Super jeu et message, bravo la team !
Seul bémol, on aimerait entendre la foule qu'on recrute :)
Squix
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Nice incremental rogue-like!
I had more fun than I thought when starting the game. It took some time to understand how it played. But the risk-reward really worked, and organizing the spells on the countdown felt great.
I would have liked the dash to not only be on the y axis, but also on x (it always was useless when I activated it) and a lively audio background track. While keeping the programmer art, I think you could also choose a more striking color palette, with more contrast. You could also play with lights and shaders.
Anyway, congrats for pulling this in a short time, gameplay-wise it's great!
Amazing game, I had a lot of fun with it!
Failed my first attempt, then got the crazy upgrades (like sorting numbers and nulling even ones) on the second! Maybe there's a bit of randomness to tweak here.
Artwork is simple but sleek, maybe some VFX will add a bit to the juice. The audio track is right with the theme, stressful, although maybe a bit repetitive.
Congrats, you nailed the jam!
Good music and weird looking monsters!
On the gameplay though, I found myself regularly waiting to redraw and get the right number, which is not a fun thing to do. Shop items should maybe speed up this system.
Also, sometimes, when one enemy was above the other, I couldn't target the latter, I had to deal with the upper one first, which seemed strange.
Would have love more SFX too, for more juiciness!
Anyway, congrats for the jam :)
Interesting twist on the classic collectathon!
The Halloween art is terrifying, but the audio is bland, you should add variations (in pitch for a quick-win) for the jump sound to make it less repetitive, and you can find a good free copyright spooky background track to add to the mix.
Despite that, I enjoyed the strategy, but didn't finish it because of jumps I thought I couldn't do.
Congrats for the jam!
Cute art and more depth in the gameplay than I thought before.
I didn't spend a lot of time in it (got after the boss), but I had trouble understanding the "damage at the end of the turn" card and I think it lacked a bit of combos (I was able to do the "double your next attack" combo but for the others turns it was alternating attacks with heal.
Anyway, congrats!
Cool tactical game with nice aesthetics, love the music!
With the web build it was a bit laggy, and I had some difficulties to understand which character I was playing. I think it should zoom out by itself, because being killed by an offscreen enemy is a bit frustrating.
Finally, I didn't understand what those violet particles were marking, because sometimes enemies will spawn here, and sometimes they won't.
Despite these picky things, congrats for making this game :D
Great game, a very creative way of using the theme!
Love the juice, good music and the facts: there are so few walruses left :(
Two small points: you should enable the "fullscreen button" in itch.io page settings for the web version, and still on this version, the font was sometimes hard to read, in a very "blocky" way. Might have to tinker with the font compression settings in Godot.
Congrats!
Nice chaotic concept, the goofy art goes well with the procgen (well done on doing that for a jam!).
The last toad gets very hard because it is sooo far and because I acquired a lot of speed, I got bounced back over and over on every obstacles.
The rewind death is a good idea, but it's lagging a lot (at least on web). I think the audio is not very fitting the goofy theme.
Anyway, congrats for your game!
Awesome game, well done for the level of polish for a game jam! I sadly soft blocked myself and forgot to use the R button to restart, but I really enjoyed the experience of spinning webs to solve puzzles! Might make a nice complete game (still difficult to sell though because it's a platformer).
Despite the physics of the boxes being a bit "bouncy", it's great, well done!
Great twist on the clicker/idle genre! The red handspinners infinitely increasing multiplier break the game pretty fast, but that's the fun of those games !
It was very laggy on the web version, which hurt a bit my experience.
But the wacky vibe is here, having access to the actual maths-crazy-source-code and to the underlying calculator options adds a lot to it.
Congrats!
I love the silly concept of a roulette dating sim, where everything can just go bad because of randomness. I felt I had too much luck though, because even if I most of the time got bad choices, I still managed to get tokens to counter later game very bad choices.
I think it should have more absurd/too-much outcomes, making it funny to see them unravel, like in Super Seducer (not a great example sorry, but that's the dating sim I'm thinking of).
Anyway, the weird graphics and sounds (the accordion!) fit the vibe perfectly, and I really enjoyed your game, congrats!







