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SametHope

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A member registered May 07, 2020 · View creator page →

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The game crashes on web for me (using Chrome).

The game was mostly confusing for me, but not because of the visuals or the art direction I like those, but the gameplay itself. I mostly wandered around haha.

I thought the UI was that of a real video player!

A polished game overall but has still has a couple rough edges which are mostly visual. I think my biggest gripe with this is tehre was just too much text appearing on the screen at every chance and action and sequence, not letting me enjoy the environment and gameplay as much as I wanted to. Also the character is blurry when moving and stands out because of that. Despite all things I wrote I still definitely enjoyed the game.

Almost lost one of my starting wheels because I threw them out of the cabin towards the car to move them faster but one of them rolled down the hill it was so funny lol. I played on web, it had some problems but was still very playable, I enjoyed the ride (radio and visuals really carried the ride).

I did not expect to suddenly be running from the dream satan or whatever that was! I thought the chase was pretty punishing, then turns out dream satan is back and theres another chase sequence which is even harder oh god. Had to actually lock in and it took me many attempts and I managed to finish the game. The ending cought me off guard. 
Yeah it may not be that polished, but I had the most fun in this game so far on the jam. I really liked the music as well (I think I heard the boss music more than the normal one lol). Managed to play so bad at some point that the looping music stopped looping lol. I would love to play a more polished version of this again.

Incredible visuals (including the itch page btw!) and story, I felt like I'm playing a steam demo because of how smooth the onboarding was. Though my run ended early because I got softlocked. I got stuck on the part where I am meant to get a piece of me from the bird by jumping and probably by shaking the branch doing so, but no matter how much I seemed to jump (long strong jumps, small frequent jumpts etc) I couldn't get past it and had to call it there. Maybe I missed something hmm. 
Also that monkey toy almost made the game turn into a horror game for me, I was worried it would actually start chasing me haha.

Too many texts were appearing and going away before I get the chance to read and understand them, so I was mostly confused throughout the game trying to catch up. Feels cohesive in its own right though, I really like the dithery visual style.

While clearly reads as someones first game, its a complete game in that it has a ending, and knowing its all made by a human made me enjoy all of its rougness in a strange way haha. I think I liked the music most because I also had tried to make some retro music a while ago and I think it sounds similar to my attempts.
I couldn't finish the game though, died so many times on flamey level (lv 3 I think) that it started feeling like a rage game so I gave up lol.

I found this game while searching for incremental games themed around popping bubble wraps since I figured it could be really fun.

And it is fun. I wish there was a clear ending though. If there was, I couldn't reach it.

In mobile devices (ie android browser) my phone kept buzzing while playing which was super annoying.

The itch pages color theme is problematic though, there are lots of black text on black background that are unreadable, especially links or anything clickable really.

Cheers.

Thank you!

Comments like these are truly what kept me going, and the game wouldn't have been around if it wasn't for the players who enjoyed it :)

I do be chicking my slide with this one 🐥 

Took me a lot of tries but I finally got a sub 15 run🥳 (Current WR as of 2025.12.05, v1.8.5r)

Pretty neat. The experience curve required to level up is too steep for my liking, It also got pretty laggy with lots of cubes. The cubes getting stuck on eachother was pretty funny though lol.

Truly one of the games ever made 🔥

Truly one of the games ever made 🎲💲🤑🎰

I realised that I am meant to pull the coins manually quite late. I actually missed the coins as a whole until I had lots of coin pickup sounds play at once (pretty satisfying!).

Protecting the core from the enemies and the upgrade tree were pretty straight foward, I actually have a WIP project that is insanely similar (also nodebuster inspired) so it was just instinctual for me lol!

I was also a little confused about how rotating and shield charge interacts. Does the shield not fill up if I rotate too fast/often, do I need to stand still. Similar issue with the coin pickups, do I need to constantly look at the coins or should I just rotate around to apply a little attraction every time instead etc.

UI info about shield charge and HP are rather easy to miss as well.

