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ScrollWeaver

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A member registered Dec 17, 2023 · View creator page →

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I updated the extension on to 1.0.0. Now it uses the base gdevelop's api for post processing so the default Post processing effects now work. There was a few errors i personally encountered, however they should now be patched. If you upgrade to 1.0.0, tell me if you every encounter any errors.

You use the Toggle effects panel to toggle the effects on and off. It has a drop down that lists the effects.

Do you see the Start shader render effect? It initiates the Crt Shader

Their is an action called Start Crt shader did you use that to initiate the Crt shader? otherwise It won't turn on.

Stuff such as the image sky, things that aren't post processing should work fine.

You can't use it with the built in 3d affects that are post processing such as the bloom effect, I am working on alternatives within the extension.

I got you; I have been working on and off on this outside of this page and haven't updated the latest version. From what i can tell on my own There doesn't seem to be any issues with it. Can you tell me what about it doesn't work, and ille be sure to update it. Since this project is a collection of features that integrate together.

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The Art is nice! Although, I want to smack the bird in the face with the stamp! Missed opportunity! It feels a little bit rushed in the beginning. I would like to have a gradual introduction to each distraction and mechanic rather then some text and dumping everything at once.. Does it keep going indefinitely? 

10/10 solid Tool for free! I am currently Building my own in house game engine to steamline my game development process. Sdf based models are a significant part of a game i had an idea for.

Liscenses on the internet are only as powerful as the people who steal the liscensed software's ability to rewrite the code or reorganize it. 

Why should it be free to download and edit? So someone could export it and build their own rendition and put a price tag on it?

Feature Request Board

Have an idea that could improve the project? Post your feature requests here! Before submitting, check if a similar suggestion already exists and upvote it instead of creating duplicates. Clear, detailed suggestions are more likely to be reviewed and considered.

Rules

  1. Search for existing requests before posting.
  2. Keep suggestions clear and descriptive.
  3. One feature request per post.
  4. Explain why the feature would be useful.
  5. Be respectful to other users and developers.
  6. No bug reports, support requests, or off-topic discussions.
  7. No spam, trolling, or duplicate posts.
  8. Posting a suggestion does not guarantee it will be added.
  9. Moderators reserve the right to remove feature requests that fall outside the intended scope of the project.

This is just a minor help board meant for getting assistance with extensions within reason. I am a busy person, after all, so I won't be here to do everything for you.

I ended up buying a pack from someone else last minute. To minimize the amount of work i had to do.

Bro, Thank you so much. I was busy with my Jam Game Trying to figure out where I could get some cabins/ houses for my game. You saved me!  I am going to look through some of your other stuff for anything I could use.

Hey, I'm here to say hello. I am using your cabin and trees as reference for my game Jam Project. I like the way it looks. I will 100% have to modify them for use. No spoilers. 

You say free does that mean no need for credit or what?

I will of course link you in the project, but I also am primarily just using your assets as a jumping point to my own, so I wouldn't want people to be confused.  Thanks, though!

Lol, I just assumed from the new to dev comment.

Actually, 'dev' is also a very common English abbreviation for 'developer.' However, it's usually better to say 'game dev' to be specific, as 'dev' alone can refer to any kind of software or systems engineering. Congrats on finishing your first jam game.

Made it to level 19. This is a really well-made game. Congratulations. My only peeve is the lack of music.

Does not run.

Interesting Premise, but less than satisfactory execution. This seems to be in reference to the Baby in Yellow video game series. 

After being chase down the stairs by the baby I could not figure out what to do next.  Other than this the movement is good. The art is okay for a game jam, but not great. 

The background art with the lines reminds me of.....

minecraft.

I feel that. As a solo dev I tried to spend as little time fighting my engine as possible.  You also have to ask yourself what kind of game you are trying to make. With how frequent you go between levels in a roguelike the repetitive stuff become much more noticeable. To be far there are some repetive stuff in my game since it consists of delivering packages to very few areas and it is time consuming.

I found the game to be interesting as a rogue like. However, the art was a little incohesive.  The Player model animation speed did not feel like it matched the player's actual speed. Around halfway into the second level I guess the monsters stopped spawning. I liked the style for the creatures and player, but it did not match the style of the backgrounds.  

Also as a fellow dev the usage of the mouse is so minimal that you would have benefited more from moving the controls to the keyboard completely.  Its probably just from my experience but I kept clicking on one side of the screen expecting the character to attack on that side when the player character was facing another direction. If perhaps you limited movement to the keyboard and made the actually direction changing by using the mouse then this would be a viable option other wise your moving a perfectly usable hand to some where the player can't access it.

Anyways thanks for making a Game Jam Game!

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You actually spawn right next to it, but I will add something to make it easier. Thanks for playing! I actually considered adding a turn off switch for the sound because it was a lil annoying to me too. I never got to add in game options.

