaScript, Unity, Godot or something else)

I really enjoyed playing the game.

I like the concept, but I never seem to get the gameplay. I would be interested if you posted a video showing how the game is meant to be played.

Good work for 3 hours

Thank you for your feedback. Unfortunately, the timers for generating sick sheep don't reset correctly between levels. This is Trijam's challenge: deciding which features to implement and which bugs to fix in such a short time.

Thanks for the feedback.

Much of your feedback relates to incomplete or unimplemented parts of the system. The chat system, which should be the core of the logic problem, is just broken (including the infamous "test" response). Even in the complete rewrite, version 3.0, I am finding the chat system the hardest to implement.

Also impressed that you picked up on the Game's title; it was rather an obscure reference (response to community post).

This is the biggest jam I have taken part in to date, and I realise that keeping scope small is important.

well done, you are first person to pick up on the reference