I wonder if making the rotation speed a upgrade on itself would be fun instead of having it rotate instantly.

Regardless of all that I've written, the game is pretty polished and has many little details that makes it really satisfying to play. I am suprised it isn't already very popular. I am pretty sure it'll get picked up by lots of players (and probably related youtubers) when it is eventually out :)

Also here is a random screenshot from my WIP as a context on how similar they conceptually are. Those blues come towards you and you shoot them for defense and getting coins, then spend those on a skill tree haha.


Irineu is NOT getting that bicycle anytime soon with my luck

It took me a while to get the concept (I started the game without reading anything and it was pretty confusing for that reason lol) it was pretty enjoyable after that! I really dig the audio design. 

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More linear than I expected. I wish there were more upgrades and possibilities to make more customized builds. Pretty relaxing with great visual style though. Cool game!

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Thank you for providing this. I am using it for prototyping and it serves much better than using the same square with different colors to represent things haha. 

Also for anyone reading, it is not mentioned in the page but individual letter sprites are 100x100 pixels. I also made a modified version below by making the spritesheet black & white and mapping the yellow to pure white in case anyone wants to further modify and recolor it.

Same terms told in the page apply.

AphabetSpritesheetBW

Note: There is no compression applied on itch comments so you can just "Save As" to download it.

Thank you for playing & sorry for the confusion. The reason is likely purple droplets, they deal max hp % based damage when destroyed manually and are meant to be avoided, but game does not teach about this mechanic as it should. Hope it wasn't too disruptive. Cheers!

Pretty enjoyable but it can be hard to see enemies due to particles from time to time

Difficulty fluctuates a lot but I like it

Released a small patch that nerfes the slowdown upgrade and makes the evil droplets purple instead of red to signify they are bad / out of place :)

On the other hand, keeping red droplets and having them heal could be pretty nice.

Thank you!

Thank you!

Although I am not directly continuing to work on this game, I am actively prototyping variants of it to see what works and what doesn't.

I also have an update adding another droplet type, a couple of new upgrades and lots of tweaks ready on the hand to be released after the jam. It somewhat addresses some of your recommendations.

I know it can be considered personal preference but since you are using Unity it is pretty easy to add post processing to make simple graphics and colors look more pleasing (see my game for example). Also I might be really unlucky but I couldn't find any upgrades/powerfups lol.

I really hope this game gets updated with some screenshake, enemy knockback, blood particles and better weapon sounds / descriptions because I had plenty of fun playing as is but could have had WAY more fun with those.

Walking can and do get annoying sometimes especially if we die often (which I did) but it I enjoyed the game regardless. Sound design, especially the music is choosen nicely.

Easy 40k cash! Really unique take. 

Incredible for a jam game!

Confusing to say the least, especially before reading the games description. Could use more polish. Still had fun.

I probably should not have planted everywhere on first stage. Ended up too OP and one shot everything at every stage and bought every upgrade without a second thought lol. I absolutely shredded the boos within seconds. Most of the gameplay was waiting for all plants to spawn while holding left click and replanting everything for me which was not ideal. 

I like new plants being introduced with staged, I wish more planters would be available like that too.

Quite a challenge, I got 2.8k as my highscore on level 2. I am certain I could go to level 3 and maybe beyond but since map is RNG it can get pretty difficult.

Took me longer than I'd like to admit to figure out I could go downstairs lol. Also large meteors are OP

Haha great minds think alike, I may have something in the works exactly for your liking, sometime in future...  :)

Good news (or not because that symbolism won't be possible anymore haha), I have a after-jam patch ready on the hand that addresses not being able to kill droplets when you are too fast, along with some other changes. You can check out the changelog here: /__site/samethope.itch.io/storm-grill/devlog/803428/update-v080rc-v082rc

I am really happy to hear you enjoyed the game :)

Great interior design and voice acting but I quickly felt pretty lost on what to do. Nevertheless it was entertaining to roam around and wait for the timer regardless of that (and scramble around with the ship control thingy with the numbers).  Pretty impressive for a jam entry.