I enjoyed the game but the abruptness of the time between levels wasn't fun. The game just skips to the scrolls and then back to the game. It's more of an auto grind.  Just like another game I reviewed on here this is basically just a running sim. Personally, I would like to see some of what I did at the end of each level. I didn't play long enough to see but I played till I died which was around 5 levels. If you have stuff like grenades in game maybe add point multipliers for killing multiple enemies at once. 

Also give some warning to your player for enemies spawning. As i was running around enemies would spawn on top of me.

 Alot of times in roguelikes like these you have points show on screen and having a 00/20 countdown instead of something like that makes it not as fun. A resource bar of some kind would be better. Enjoyed the gameplay but felt the scroll abilities could use some balancing.  

Anyways, great game with good bones albeit similar to a lot of other roguelikes.

I know right, leave something for the dev to look at and think about.

Much appreciated! I’ll take the images movement into mind next time. Perhaps a crt filter would do some good to minimize that as an issue?  It’s a result of a pixelation screen effect laid over my pixel art. A crt would round the pixels a bit but would change the style a little. 

Anyways, Thanks for Playing, There are actually multiple endings. 

I appreciate the honesty! Could you tell me which part felt boring? I'm curious if it was a personal preference or something fundamentally lacking in the loop. I definitely feel I didn't grab the player's attention as well as I hoped due to time constraints and other work. Believe it or not, there are actually multiple endings! No hard feelings at all, your feedback helps me improve.

Thanks for playing! 

I See you used Unity? Stuff like the clipping is stuff you learn over time. Sorry if I was a little harsh. I judge games based off of playablity rather than scope. You got pretty good art and it looks nice.

 Here is a suggestion. You could perhaps put the word No on a block like Mario bricks. Something to signify that the no is breakable.  

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Yeah, that was one of my worries. The game engine I used was Gdevelop. I already have experience making a bunch of different kinds of games. I also have art and music production experience. Frankly speaking I consider Jams to be a fun challenge to make a small game every now and then. I like to experiment in game production.

I kinda predicted the whole softlock thing. Next time I build a game in a style like this i'll add a button to unsoft lock yourself in the corner of the Ui.

Thanks for trying it out and actually leaving a comment!

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Yeah, I refreshed the game after seeing your response and indeed there was music. Maybe it didn't load the first time or something. Depending browser games have issues like that.

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There was no music but the game was a great example of a progression game. I did find the fact that the main gimmick of the game was just swiping your mouse to be a little unfun. Eventually no matter who you are will beat this game. I personally like at least some strategy to be involved in the main loop. Otherwise the Game is well polished and i didn't encounter any bugs that i could tell of. 

We are told by you that you sneak into the backyard of a property but we don't see that in game. A quick cutscene for the introduction rather than just going into the backyard, and Perhaps A gimmick where you have to hid the mouse if the person who lives in the house looks out may be good?

EDIT. I refreshed the page after seeing the dev's reply. Music did in fact actually load. I only played once the first time because I wanted to review alot of games. The music is pretty good, Kinda spacy.

I didn't hear any music nor audio really. The art was okay but it was hard to identify what was what. I would advise using the extra space in the screen to Make a details section for each object so we can verify what they are. Perhaps a frame for the screen also so the screen is better. To be precise when you click on an object a description of it some where on the screen would be nice.

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Don't mention it. It's a nice addition to the Jam! I tried to give a decent review for every game in the Jam in my queu. Or at least until i'm bored. Yours was the only Card game I have seen.

There really isn't any direct music but the sounds are great. I enjoyed the gameplay as is but wished for more. The system used in the game reminded me more of a background puzzle than what it is.  However the game is too intense at once. To make gameplay more approrachable it would do good for perhaps maybe an A.I that takes over for the player for a minute. Just for a break in game to do something else within the game.  And I don't mean actual A.I I just mean like a character or mechanic or something. Basically something to do besides the main loop.

Otherwise the art was nice and you made a polished and playable game. 

I found the game to be good but it was confusing on how exactly to increase rage. I spent alot of time throwing objects at the referee to increase very little. I also did a run hitting the gladiators. It was... Confusing. Other than that part of it I found the game play to be funny albeit a litte tedious. Good job on the good game!

I enjoyed the art. The game play was a little subpar. Side clipping on platforms was something I did not enjoy. I like most others was unable to make it past the first level. I tried slipping through from the boxes under the platform to Jumping Maniacally to attempt a double jump and even jumping off the cats back. Design wise my eyes were drawn to the scratching post, and I felt like maybe I was supposed to jump off it after jumping from the platform. If the majority of the people who play your game don't understand how to get through its on the dev not the players. 

Other than all this the game is decent. I like the premise but the game definitely needs polish.  I wish I could have seen more.