
The game crashes on web for me (using Chrome).
The game was mostly confusing for me, but not because of the visuals or the art direction I like those, but the gameplay itself. I mostly wandered around haha.
A polished game overall but has still has a couple rough edges which are mostly visual. I think my biggest gripe with this is tehre was just too much text appearing on the screen at every chance and action and sequence, not letting me enjoy the environment and gameplay as much as I wanted to. Also the character is blurry when moving and stands out because of that. Despite all things I wrote I still definitely enjoyed the game.
Almost lost one of my starting wheels because I threw them out of the cabin towards the car to move them faster but one of them rolled down the hill it was so funny lol. I played on web, it had some problems but was still very playable, I enjoyed the ride (radio and visuals really carried the ride).
I did not expect to suddenly be running from the dream satan or whatever that was! I thought the chase was pretty punishing, then turns out dream satan is back and theres another chase sequence which is even harder oh god. Had to actually lock in and it took me many attempts and I managed to finish the game. The ending cought me off guard.
Yeah it may not be that polished, but I had the most fun in this game so far on the jam. I really liked the music as well (I think I heard the boss music more than the normal one lol). Managed to play so bad at some point that the looping music stopped looping lol. I would love to play a more polished version of this again.
Incredible visuals (including the itch page btw!) and story, I felt like I'm playing a steam demo because of how smooth the onboarding was. Though my run ended early because I got softlocked. I got stuck on the part where I am meant to get a piece of me from the bird by jumping and probably by shaking the branch doing so, but no matter how much I seemed to jump (long strong jumps, small frequent jumpts etc) I couldn't get past it and had to call it there. Maybe I missed something hmm.
Also that monkey toy almost made the game turn into a horror game for me, I was worried it would actually start chasing me haha.
While clearly reads as someones first game, its a complete game in that it has a ending, and knowing its all made by a human made me enjoy all of its rougness in a strange way haha. I think I liked the music most because I also had tried to make some retro music a while ago and I think it sounds similar to my attempts.
I couldn't finish the game though, died so many times on flamey level (lv 3 I think) that it started feeling like a rage game so I gave up lol.
I found this game while searching for incremental games themed around popping bubble wraps since I figured it could be really fun.
And it is fun. I wish there was a clear ending though. If there was, I couldn't reach it.
In mobile devices (ie android browser) my phone kept buzzing while playing which was super annoying.
The itch pages color theme is problematic though, there are lots of black text on black background that are unreadable, especially links or anything clickable really.
Cheers.
I realised that I am meant to pull the coins manually quite late. I actually missed the coins as a whole until I had lots of coin pickup sounds play at once (pretty satisfying!).
Protecting the core from the enemies and the upgrade tree were pretty straight foward, I actually have a WIP project that is insanely similar (also nodebuster inspired) so it was just instinctual for me lol!
I was also a little confused about how rotating and shield charge interacts. Does the shield not fill up if I rotate too fast/often, do I need to stand still. Similar issue with the coin pickups, do I need to constantly look at the coins or should I just rotate around to apply a little attraction every time instead etc.
UI info about shield charge and HP are rather easy to miss as well.
I wonder if making the rotation speed a upgrade on itself would be fun instead of having it rotate instantly.
Regardless of all that I've written, the game is pretty polished and has many little details that makes it really satisfying to play. I am suprised it isn't already very popular. I am pretty sure it'll get picked up by lots of players (and probably related youtubers) when it is eventually out :)
Also here is a random screenshot from my WIP as a context on how similar they conceptually are. Those blues come towards you and you shoot them for defense and getting coins, then spend those on a skill tree haha.

Thank you for providing this. I am using it for prototyping and it serves much better than using the same square with different colors to represent things haha.
Also for anyone reading, it is not mentioned in the page but individual letter sprites are 100x100 pixels. I also made a modified version below by making the spritesheet black & white and mapping the yellow to pure white in case anyone wants to further modify and recolor it.
Same terms told in the page apply.

Thank you!
Although I am not directly continuing to work on this game, I am actively prototyping variants of it to see what works and what doesn't.
I also have an update adding another droplet type, a couple of new upgrades and lots of tweaks ready on the hand to be released after the jam. It somewhat addresses some of your recommendations.
I probably should not have planted everywhere on first stage. Ended up too OP and one shot everything at every stage and bought every upgrade without a second thought lol. I absolutely shredded the boos within seconds. Most of the gameplay was waiting for all plants to spawn while holding left click and replanting everything for me which was not ideal.
I like new plants being introduced with staged, I wish more planters would be available like that too.
Good news (or not because that symbolism won't be possible anymore haha), I have a after-jam patch ready on the hand that addresses not being able to kill droplets when you are too fast, along with some other changes. You can check out the changelog here: /__site/samethope.itch.io/storm-grill/devlog/803428/update-v080rc-v082rc
I am really happy to hear you enjoyed the game :)