I'm glad you liked it! I really wanted to emphasise that so that there were chances to ambush or lay traps and all other sorts of intrigue

shminge
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The world building questions are a very common feature in daggerheart modules, as the idea of working collaboratively with your players on the story is a pretty core idea in the system. You'll find them in pretty much every daggerheart adventure you pick up. Maybe the system just isn't your style (that's okay!) :)
Haha, that question was pretty much the birth of this whole module! I was trying to figure out what their reasons could be, and then I realised that could be left up to the table (who will almost certainly come up with better ideas than whatever I have). Originally the other locations were going to be fewer and more fleshed out, but on a whim, I made them all "short description + some questions", and I think it turned out much better. Feels a lot more daggerheart-y too.
I'm glad you enjoyed them! Often when I run Daggerheart I get the feedback that that is the part that the players enjoy the most compared to 5e (generally that's the only other system they have experience with). I wanted to really emphasise that for this adventure.
I'm glad you liked the art and layout too - this is the first time I've done anything like this so that's really encouraging to hear :)
If I develop a game simultaneously for 7drl and Code for a Cause Jam, can I submit it to both? Obviously, the game would be a roguelike, and fit the restrictions of 7drl?
Thank you very much for the kind words! As I think I mentioned in another comment, I think I'll do a post jam with new and improved art, levels, and maybe even a custom level maker. Thanks a lot for the feedback! If you'd like to help, I'd love your opinions on a beta version of the post jam game when I get around to making one, you seem to be pretty knowledgeable in this genre!














