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simenhs

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A member registered Jan 02, 2024 · View creator page →

Creator of

Recent community posts

I played your game, here's a recording 

I really like climbing in VR, so enjoyed the ladders, even though I fell down most of the time. It was also cool that you took the time setting up the viewport for different streaming modes. I am also impressed by the number of exports for different platforms you've done. 

Tank you so much for playing and recoding. I watched the whole recording, it will be really helpful.  I am so glad you liked it :) I probably will expand on it after the jam. Maybe add adding some weapons(javelin, bow and Anti-air cannon) and a few different arenas. Multiplayer might also be cool. Sorry it took you longer than 30 min, I haven't had a loot of different players guess the order you buy the upgrades have a way bigger impact on your progression than I though it would have.

I recorded playing the game : 

I liked the menu and the tutorial. They were nice and detailed. Nothing happened when i had collected 100 battery charge. I like that you controlled the kite with your hands. I was able to fly the kite/drone backwards, seemed like a bug.  

I recorded a video of me playing: 

It was a fun little game. It was cool that you added the story elements between encounters. I allso like how well this was pollished, felt like a small finished game, well done on the scoping of the project. 

Could not get this to run on windows with meta quest 3. No error message, game just freezes on loading screen

I recorded a video when playing : 

This was a really great game. It was very fun and so well polished. Great work. I kind of wanted to go outside and bring with me a ladder to get even higher :) 

Hi, I recorded a video of me playing your game. 

I liked it. It was calm and relaxing. Controlling the balloon was intuitive and fun. The map was not updating when I rescued the sailors, so it was hard to judge my progress. It was a few moments when I moved the balloon in a unintended way that i was thrown a bit of balance and it felt a bit dizziying. The baloon was a bit to small when I was standing up. Great work! 

I recorded myself playing the game: 

It did really look great. And i love the "BOOM" sound:) The motion of the balloon was a starting to make me motion sick, especially with the wind. I liked how you controlled the balloon, pulling the levers felt grate.

Try again, it should work now

Thanks for letting me know. I will look into it tonight

Thanks for your feedback. I played your game and filed out the form. If you didn't get it, here is my vidoe recording 

Thanks, I am glad you liked it. A good point, I will think about that

Hi, I played your game: 

It was nice and cute. Like the chill vibes. The block stacking challenges could be a bit harder and more varied. As it is now, I could always just stack the square blocks.

Thanks! I will take a look at your game when I get time

thanks a lot, this was really help full 

Hi, I played your game. Here is a video: 

I loved, it was to hard in the right way. 


I also have a game /__site/simenhs.itch.io/hexatown and I am looking for feedback. If you play it a video recording would be really helpful.

Thanks for your feedback. I played your game to : 

It looks really nice, it's beautifull and horrible at the same time. The fights was a bit hard for me, I managed the first one, but the others I couldn't do. Nice you had a skip option though.

Hi, I played your game. Here is a video recording of me doing so: 

I though the game looked really good and your art is great for this kind of game. I think you could lean a bit more int the smacking part. add some screen shake, add some splatters or partiles to really show that a moskito got squihed. I was also missing something that explain to me what the diffrent upgrades does, why do I want a plant,? What does the stars mean? What is the effects of the cards? You should also think about doing something to make the difficulty curve a bit more even. Now you slap a few moskitos and it's not difficult at all, and then suddenly it gets to hard and you looses within a few seconds.  


I do also have a game: /__site/simenhs.itch.io/hexatown It would be really nice if you could try it out and leave me some feedback. I like video recordings....

Yes, the recording was the full screen. My monitior is 3440x1440

(2 edits)

I'm working on a new game and are looking for someone to play it. In return I will play your games. 

I will do a video recording while playing your game. (10-30 min depending on how fun your game are) 

This is my game ( web build): /__site/simenhs.itch.io/hexatown-2

Hi, I played your game. Here is a video recording of me doing so: 

I really liked the corrupt accountant vibe i got from the game. I struggled a bit with the mechanics. I really hated that I had to defend my self all the time, it mad it so i had no time to read the descriptions of the diffrent upgrades. 


I also have a game. You can find it here if you want to play it: /__site/simenhs.itch.io/hexatown If you do,  it would be a big help if you could record yourself while doing so. 

