Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Split Games

52
Posts
16
Followers
2
Following
A member registered Feb 22, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing and for all the feedback! Glad you enjoyed the sounds and the space visuals! The repair drone is quite clunky, it actually already has a light but unfortunately its just too dim, should have tweaked it more. As for the repair drone movement, increasing the turn rate and adding reverse sounds like a good idea. The damage highlight goes away once you are within a few meters but I see how that combined with the dark makes it difficult to see which nodes are damaged. The alien capsules are inspired by a UFO sighting in 2004! (also seemed like a good choice cause its incredibly easy to add)

Thanks for playing and yes, it is meant to be a little overwhelming but I admit its hard to find the balance between too easy and too difficult. Glad you loved the theme!

Thanks for giving it a shot, glad you liked the idea and theme! :)

Thanks for trying it, cameras were inspired by fnaf! Always love a good space game, will make sure to rate yours as well!

Thanks for playing, glad you liked it! :)

Thank you, glad you enjoyed!

Yes, I did focus on building tension with multiple mechanics interacting. As for the drone controls, they are meant to be somewhat limited but I might have gone a bit overboard, I didn’t want to make it feel downright annoying. Glad you enjoyed overall!

Thanks!

Thanks, and yes I did not spend enough time on fleshing out the controls.

Thanks for trying it, I agree the controls need some work.

Thanks.

Thanks for playing! Glad you enjoyed.

Thanks for playing and for the feedback on the controls, I will try to make them more intuitive.

Thanks for playing and the nice review!

“Thanks for playing.” - Split Games

Thanks for trying it, and for the review!

Thanks.

Thank you!

Thanks for trying it, glad you liked it.

Thanks for playing and the kind words, really appreciate it.

Thanks for playing and the comment!

Thanks for playing and the comment! The idea for the looking around was to only let the player face a direction that is an opening, like if you were in a cave and didn’t have enough space to turn around, but I get why this mechanic is a bit annoying, it was actually supposed to raise the tension by not letting the player always look where they want to or force them to back out of a dead end.

Glad you liked it overall. Thank you for playing and the feedback!

Haha, yeah the parasite is pretty fast at 1 egg left. Also glad you liked the snappy movement, I think it ended up fitting in well with the rest of the game. Thanks for playing and the comment :)

Lol, thank you for playing and the kind words!

Thank you so much! :)

Thanks and yup, the map generator makes a lot of dead end hallways unfortunately.

Thanks for playing, glad you enjoyed! There are definitely a lot of dead ends, the map generator could use some improvements.

Thanks for trying it, unfortunately its lacking content vise as I had less time to work on it then I originally planned but still glad the atmosphere was nice.

Thanks for trying it, as for the brightness that’s valid, I considered the idea of a brightness slider and a mouse sensitivity slider but decided against it due to running low on time.

Thanks for playing and the feedback, glad you've enjoyed. As for the difficulty, I'll review the idea about changing the objective.

Thanks for trying it, glad you found the gameplay loop fun, the difficulty increase could definitely be improved and I'll look into it.

Thanks for playing and the feedback! The difficulty increase might be too steep between the levels, I'll look into it :) Glad you had fun overall.

Thanks for playing and yes, I have heard about it but didn't see it yet, might check it out soon.

That's definitely one way to interpret it :) Thanks for trying the game!

Thanks for playing, glad you liked it! I did want it to be somewhat challenging, but its hard not to overshoot the difficulty sometimes, its great that it felt rewarding. I enjoyed working on the game a lot so I might expand on it in the future.

Thank you for playing, glad you enjoyed! I found myself trying to speedrun the levels while testing so I see what you mean.

Thank you for playing and the feedback, I considered the idea of having a specific host that the player must infect and that would be the end of the level but eventually decided against it, you bring up a great point though that it would allow for more varied gameplay so I'll experiment with it!

Thank you for playing and the kind words! I'm glad the game turned out to be fun, that was my main goal, I really enjoyed working on it as well so I might continue it in the future. Just rated your game; love the visuals, the serious story and the little fishing minigame go together really well.

Thanks, glad you enjoyed!