Hi, I played your game. Here is a Video recording: 

I was quite a bit confused while playing it. In the building phase i was not really sure what I was supose to build, a ship? a fleat of ships? What are the proos and cons of earch wepon? I am not really sure I understood the grid system either, seemed like i could add multiple ships to it and then customise the individual ships. Guess it would make more sense when i unlock more upgrades to choose from. I could not find the "Launch button" but hitting random keys on my keyboard somehow got me to the fighting screen. My ship was really slow, i was almost not able to dodge the enemey fire at all. It might be that I am supposed to fight more by selecting better attack than my enemies, but I didn't really figure that out either. Seemed like most of my guns were automated. Anyway. The menus looked grate the music was fitting. 


If you want to give my game a go you can find it here: /__site/simenhs.itch.io/hexatown  It would be a great help to me if you could record a video when playing it.

Thank you so much, this was very helpful

Hi, I played your game. Here is a video recording 

It was a bit hard to move around, and moving and shoothing at the same time was super hard. I also got a bit tired in my wrist because i had to move the mouse so much around. Might work better on a tablet. Have you tried make loch mutch more powerfull, maybe have your character fly through multiple rooms. Also conider if it's a good idea to freeze or slow down time while you are charging your attack. that way you could move around with much more accuracy. 


I also have a game and need feedback. You can find it here:  /__site/simenhs.itch.io/hexatown  If you also could record a video while playing it would be very helpful.

Hi, I played your game. Here is a video of it: 

To be honest, I struggled a bit with this one. It was very hard to control the players. It was very hard to do exact movements, might work better with a controller, I was using a keyboard. I could not figure out the controls either, how do I shoot the ball. It was also a bit hard when the player that you controlled always is the one closest to the ball. Your menus looks great though, and you have done something right with the color pallet and use of glow, it looks like a sports game to me. 


I have also made a game and are looking for feedback. You can find it here: /__site/simenhs.itch.io/hexatown It would also be super helpful if you could make a video recording if you're going to play it.

Hi, I played your game. Here is a vide recording. 

I really liked this game. Nice graphics and full of juice. I enjoyed the gameplay loop. The mechanics are easy enough to understand, but there is a loot of new ones in the beginning, loots of reading dice descriptions and they aren't all obvious until you have had time experimenting with the dices.  It also sometimes feel a bitt like the UI and animations comes in the way of gameplay. like when you zoom in on the dices when hovering and the popup whit dice description disperses.  It also at times feel a bit to easy, or forgiving. When I obviously didn't knew what I was doing I kind of expected to loose, but somehow is still managed to get enough points, might be i just were a bit lucy as well. 


You can find my game here: /__site/simenhs.itch.io/hexatown If you could record a video while playing it would be very helpful.

Hi, I played your game. Here is a video of me playing: 

It looked great, but I was very confused the hole time. I think I might have missed something important. I just felt lost all the time and could not figure out what to do or what anything did. 


You can find my game her: /__site/simenhs.itch.io/hexatown  If you could record a video while playing it it would be very useful.

I'm norwegian

Hi, I played your game. Here is a recording of me doing so: 

I liked the rpg elements is the game. seemed like you put some work into creating the dungon and the monsters. Clicking to move is an intuitive way to move around. took some time to understant what to do in combat, but think i figured it out. It was sometimes hard to enter combat, guess that might be a bug. the loockpicking was easy and yes, it felt good with something that wasn't to difficult. 

You can find my game here: /__site/simenhs.itch.io/hexatown  If you could do a video recording when you play it it would be really helpful

Hi, I played your game. Here is an recording of it 

I really enjoyed the game. The story telling is great. Do you even need the puzzle platforming part. Maybe the game should be only about gessing the right character feeling. When dooing the platforming it ofte felt like I was just jumping past the puzzles. Your game is good, the story telling is great, keep at it. 


If you would play my game, you can find it here: /__site/simenhs.itch.io/hexatown

If you could record yourself while playing it would be really helpful.

Hi, I played your game. Here is a video recording of my playing: 

I like this kind of game. I love the tactical pusseles that evolves and it's cool that its kind of dnd and chess inpired. I had a bit of truble reeding the text in the beginning, but thing that's more an itch.io and htm5 problem and not nessesary your fault. I allso onderstand that you want to create different senarios with letting the player choose his units, but i think it might be better, at least for the first run to have a fixed set units that you know work well together.  Also, after a fiew waves of enemies it felt a bit like the same. I could just kill the enemeis in the same way, maybe add different maps or something to make the encounters seem more different. I would also like to she what the enemies can do when clicking on them. 


If you would like to play my game you can find it here: /__site/simenhs.itch.io/hexatown 

If you could record yourselfe playing as well that would be really helpfull

I played your game as well: here is my video. I liked how the game looked. your drawings look amazing. I was a bitt tierd when playing the game, so I skipped through some of the dialog. Guess is shouldn't have, because I did not really have any clue about what was going on when playing the game. I was collecting trash and money with a beggers bowl. I found a shop where I could buy food, and I could eat food to top up my health bar. Guess your game is more of a visual novel than anything else, and skipping through the text was not a good idea.

Thank you, that's greate! Here is my video of your game 

I really enjoyed this. I liked how the whole world was a big puzzle, not one puzzle for each room. I felt like I was missing a few key pices of information, like how to unlock the ice cubes and I never understud how the gards really worked. It was also quit frustrating that I could put the pussles in a unsolvable state when pushing blocks into corners. Pressing "T" to reasett all progress should come with a warning of some kind and be explained in the tutorial bit of the game. The world was also a bit to big maybe, i feelt a bit lost, and think I skipped past a loot of puzzles at some when i went to the "II" room. And I didn't really understand that it was a cutsceene in the beginning, when I didn't know what the game was about, thought I did somthing and that there allways were gone be a loot of screenshake. And the text was a bit small on my monitor. But overall, I really enjoyed this. Good look going forward

That's fine, no hurry

I played your game. Here is the recording: 

Something vent wrong with the voice recording, your game sound was recorded so load that it's kind of impossible the hear my voice in the video. Sorry about that. I haven't played a loot of text adventure games but I liked yours. It seemed really fleshed out, like you world is complete. I didn't like the music, just very load and repetitive, hard to concentrate on reading with it in the background. I also felt i didn't have enough infromation to take meaning full choices. Like I had no idea what the diffrence between the classes was when I had to pick one. Combat was also a bit dragged out, lots of hitting 1 on the keyboard an doing a little bitt of damage without any fear of death because I was much stronger that the enemies and I could always drink some potions if my hp gets low. Othervise, I think the game feelt pretty polished and nice to play, I could tell you've put a loot of hours into making it. God look going forward. 

I would prefer a video, but no reason we can't use anything else than youtube to exchange videos. If you really cant record your play session that's fine to, some written feedback would also help. What's your game, I will give it a go. Can you watch youtube videos or do you want my recording on a different platform as well?

Hi, I am looking for someone to play my game for 10-20 min while recording a video. I will return the favour and record me playing your game.

let me know if you're interested!

/__site/simenhs.itch.io/hexatown

password : tester

 

In every book about game designe I have ever read there is one tips that is repeated over and over; Playtest your game! 

I've just started on a new game and this time I am planning to take that advice into account. Only problem is, I'm working solo, and don't really have anyone that want to play my half finished games. 

Seems to me that this would be a common problem, isn't it? And the solution is quit simple, let's play each others games. I guess you get a loot of that when joining a gamejam, but I want to get feedback regularly, through out the development of a longer project. Am I missing some common arena where developers are playing each others games? 

If not, and you are in the same boat as me. Post a link to your game here and I will play it and record my screen while doing so. And then, I will hope that you're willing to do the same in return. 

Hi, I will play your game and make a video recording of it with microphone and upload it to Youtube.  I expect the same in return.  

My game /__site/simenhs.itch.io/hexatown (password: tester) is an incremental city builder and should take about 15-30 minutest to play. 

It's not an finished game but I want to get feedback early. 


post a link to your game if you're interested

Thank you so much for telling me. I disabled the world generation when fixing another issue, forgot to turn it back on again before uploading the fixed version. It should be fixed now, just reload the page and start a new game.